Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program. - Geoffrey Hookham; Mark Deady; Frances Kay-Lambkin; Keith V. Nesbitt (Aust. J. Intell. Inf. Process. Syst., 2013)

Using startle probe to compare affect and engagement between a serious game and an online intervention program. - Geoffrey Hookham; Frances Kay-Lambkin; Karen Blackmore; Keith V. Nesbitt (ACSW, 2016)

Comparing usability and engagement between a serious game and a traditional online program. - Geoffrey Hookham; Keith V. Nesbitt; Frances Kay-Lambkin (ACSW, 2016)

A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game. - Geoffrey Hookham; Bridgette M. Bewick; Frances Kay-Lambkin; Keith Nesbitt (JCSG, 2016)