Is Electronic Community an Addictive Substance? - Florence M. Chee; Richard Smith 001 (DiGRA Conference, 2003)

Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta".. - Florence M. Chee (DiGRA Conference, 2005)

Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry. - Dal Yong Jin; Florence M. Chee (Games Cult., 2008)

An Uber ethical dilemma: examining the social issues at stake. - Florence M. Chee (J. Inf. Commun. Ethics Soc., 2018)

Gamergate: Predicting the Present. - Geoffrey Rockwell; Robert Budac; Bettina Berendt; Florence M. Chee; Todd Suomela (DH, 2020)