Hybrid Sample-based Surface Rendering. - Florian Reichl; Matthäus G. Chajdas; Kai Bürger; Rüdiger Westermann (VMV, 2012)

Interactive Editing of GigaSample Terrain Fields. - Marc Treib; Florian Reichl; Stefan Auer; Rüdiger Westermann (Comput. Graph. Forum, 2012)

Turbulence Visualization at the Terascale on Desktop PCs. - Marc Treib; Kai Bürger; Florian Reichl; Charles Meneveau; Alexander S. Szalay; Rüdiger Westermann (IEEE Trans. Vis. Comput. Graph., 2012)

Visualization of big SPH simulations via compressed octree grids. - Florian Reichl; Marc Treib; Rüdiger Westermann (IEEE BigData, 2013)

Interactive Rendering of Giga-Particle Fluid Simulations. - Florian Reichl; Matthäus G. Chajdas; Jens Schneider 002; Rüdiger Westermann (High Performance Graphics, 2014)

High-Quality Shadows for Streaming Terrain Rendering. - Matthäus G. Chajdas; Florian Reichl; Christian Dick; Rüdiger Westermann (Eurographics (Short Papers), 2015)

Interactive Sample-Based Rendering of High-Resolution Data Sets. - Florian Reichl (2015)

Memory-Efficient Interactive Online Reconstruction From Depth Image Streams. - Florian Reichl; J. Weiss; Rüdiger Westermann (Comput. Graph. Forum, 2016)