Towards a Playful User Interface for Home Entertainment Systems. - Florian Block; Albrecht Schmidt 001; Nicolas Villar; Hans-Werner Gellersen (EUSAI, 2004)

Locating Physical Interface Objects on Interactive Surfaces. - Florian Block; Hans-Werner Gellersen; Mike Hazas; David Molyneaux; Nicolas Villar (GI Jahrestagung (2), 2006)

VoodooIO. - Nicolas Villar; Florian Block; David Molyneaux; Hans Gellersen (SIGGRAPH Emerging Technologies, 2006)

Pen and paper techniques for physical customisation of tabletop interfaces. - Florian Block; Carl Gutwin; Michael Haller; Hans Gellersen; Mark Billinghurst (Tabletop, 2008)

VoodooSketch: extending interactive surfaces with adaptable interface palettes. - Florian Block; Michael Haller; Hans Gellersen; Carl Gutwin; Mark Billinghurst (TEI, 2008)

A malleable physical interface for copying, pasting, and organizing digital clips. - Florian Block; Nicolas Villar; Hans Gellersen (TEI, 2008)

A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces. - Dominik Schmidt; Florian Block; Hans Gellersen (INTERACT (1), 2009)

A study of two-handed scrolling and selection on standard notebook computers. - Dominik Bial; Florian Block; Hans Gellersen (BCS HCI, 2010)

Touch-display keyboards: transforming keyboards into interactive surfaces. - Florian Block; Hans Gellersen; Nicolas Villar (CHI, 2010)

Two-handed input in a standard configuration of notebook with external mouse. - Florian Block; Hans Gellersen (NordiCHI, 2010)

Space-multiplexed input on mouse-extended notebooks. - Florian Block; Hans Gellersen (NordiCHI, 2010)

The impact of cognitive load on the perception of time. - Florian Block; Hans Gellersen (NordiCHI, 2010)

Reimagining graphical user interface ecologies. - Florian Block (2010)

Of BATs and APEs: an interactive tabletop game for natural history museums. - Michael S. Horn; Zeina Atrash Leong; Florian Block; Judy Diamond; E. Margaret Evans; Brenda Caldwell Phillips; Chia Shen (CHI, 2012)

FloTree: a multi-touch interactive simulation of evolutionary processes. - Kien Chuan Chua; Yongqiang Qin; Florian Block; Brenda Caldwell Phillips; Judy Diamond; E. Margaret Evans; Michael S. Horn; Chia Shen (ITS, 2012)

FlowBlocks: a multi-touch ui for crowd interaction. - Florian Block; Daniel Wigdor; Brenda Caldwell Phillips; Michael S. Horn; Chia Shen (UIST, 2012)

Novel Interactions on the Keyboard. - Hans Gellersen; Florian Block (Computer, 2012)

The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal Learning. - Florian Block; Michael S. Horn; Brenda Caldwell Phillips; Judy Diamond; E. Margaret Evans; Chia Shen (IEEE Trans. Vis. Comput. Graph., 2012)

Going Deep: Supporting Collaborative Exploration of Evolution in Natural History Museums. - Pryce Davis; Michael S. Horn; Laurel Schrementi; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen (CSCL (1), 2013)

Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild. - Florian Block; James Hammerman; Michael S. Horn; Amy Spiegel; Jonathan Christiansen; Brenda Caldwell Phillips; Judy Diamond; E. Margaret Evans; Chia Shen (CHI, 2015)

"Whoa! We're going deep in the trees!": Patterns of collaboration around an interactive information visualization exhibit. - Pryce Davis; Michael S. Horn; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen (Int. J. Comput. Support. Collab. Learn., 2015)

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. - Victoria J. Hodge; Sam Devlin; Nick Sephton; Florian Block; Anders Drachen; Peter I. Cowling (CoRR, 2017)

Narrative Bytes: Data-Driven Content Production in Esports. - Florian Block; Victoria J. Hodge; Stephen Hobson; Nick Sephton; Sam Devlin; Marian Florin Ursu; Anders Drachen; Peter I. Cowling (TVX, 2018)

Role Identification for Accurate Analysis in Dota 2. - Simon Demediuk; Peter York; Anders Drachen; James Alfred Walker; Florian Block (AIIDE, 2019)

Time to Die: Death Prediction in Dota 2 using Deep Learning. - Adam Katona; Ryan J. Spick; Victoria J. Hodge; Simon Demediuk; Florian Block; Anders Drachen; James Alfred Walker (CoG, 2019)

WARDS: Modelling the Worth of Vision in MOBA's. - Alan Pedrassoli Chitayat; Athanasios Vasileios Kokkinakis; Sagarika Patra; Simon Demediuk; Justus Robertson; Oluseyi Olarewaju; Marian Ursu; Ben Kirman; Jonathan Hook; Florian Block; Anders Drachen (SAI (2), 2020)

DAX: Data-Driven Audience Experiences in Esports. - Athanasios Vasileios Kokkinakis; Simon Demediuk; Isabelle Nölle; Oluseyi Olarewaju; Sagarika Patra; Justus Robertson; Peter York; Alan Pedrassoli Chitayat; Alistair Coates; Daniel Slawson; Peter Hughes; Nicolas Hardie; et al. (IMX, 2020)

Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. - Rafet Sifa; Anders Drachen; Florian Block; Spencer Moon; Anisha Dubhashi; Hao Xiao; Zili Li 008; Diego Klabjan; Simon Demediuk (ACSW, 2021)

What Are You Looking At? Team Fight Prediction Through Player Camera. - Marko Tot; Michelangelo Conserva; Alan Pedrassoli Chitayat; Athanasios Vasileios Kokkinakis; Sagarika Patra; Simon Demediuk; Alvaro Caceres Munoz; Oluseyi Olarewaju; Marian Ursu; Ben Kirman; Jonathan Hook; Florian Block; et al. (CoG, 2021)

Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. - Justus Robertson; Athanasios Vasileios Kokkinakis; Jonathan Hook; Ben Kirman; Florian Block; Marian Florin Ursu; Sagarika Patra; Simon Demediuk; Anders Drachen; Oluseyi Olarewaju (IUI, 2021)

Win Prediction in Multiplayer Esports: Live Professional Match Prediction. - Victoria J. Hodge; Sam Devlin; Nick Sephton; Florian Block; Peter I. Cowling; Anders Drachen (IEEE Trans. Games, 2021)

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics. - Alan Pedrassoli Chitayat; Florian Block; James Alfred Walker; Anders Drachen (AIIDE, 2023)

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics. - Alan Pedrassoli Chitayat; Florian Block; James Alfred Walker; Anders Drachen (CoRR, 2023)

Applying and Visualising Complex Models in Esport Broadcast Coverage. - Alan Pedrassoli Chitayat; Florian Block; James Alfred Walker; Anders Drachen (IMX, 2024)

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond. - Alan Pedrassoli Chitayat; Alistair Coates; Florian Block; Anders Drachen; James Alfred Walker; James Dean; Mark Mcconachie; Peter York (IMX, 2024)

How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2. - Alan Pedrassoli Chitayat; Florian Block; James Alfred Walker; Anders Drachen (Proc. ACM Hum. Comput. Interact., 2024)