The Perception of Sound Movements as Expressive Gestures. - Amalia de Götzen; Erik Sikström; Dannie Korsgaard; Stefania Serafin; Francesco Grani (CMMR, 2013)

Investigating the relationship between pressure force and acoustic waveform in footstep sounds. - Francesco Grani; Stefania Serafin; Amalia de Götzen; Dan Overholt; Spencer Topel (DSP, 2013)

Controlling Physically Based Virtual Musical Instruments Using The Gloves. - Stefania Serafin; Stefano Trento; Francesco Grani; Hannah Perner-Wilson; Sebastian Madgwick; Thomas Mitchell 001 (NIME, 2014)

Design and evaluation of Binaural auditory rendering for CAVEs. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

The digital Intonarumori. - Stefania Serafin; Amalia de Götzen; Smilen Dimitrov; Steven Gelineck; Cumhur Erkut; Niels Christian Nilsson; Francesco Grani; Rolf Nordahl; Stefano Trento (3DUI, 2015)

Spatial Sound and Multimodal Interaction in Immersive Environments. - Francesco Grani; Dan Overholt; Cumhur Erkut; Steven Gelineck; Georgios Triantafyllidis; Rolf Nordahl; Stefania Serafin (Audio Mostly Conference, 2015)

Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis. - Francesco Grani; Rolf Nordahl; Stefania Serafin (Audio Mostly Conference, 2016)

Design and evaluation of a gesture driven wave field synthesis auditory game. - Jan Banas; Razvan Paisa; Iakovos Vogiatzoglou; Francesco Grani; Stefania Serafin (NIME, 2016)

Investigating the Role of Auditory Feedback in a Multimodal Biking Experience. - Jon Ram Bruun-Pedersen; Stefania Serafin; Francesco Grani (CMMR, 2017)

Giro: better biking in virtual reality. - Francesco Grani; Jon Ram Bruun-Pedersen (WEVR@VR, 2017)

Sound design in virtual reality concert experiences using a wave field synthesis approach. - Rasmus B. Lind; Victor Milesen; Dina M. Smed; Simone P. Vinkel; Francesco Grani; Niels C. Nilsson; Lars Reng; Rolf Nordahl; Stefania Serafin (VR, 2017)

Design-led exploration of indoor parking: an industry perspective. - Sven Krome; Jerome Beaurepaire; Francesco Grani; Annie Liu; Vasileios Bosdelekidis (MobileHCI Adjunct, 2018)

Simulator showdown: pitch your virtual ride. - Sven Krome; Eric Deng; David Goedicke; Wendy Ju; Ignacio J. Alvarez; Jaka Sodnik; Andrew Veit; Francesco Grani (AutomotiveUI (adjunct), 2019)