Preschoolers' moral judgments: distinctions between realistic and cartoon-fantasy transgressions. - Kristen M. Peters; Fran C. Blumberg (IDC, 2004)

Studies on Human Computer Interface Design of Chinese Mobile Phone Users. - Xue-Min Zhang; Yong-Na Li; Fran C. Blumberg (ICWL, 2008)

Impasse-driven learning in the context of video games. - Fran C. Blumberg; Sheryl F. Rosenthal; John D. Randall (Comput. Hum. Behav., 2008)

Impasse-Driven Learning in the Context of Video Games in Chinese Players. - Xue-Min Zhang; Xin Luo; Fran C. Blumberg; Zijiao Shen; Chunhui Su (WKDD, 2009)

The relationship between motivation, learning strategies and choice of environment whether traditional or including an online component. - Karen Clayton; Fran C. Blumberg; Daniel P. Auld (Br. J. Educ. Technol., 2010)

Breaking the Flow - Examining the Link between Flow and Learning in Computer-Mediated Learning Environments. - Daniel P. Auld; Fran C. Blumberg (CSEDU, 2013)

Creating Developmentally-Appropriate Measures of Media Literacy for Adolescents. - Kasey L. Powers; Jessica E. Brodsky; Fran C. Blumberg; Patricia J. Brooks (APAScience, 2018)

Linkages between course status, perceived course value, and students' preference for traditional versus non-traditional learning environments. - Karen Clayton; Fran C. Blumberg; Jared A. Anthony (Comput. Educ., 2018)

A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood. - Rachel M. Flynn; Erica Kleinknecht; Ashley A. Ricker; Fran C. Blumberg (Int. J. Child Comput. Interact., 2021)

What do children and early adolescents say they do when playing an educational digital game? - Fran C. Blumberg; Harneet K. Sahni; John D. Randall; Colin Teeter; Rachel Besharat Mann (Int. J. Child Comput. Interact., 2024)

Advancing Ethics in the Games Industry: A Round Table. - Fran C. Blumberg (Games Res. Pract., 2024)

Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. - Celia Hodent; Fran C. Blumberg; Sebastian Deterding (Games Res. Pract., 2024)