Opponent Behaviour Recognition for Real-Time Strategy Games. - Froduald Kabanza; Philipe Bellefeuille; Francis Bisson; Abder Rezak Benaskeur; Hengameh Irandoust (Plan, Activity, and Intent Recognition, 2010)

Using Markov decision theory to provide a fair challenge in a roll-and-move board game. - Eric Beaudry; Francis Bisson; Simon Chamberland; Froduald Kabanza (CIG, 2010)

Provoking Opponents to Facilitate the Recognition of their Intentions. - Francis Bisson; Froduald Kabanza; Abder Rezak Benaskeur; Hengameh Irandoust (AAAI, 2011)

Using a Recursive Neural Network to Learn an Agent's Decision Model for Plan Recognition. - Francis Bisson; Hugo Larochelle; Froduald Kabanza (IJCAI, 2015)