Force-Based Evolutionary Computation Approach for Automatic Skeletal Motion Learning in Human Animation. - Francisco Calatayud; Luis de la Vega-Hazas; Andrés Iglesias 001 (CW, 2018)

Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games. - Luis de la Vega-Hazas; Francisco Calatayud; Andrés Iglesias 001 (IDC, 2018)