Provisioning on-line games: a traffic analysis of a busy counter-strike server. - Francis Chang; Wu-chang Feng; Wu-chi Feng; Jonathan Walpole (Comput. Commun. Rev., 2002)

Architectures for packet classification caching. - Kang Li 001; Francis Chang; Damien Berger; Wu-chang Feng (ICON, 2003)

Modeling player session times of on-line games. - Francis Chang; Wu-chang Feng (NETGAMES, 2003)

Approximate Caches for Packet Classification. - Francis Chang; Kang Li 001; Wu-chang Feng (INFOCOM, 2004)

A traffic characterization of popular on-line games. - Wu-chang Feng; Francis Chang; Wu-chi Feng; Jonathan Walpole (IEEE/ACM Trans. Netw., 2005)

The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments. - Nick Yee; Jeremy N. Bailenson; Mark Urbanek; Francis Chang; Dan Merget (Cyberpsychology Behav. Soc. Netw., 2007)

Evaluation approaches of fuel saving and carbon reduction benefits for arterial signal retiming. - Weihsin Lin; Yi-ru Su; Francis Chang; Kluo-Yueh Chen; Shin-Hshien Huang (ITST, 2012)

Feasibility of traveling time estimation with mutual comparison of CVP, GVP and VD technologies. - Shing Tenqchen; Francis Chang; Kluo-Yueh Chen; Dong-Ling Wu; Shin-Hshun Huang (ITST, 2012)

Survey of state melding in virtual worlds. - Huaiyu Liu; Mic Bowman; Francis Chang (ACM Comput. Surv., 2012)

Design of Next Generation Smart Surface Transportation System. - Francis Chang; Hari Krishna Garg (VEHITS, 2017)