Visualization and finite element techniques for seismic interpretation. - Francisco José Serón Arbeloa (Comput. Graph., 1992)

Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces. - Francisco J. Serón; Juan José Torrens; Juan A. Magallon (Comput. Graph. Forum, 1993)

Motion and behaviour modelling: state of art and new trends. - Eva Cerezo; Alfredo Pina; Francisco J. Serón (Vis. Comput., 1999)

Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). - Alfredo Pina; Eva Cerezo; Francisco J. Serón (Comput. Graph., 2000)

Character Animation: Agents, Animats and Synthetic Actors. - Diego Gutierrez; Alfredo Pina; Francisco J. Serón; Jorge del Pico (VIIP, 2001)

Synthetic Images of Underwater Scenes: A First Approximation. - Eva Cerezo; Francisco J. Serón (WSCG, 2001)

Software Laboratory for Physical Based Human Body Animation. - Francisco Rojas; Sandra Baldassarri; Francisco J. Serón (AMDO, 2002)

The ALVW system: an interface for smart behavior-based 3D computer animation. - Alfredo Pina; Francisco J. Serón; Diego Gutierrez (Smart Graphics, 2002)

Adding Support for High-Level Skeletal Animation. - Francisco J. Serón; Rafael Rodriguez; Eva Cerezo; Alfredo Pina (IEEE Trans. Vis. Comput. Graph., 2002)

Inelastic Scattering and Participating Media.Application to the ocean. - Eva Cerezo; Francisco J. Serón (Eurographics (Short Presentations), 2003)

MOTRICO Project - Geometric Construction and Mesh Generation of Blood Vessels by Means of the Fusion of Angiograms and IVUS. - Francisco J. Serón; Elsa Garcia; Jorge del Pico (IbPRIA, 2003)

MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation. - Francisco J. Serón; Elsa Garcia; Jorge del Pico (ICCSA (3), 2003)

An approach to the simulation of the sea as participating medium. - Eva Cerezo; Francisco J. Serón (Comput. Graph., 2003)

Correction to 'Adding Support for High-Level Skeletal Animation'. - Francisco J. Serón; Rafael Rodriguez; Eva Cerezo; Alfredo Pina (IEEE Trans. Vis. Comput. Graph., 2003)

Lighting Design in Low-Cost Immersive Systems. - Juan A. Magallon; Emilio J. Sobreviela; Francisco J. Serón; Diego Gutierrez (Computer Graphics International, 2004)

Visualizing Sunsets through Inhomogeneous Atmospheres. - Francisco J. Serón; Diego Gutierrez; Guillermo Gutiérrez; Eva Cerezo (Computer Graphics International, 2004)

Chasing the green flash: a global illumination solution for inhomogeneous media. - Diego Gutierrez; Francisco J. Serón; Oscar Anson; Adolfo Muñoz 001 (SCCG, 2004)

Inelastic scattering in participating media using curved photon mapping. - Diego Gutierrez; Francisco J. Serón; Adolfo Muñoz 001; Oscar Anson (SIGGRAPH Sketches, 2004)

Geometric and visual modelling of complex stratigraphic structures. - Francisco J. Serón; Juan José Torrens; Juan A. Magallon; A. Turon; Sandra Baldassarri (Comput. Graph., 2004)

Rendering natural waters taking fluorescence into account. - Eva Cerezo; Francisco J. Serón (Comput. Animat. Virtual Worlds, 2004)

A CAVE-like environment as a tool for full-size train design. - Francisco J. Serón; Diego Gutierrez; Juan A. Magallon; Emilio J. Sobreviela; José A. Gutiérrez (Virtual Real., 2004)

Perception-Based Rendering: Eyes Wide Bleached. - Diego Gutierrez; Oscar Anson; Adolfo Muñoz 001; Francisco J. Serón (Eurographics (Short Presentations), 2005)

Predictive sunlight simulation for the remodeling of the Real Madrid stadium. - Fermin Gomez; Francisco J. Serón; Justiniano Aporta; Diego Gutierrez (GRAPHITE, 2005)

Non-linear Volume Photon Mapping. - Diego Gutierrez; Adolfo Muñoz 001; Oscar Anson; Francisco J. Serón (Rendering Techniques, 2005)

Efficient physically-based perceptual rendering of participating media. - Diego Gutierrez; Oscar Anson; Francisco J. Serón; Veronica Sundstedt; Alan Chalmers (SIGGRAPH Posters, 2005)

Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere. - Diego Gutierrez; Francisco J. Serón; Adolfo Muñoz 001; Oscar Anson (WSCG (Short Papers), 2005)

Special Issue: Computer Graphics in Spain. - Jordi Regincós Isern; Francisco J. Serón (Comput. Graph., 2005)

Implementation of a method of curved ray tracing for inhomogeneous atmospheres. - Francisco J. Serón; Diego Gutierrez; Guillermo Gutiérrez; Eva Cerezo (Comput. Graph., 2005)

A survey on participating media rendering techniques. - Eva Cerezo; Frederic Pérez; Xavier Pueyo; Francisco J. Serón; François X. Sillion (Vis. Comput., 2005)

The Evolution of a WILDLAND Forest FIRE FRONT. - Francisco J. Serón; Diego Gutierrez; Juan A. Magallon; Luis Ferragut; M. Isabel Asensio (Vis. Comput., 2005)

Parallelization of Inverse Design of Luminaire Reflectors. - Juan A. Magallon; Gustavo Patow; Francisco J. Serón; Xavier Pueyo (EGPGV@EuroVis/EGVE, 2006)

Efficient physically-based simulation of non-linear media. - Adolfo Muñoz 001; Diego Gutierrez; Francisco J. Serón (GRAPHITE, 2006)

Simulation of atmospheric phenomena. - Diego Gutierrez; Francisco J. Serón; Adolfo Muñoz 001; Oscar Anson (Comput. Graph., 2006)

Real-Time Facial Expression Recognition for Natural Interaction. - Eva Cerezo; Isabelle Hupont; Cristina Manresa-Yee; Xavier Varona; Sandra Baldassarri; Francisco José Perales López; Francisco J. Serón (IbPRIA (2), 2007)

Optimization techniques for curved path computing. - Adolfo Muñoz 001; Diego Gutierrez; Francisco J. Serón (Vis. Comput., 2007)

NURBS-based Inverse Reflector Design. - Oscar Anson; Francisco J. Serón; Diego Gutierrez (CEIG, 2008)

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents. - Francisco J. Serón; Eva Cerezo; Sandra Baldassarri (Eurographics (Education Papers), 2008)

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. - Germán Montoro; Pablo A. Haya; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (IVA, 2008)

Maxine: A platform for embodied animated agents. - Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (Comput. Graph., 2008)

Visualizing Underwater Ocean Optics. - Diego Gutierrez; Francisco J. Serón; Adolfo Muñoz 001; Oscar Anson (Comput. Graph. Forum, 2008)

Depicting procedural caustics in single images. - Diego Gutierrez; Francisco J. Serón; Jorge Lopez-Moreno; Maria P. Sanchez; Jorge Fandos; Erik Reinhard (ACM Trans. Graph., 2008)

Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real. - Jose Luis Pina; Eva Cerezo; Francisco J. Serón (CEIG, 2009)

Towards an intelligent affective multimodal virtual agent for uncertain environments. - Isabelle Hupont; Rafael Del Hoyo; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón; Diego Romero (AFFINE@ICMI, 2009)

Interactive HDR lighting of dynamic participating media. - Fernando Navarro; Diego Gutierrez; Francisco J. Serón (Vis. Comput., 2009)

New approaches to culling and LOD methods for scenes with multiple virtual actors. - Rafael Rodriguez; Eva Cerezo; Sandra Baldassarri; Francisco J. Serón (Comput. Graph., 2010)

BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements. - Jose Luis Pina; Francisco J. Serón; Eva Cerezo (Comput. Graph. Forum, 2010)

The adjustment-deployment dilemma in organism's behaviour: Theoretical characterization and minimal model. - Miguel Aguilera; Manuel González Bedia; Xabier E. Barandiaran; Francisco J. Serón (ALIFE, 2011)

Convolution-Based Simulation of Homogeneous Subsurface Scattering. - Adolfo Muñoz 001; Jose I. Echevarria; Francisco J. Serón; Diego Gutierrez (Comput. Graph. Forum, 2011)

BSSRDF Estimation from Single Images. - Adolfo Muñoz 001; Jose I. Echevarria; Francisco J. Serón; Jorge Lopez-Moreno; Mashhuda Glencross; Diego Gutierrez (Comput. Graph. Forum, 2011)

Motion Blur Rendering: State of the Art. - Fernando Navarro; Francisco J. Serón; Diego Gutierrez (Comput. Graph. Forum, 2011)

Coordinated System for Real Time Muscle Deformation during Locomotion. - Sandra Baldassarri; Francisco J. Serón (J. Univers. Comput. Sci., 2011)

Capture and Analysis of Racing Gameplay Metrics. - Eduardo Jiménez Jimenez; Kenny Mitchell; Francisco J. Serón (IEEE Softw., 2011)

Perceptual considerations for motion blur rendering. - Fernando Navarro; Susana Castillo 001; Francisco J. Serón; Diego Gutierrez (ACM Trans. Appl. Percept., 2011)

Modeling Administrative Procedures to Improve Information to the Public. - José Félix Muñoz; Carlos Bobed; Francisco J. Serón (EGOVIS/EDEM, 2012)

Semantic visualization of 3D urban environments. - Jose Luis Pina; Eva Cerezo; Francisco J. Serón (Multim. Tools Appl., 2012)

Physically-based simulation of rainbows. - Iman Sadeghi; Adolfo Muñoz 001; Philip Laven; Wojciech Jarosz; Francisco J. Serón; Diego Gutierrez; Henrik Wann Jensen (ACM Trans. Graph., 2012)

Birefringence: calculation of refracted ray paths in biaxial crystals. - Pedro Latorre; Francisco J. Serón; Diego Gutierrez (Vis. Comput., 2012)

Associative Learning for Enhancing Autonomous Bots in Videogame Design. - Sergio Moreno; Manuel Glez Bedia; Francisco J. Serón; Luis Fernando Castillo; Gustavo A. Isaza (DCAI, 2013)

Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People. - Piedad Garrido; Angel Sanchez; Francisco J. Martinez; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (ISAmI, 2013)

Rigging and Data Capture for the Facial Animation of Virtual Actors. - Miquel Mascaró 001; Francisco J. Serón; Francisco José Perales López; Javier Varona (AMDO, 2014)

Designing Strategies for Improving the Performance of Groups in Collective Environments. - Luis Fernando Castillo; Manuel Glez Bedia; Carolina López; Francisco J. Serón; Gustavo A. Isaza (DCAI, 2014)

TimeMesh: Producing and Evaluating a Serious Game. - Pedro M. Latorre Andrés; Francisco José Serón Arbeloa; Jorge López-Moreno; Carlos Vaz de Carvalho (Interacción, 2014)

Intermittent Animal Behavior: The Adjustment-Deployment Dilemma. - Miguel Aguilera; Manuel Glez Bedia; Francisco J. Serón; Xabier E. Barandiaran (Artif. Life, 2014)

Cognitive and Emotional Contents of Laughter: Framing a New Neurocomputational Approach. - Raquel del Moral; Jorge Navarro 004; Rafael Lahoz-Beltra; Manuel Glez Bedia; Francisco J. Serón; Pedro C. Marijuán (Int. J. Synth. Emot., 2014)

E-VOX: a socially enhanced semantic ECA. - Joaquín Pérez Marco; Eva Cerezo; Francisco J. Serón (SLMI@ICMI, 2016)

Designing virtual bots for optimizing strategy-game groups. - Manuel Glez Bedia; Luis Fernando Castillo; Carolina López; Francisco J. Serón; Gustavo A. Isaza (Neurocomputing, 2016)

VOX system: a semantic embodied conversational agent exploiting linked data. - Francisco J. Serón; Carlos Bobed (Multim. Tools Appl., 2016)

PPROC, an ontology for transparency in public procurement. - José Félix Muñoz-Soro; Guillermo Esteban; Óscar Corcho; Francisco J. Serón (Semantic Web, 2016)

Interacting with a Semantic Affective ECA. - Joaquín Pérez Marco; Yanet Sánchez; Francisco J. Serón; Eva Cerezo (IVA, 2017)

Smart tourist information points by combining agents, semantics and AI techniques. - Piedad Garrido; Javier Barrachina; Francisco J. Martinez; Francisco J. Serón (Comput. Sci. Inf. Syst., 2017)

Modeling flocks with perceptual agents from a dynamicist perspective. - Angel Zaldivar Pino; Manuel González Bedia; Francisco José Serón Arbeloa (Comput. Animat. Virtual Worlds, 2017)

A parsimonious model for locomotor in virtual agents based on dynamical coupling with the environment. - Angel Zaldivar Pino; Manuel González Bedia; Francisco José Serón Arbeloa (Comput. Animat. Virtual Worlds, 2017)

Combining cognition and emotion in virtual agents. - Joaquín Pérez Marco; Francisco José Serón Arbeloa; Eva Cerezo Bagdasari (Kybernetes, 2017)

Evaluating an ECA with a Cognitive-Affective Architecture. - Joaquín Pérez Marco; Eva Cerezo; Jesús Gallardo 001; Francisco J. Serón (Interacción, 2018)

Be Civic: An Immersive Serious Game. - Yoselie Alvarado; Roberto Guerrero; Francisco J. Serón (EAI Endorsed Trans. Serious Games, 2018)

SLM Simulation and MonteCarlo Path Tracing for Computer-Generated Holograms. - Juan A. Magallon; Alfonso Blesa; Francisco J. Serón (SN Comput. Sci., 2021)

Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism. - Yoselie Alvarado; Roberto Guerrero; Francisco J. Serón (J. Comput. Sci. Technol., 2023)

A Monte Carlo-based approach to reduce the cost of generating synthetic holograms for 3D computer graphics scenes. - Francisco J. Serón; Alfonso Blesa (Multim. Tools Appl., 2025)