Compression of map images for real-time applications. - Pasi Fränti; Eugene I. Ageenko; Pavel Kopylov; Sami Gröhn; Florian Berger (Image Vis. Comput., 2004)

Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces. - Daniela Kuka; Christopher Lindinger; Horst Hörtner; Florian Berger; Doris Zachhuber (SIGGRAPH Posters, 2007)

Workshop: Pen-and-Paper Role-Playing. - Florian Berger; Alexander Marbach (ICIDS, 2008)

Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines. - Sebastian A. Weiß; Florian Berger; Alexander Marbach; Wolfgang Müller 004 (ICIDS, 2008)

CharanisML: A Flexible Virtual Actor Control Interface. - Sebastian A. Weiß; Florian Berger; Alexander Marbach; Wolfgang Müller 004 (Edutainment, 2009)

Adaptivity in Game-Based Learning: A New Perspective on Story. - Florian Berger; Wolfgang Müller 004 (ICIDS, 2009)

Hands-on Interactive Storytelling Techniques. - Florian Berger; Alexander Marbach; Jana Jevická (ICIDS, 2009)

How Many Lions Are Needed to Clear a Grid? - Florian Berger; Alexander Gilbers; Ansgar Grüne; Rolf Klein (Algorithms, 2009)

A meeting scheduling problem respecting time and space. - Florian Berger; Rolf Klein; Doron Nussbaum; Jörg-Rüdiger Sack; Jiehua Yi (GeoInformatica, 2009)

A traveller's problem. - Florian Berger; Rolf Klein (SCG, 2010)

Path planning with spatial and temporal constraints. - Florian Berger (2010)

Implementing High-Resolution Adaptivity in Game-Based Learning. - Florian Berger; Wolfgang Müller 004 (Edutainment, 2012)

Spaxels, Pixels in Space - A Novel Mode of Spatial Display. - Horst Hörtner; Matthew Gardiner; Roland Haring; Christopher Lindinger; Florian Berger (SIGMAP, 2012)

Evaluating an Implementation of an Adaptive Game-Based Learning Architecture. - Florian Berger (UMAP, 2012)

Towards an Open Source Game Engine for Teaching and Research. - Florian Berger; Wolfgang Müller 004 (Trans. Edutainment, 2012)

Toward Cyber-Physical Research Practice based on Mixed Reality. - Anouk Hoffmeister; Florian Berger; Michael Pogorzhelskiy; Guangtao Zhang; Carola Zwick; Claudia Müller-Birn (MuC (Workshopband), 2017)

Chemomechanical regulation of myosin Ic cross-bridges: Deducing the elastic properties of an ensemble from single-molecule mechanisms. - Florian Berger; A. J. Hudspeth (PLoS Comput. Biol., 2017)

Clustering students' open-ended questionnaire answers. - Wilhelmiina Hämäläinen; Mike Joy; Florian Berger; Sami Huttunen (CoRR, 2018)

Generating Structured Data by Nontechnical Experts in Research Settings. - André Breitenfeld; Florian Berger; Ming-Tung Hong; Maximilian Mackeprang; Claudia Müller-Birn (i-com, 2018)

Blind Spot: An Interactive Gaze-aware Experience. - Michael Lankes; Florian Berger (CHI Extended Abstracts, 2021)

Back to Basics: Explainable AI for Adaptive Serious Games. - Florian Berger; Wolfgang Müller 004 (JCSG, 2021)

Same Same but Different: A Comparative Analysis of Static Type Checkers in Erlang. - Florian Berger; Albert Schimpf; Annette Bieniusa; Stefan Wehr (Erlang, 2024)