The Design of an Augmented Reality Collaborative Game for Sustainable Development. - Alysson Diniz dos Santos; Francesco Strada; Andrea Bottino (GALA, 2016)

Designing Collaborative Games for Children Education on Sustainable Development. - Alysson Diniz dos Santos; Francesco Strada; Andrea Martina; Andrea Bottino (INTETAIN, 2016)

GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction. - Andrea Bottino; Andrea Martina; Francesco Strada; Amirhosein Toosi (Entertain. Comput., 2016)

Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience. - Alysson Diniz dos Santos; Francesco Strada; Andrea Bottino (GALA, 2017)

ToMMI - A Software Library for Multiplatform Tangible Mobile Interaction. - Francesco Strada; Andrea Bottino (VISIGRAPP (2: HUCAPP), 2017)

Asteroid Escape: A Serious Game to Foster Teamwork Abilities. - Filippo Gabriele Pratticò; Francesco Strada; Fabrizio Lamberti; Andrea Bottino (Eurographics (Short Papers), 2019)

Approaching Sustainability Learning Via Digital Serious Games. - Alysson Diniz dos Santos; Francesco Strada; Andrea Bottino (IEEE Trans. Learn. Technol., 2019)

Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications. - Edoardo Battegazzorre; Davide Calandra 001; Francesco Strada; Andrea Bottino; Fabrizio Lamberti (AVR (2), 2020)

Assessing the Usability of Different Virtual Reality Systems for Firefighter Training. - Fabrizio Corelli; Edoardo Battegazzorre; Francesco Strada; Andrea Bottino; Gian Paolo Cimellaro (VISIGRAPP (2: HUCAPP), 2020)

DA4Event: Towards Bridging the Sim-to-Real Gap for Event Cameras Using Domain Adaptation. - Mirco Planamente; Chiara Plizzari; Marco Cannici; Marco Ciccone; Francesco Strada; Andrea Bottino; Matteo Matteucci; Barbara Caputo (IEEE Robotics Autom. Lett., 2021)

Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills. - Francesco Strada; Andrea Bottino; Fabrizio Lamberti; Giulia Mormando; Pierluigi Ingrassia (IEEE Trans. Emerg. Top. Comput., 2021)

Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality. - Francesco Strada; Edoardo Battegazzorre; Enrico Ameglio; Simone Turello; Andrea Bottino (XR (1), 2022)

The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments. - Leonardo Vezzani; Francesco Strada; Filippo Gabriele Pratticò; Andrea Bottino (EuroXR, 2023)

Influencer-Based Virtual Reality Stroop Task. - Edoardo Battegazzorre; Francesco Strada; Lucia De Francesco; Alessandro Mazza; Olga Dal Monte; Andrea Bottino (IEEE Access, 2023)

Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management. - Francesco Strada; Ximena López; Carlo Fabricatore; Alysson Diniz dos Santos; Dimitar Gyaurov; Edoardo Battegazzorre; Andrea Bottino (Int. J. Hum. Comput. Stud., 2023)

The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans. - Stefano Calzolari; Francesco Strada; Andrea Bottino (GEM, 2024)

Know Your Bugs: A Survey of Issues in Automated Game Testing Literature. - Riccardo Coppola; Tommaso Fulcini; Francesco Strada (GEM, 2024)

Semi -Automated Digital Human Production for Enhanced Media Broadcasting. - Miriana Martini; Valeria Valentini; Alberto Ciprian; Andrea Bottino; Roberto Iacoviello; Maurizio Montagnuolo; Alberto Messina; Francesco Strada; Davide Zappia (GEM, 2024)

Level Up Lab Projects' Showcase. - Leonardo Pieraccioli; Daniel Bologna; Gabriele Massimiani; Ilaria Pasini; Martina Plumari; Pietro Uras; Francesco Strada (GEM, 2024)

AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach. - Daniele Spina; Andrea Bottino; Davide Cavagnino; Leonardo Chiariglione; Maurizio Lucenteforte; Marco Mazzaglia; Francesco Strada (GEM, 2024)

MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study. - Fabrizio Sulpizio; Leonardo Giannantoni; Francesco Strada; Andrea Bottino (GEM, 2024)

How to Measure Game Testing: A Survey of Coverage Metrics. - Riccardo Coppola; Tommaso Fulcini; Serenella Manzi; Francesco Strada (GAS, 2024)

From Words to Emotions: Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans. - Stefano Calzolari; Ciro Annicchiarico; Francesco Strada; Andrea Bottino (XR (6), 2025)

A Survey of Memory Models for Virtual Agents and Humans: From Psychological Foundations to Computational Architectures. - Alessandro Emmanuel Pecora; Francesco Strada; Andrea Bottino (XR (6), 2025)

Towards CARLA VR: Testing Head-Up Displays in CARLA Driving Simulator. - Leonardo Vezzani; Francesco Strada; Andrea Bottino (FICC (1), 2025)

Real-time latency prediction for cloud gaming applications. - Doriana Monaco; Alessio Sacco; Daniele Spina; Francesco Strada; Andrea Bottino; Tania Cerquitelli; Guido Marchetto (Comput. Networks, 2025)

Enhancing difficult airway management training: the role of virtual reality and adaptive learning. - Edoardo Battegazzorre; Bruno Gino; Francesco Strada; Bill Kapralos; Adam Dubrowski; Fabrizio Lamberti; Andrea Bottino (Virtual Real., 2025)