Changes of user experience in an adaptive game: a study of an AI manager. - Francesca Foffano; David Thue (FDG, 2019)

European Strategy on AI: Are we truly fostering social good? - Francesca Foffano; Teresa Scantamburlo; Atia Cortés; Chiara Bissolo (CoRR, 2020)

When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames. - Francesca Foffano (CHI PLAY (Companion), 2023)

Investing in AI for social good: an analysis of European national strategies. - Francesca Foffano; Teresa Scantamburlo; Atia Cortés (AI Soc., 2023)

Correction to: Investing in AI for social good: an analysis of European national strategies. - Francesca Foffano; Teresa Scantamburlo; Atia Cortés (AI Soc., 2024)

Do Not Play With My Emotions. Design for Emotional Accessibility. - Francesca Foffano; Paul A. Cairns (CHI PLAY (Companion), 2025)

Artificial Intelligence Across Europe: A Study on Awareness, Attitude and Trust. - Teresa Scantamburlo; Atia Cortés; Francesca Foffano; Cristian Barrué; Veronica Distefano; Long Pham; Alessandro Fabris (IEEE Trans. Artif. Intell., 2025)