GRALPLA: an Algebraic Specification Language for Interactive Graphic Systems. - Juan Carlos Torres 001; Miguel Gea; Francisco Luis Gutiérrez Vela; Miguel Cabrera; María Luisa Rodríguez 001 (DSV-IS, 1996)

Verification of Interactive System Using Algebraic Specification. - Francisco Luis Gutiérrez Vela; Miguel Gea; Juan Carlos Torres 001 (DSV-IS (2), 1998)

Modelisation of co-operative work. - Miguel Gea; Francisco Luis Gutiérrez Vela; Juan Carlos Torres 001; Nicolás Padilla; Miguel Cabrera (DSV-IS, 1999)

Towards Spatial Specification of Interactive System. - María Luisa Rodríguez 001; Miguel Gea; Francisco L. Gutiérrez (Eurographics (Short Presentations), 1999)

Designing Co-operative Systems for Human Collaboration. - José Luis Garrido; Miguel Gea; Francisco L. Gutiérrez; Nicolás Padilla (COOP, 2000)

Sistemas hipermedia colaborativos y adaptivos. - Francisco Luis Gutiérrez Vela (JISBD, 2002)

Desarrollo de sistemas interactivos en base a modelos de usuario. - Francisco Luis Gutiérrez Vela; Miguel Gea; José Luis Garrido; Nicolás Padilla (Inteligencia Artif., 2002)

Representation of Dynamic Knowledge in Collaborative Models: a case study of shared knowledge management. - Miguel Gea; José Luis Garrido; Francisco L. Gutiérrez; Ruth Cobos; Xavier Alamán (Inteligencia Artif., 2004)

Supporting Social Organization Modelling in Cooperative Work Using Patterns. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Miguel Gea Megías (CSCWD (Selected papers), 2005)

Organization modelling of the collaborative process: a pattern-based approach. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Miguel Gea Megías (CSCWD (2), 2005)

A comparison and evaluation of open source learning managment systems. - Jamil Ahmad Itmazi; Miguel Gea Megías; Patricia Paderewski; Francisco Luis Gutiérrez Vela (IADIS AC, 2005)

Un Profile para el Modelado de Patrones de Software. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Patricia Paderewski (JISBD, 2005)

Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Patricia Paderewski (JISBD, 2006)

Organization Modelling to Support Access Control for Collaborative Systems. - Francisco Luis Gutiérrez Vela; José Luis Isla Montes; Patricia Paderewski; Miguel Sánchez (Software Engineering Research and Practice, 2006)

Using Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez (EUROCAST, 2007)

Design of Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez; Natalia Padilla Zea; Patricia Paderewski (Interacción (selected papers), 2007)

Task Model Representation of a Collaborative System using Hypermedia Networks. - Beatriz Jiménez Valverde; Miguel Sánchez; Francisco L. Gutiérrez; Nuria Medina-Medina (WEBIST (3), 2007)

An architecture for access control management in collaborative enterprise systems based on organization models. - Francisco Luis Gutiérrez Vela; José Luis Isla Montes; Patricia Paderewski-Rodríguez; Miguel Sánchez Román; Beatriz Jiménez Valverde (Sci. Comput. Program., 2007)

Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. - José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Natalia Padilla Zea (CADUI, 2008)

From CSCL to VGSCL - A New Approximation to Collaborative Learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (CSEDU (2), 2009)

From Usability to Playability: Introduction to Player-Centred Video Game Development Process. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (HCI (10), 2009)

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez (ICALT, 2009)

Modeling a VGSCL System to Analyze Collaboration. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco L. Gutiérrez; Patricia Paderewski (INCoS, 2009)

Playability: How to Identify the Player Experience in a Video Game. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (INTERACT (1), 2009)

Playability as Extension of Quality in Use in Video Games. - José Luis González Sánchez 001; Francisco Montero Simarro; Natalia Padilla Zea; Francisco Luis Gutiérrez Vela (I-USED, 2009)

Design of educational multiplayer videogames: A vision from collaborative learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Adv. Eng. Softw., 2009)

Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

Awareness Models for the Development of Ubiquitous Systems. - Jose Figueroa Martinez; Francisco Luis Gutiérrez Vela; César A. Collazos 001 (ISAmI, 2010)

UsiXML Extension for Awareness Support. - Jose Figueroa Martinez; Francisco Luis Gutiérrez Vela; Víctor López-Jaquero; Pascual González (INTERACT (4), 2011)

Enriching Evaluation in Video Games. - José Luis González Sánchez 001; Rosa M. Gil Iranzo; Francisco Luis Gutiérrez Vela (INTERACT (4), 2011)

A Service Oriented Architecture for Coordination in Collaborative Environments. - Beatriz Jiménez Valverde; Miguel Sánchez Román; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Int. J. Inf. Technol. Syst. Approach, 2011)

A Model-Based Approach to Designing Educational Multiplayer Video Games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski (Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011)

Analysis and application of gamification. - Andrés Francisco Aparicio; Francisco Luis Gutiérrez Vela; José Luis González Sánchez 001; José Luis Isla Montes (Interacción, 2012)

Natural interaction techniques using Kinect. - Jaime Chapinal Cervantes; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2012)

Evaluating emotions in educational videogames: the particular case of children. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz; José Rafael López-Arcos (Interacción, 2012)

Playability: analysing user experience in video games. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Francisco Montero Simarro; Natalia Padilla Zea (Behav. Inf. Technol., 2012)

Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. - Amer Ibrahim; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Luis González Sánchez 001; Natalia Padilla Zea (Int. J. Game Based Learn., 2012)

Architecture for Monitoring Learning Processes Using Video Games. - Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Nuria Medina-Medina (LION, 2013)

A Method to Evaluate Emotions in Educational Video Games for Children. - Natalia Padilla Zea; José Rafael López-Arcos; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz (J. Univers. Comput. Sci., 2013)

Enriching UsiXML language to support awareness requirements. - Jose Figueroa Martinez; Víctor López-Jaquero; Francisco Luis Gutiérrez Vela; Pascual González (Sci. Comput. Program., 2013)

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (CoSECivi, 2014)

Jugabilidad como medida de calidad en el desarrollo de videojuegos. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (CoSECivi, 2014)

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido. - Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela; José Rafael López-Arcos (CoSECivi, 2014)

Continuous Assessment in Educational Video Games: A Roleplaying approach. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski (Interacción, 2014)

Desing of Context-Based AR Videogames. - A. J. Soriano Marin; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (Interacción, 2014)

Modeling storytelling to be used in educational video games. - Natalia Padilla Zea; Francisco L. Gutiérrez; José Rafael López-Arcos; Ana Abad-Arranz; Patricia Paderewski (Comput. Hum. Behav., 2014)

Assessing the player interaction experiences based on playability. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela (Entertain. Comput., 2014)

Design Methodology for Educational Games based on Interactive Screenplays. - Rafael Prieto de Lope; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (CoSECivi, 2015)

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Noemí Marta Fuentes García (CoSECivi, 2015)

Teaching Emotions to Children by Using Video Games. - Noemí Marta Fuentes García; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Rafael López-Arcos; Natalia Padilla Zea (Interacción, 2015)

The importance of emotions in the interactive stories design. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Noemí Marta Fuentes García (Interacción, 2015)

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada. - Nuria Medina-Medina; Antonio Mora García; José Rafael López-Arcos; Pablo García-Sánchez; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Natalia Padilla Zea (CoSECivi, 2016)

Interactive Narrative design for geolocated experiences. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez (Interacción, 2016)

Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts. - José Luis Jurado; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Luis M. Paredes (SGAMES, 2016)

Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues. - César A. Collazos 001; Manuel Ortega 001; Antoni Granollers; Cristian Rusu; Francisco L. Gutiérrez (IT Prof., 2016)

A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data. - Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Luis Fernando Castillo (HCI (19), 2017)

Pervasive games: giving a meaning based on the player experience. - Jeferson Arango-López; Jesús Gallardo 001; Francisco L. Gutiérrez; Eva Cerezo; Esperança Amengual; Ramón Valera (Interacción, 2017)

Introducing an interactive story in a geolocalized experience. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Interacción, 2017)

The graphic adventure as an instrument to assist comprehensive reading. - Nuria Medina-Medina; Patricia Paderewski; Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela (Interacción, 2017)

Designing educational games: Key elements and methodological approach. - Rafael Prieto de Lope; Nuria Medina-Medina; Rosana Montes-Soldado; Antonio Mora García; Francisco Luis Gutiérrez Vela (VS-GAMES, 2017)

Design methodology for educational games based on graphical notations: Designing Urano. - Rafael Prieto de Lope; José Rafael López-Arcos; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (Entertain. Comput., 2017)

Designing Stories for Educational Video Games: Analysis and Evaluation. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (Int. J. Web Based Learn. Teach. Technol., 2017)

GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games. - Jeferson Arango-López; Jesús Gallardo 001; Francisco Luis Gutiérrez Vela; Esperança Amengual; César A. Collazos 001 (Interacción, 2018)

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Fernando Moreira (WorldCIST (2), 2018)

Using pervasive games as learning tools in educational contexts: a systematic review. - Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (Int. J. Learn. Technol., 2018)

PLAGER-VG: platform for managing educational multiplayer video games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski; César A. Collazos 001 (Multim. Tools Appl., 2018)

Introduciendo una historia interactiva en una experiencia geolocalizada. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Rev. Colomb. de Computación, 2018)

Smart Home: Multimodal Interaction for Control of Home Devices. - Miguel Angel Contreras-Castañeda; Juan Antonio Holgado Terriza; W. Gonzalo Pomboza-Junez; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela (Interacción, 2019)

User experience problems in immersive virtual environments. - Juan Luis Berenguel Forte; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2019)

Pervasive games in the rehabilitation process: a systematic literature review. - Jeferson Arango-López; Luis Fernando Castillo Ossa; César Alberto Collazos Ordóñez; Francisco Luis Gutiérrez Vela; Habib M. Fardoun (REHAB, 2019)

Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience. - Juan Luis Berenguel Forte; Daniel Pérez Gázquez; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (3), 2019)

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review. - Jhonny Paul Taborda; Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (3), 2019)

Descriptive theory of awareness for groupware development. - César A. Collazos 001; Francisco L. Gutiérrez; Jesús Gallardo 001; Manuel Ortega 001; Habib M. Fardoun; Ana Isabel Molina Díaz (J. Ambient Intell. Humaniz. Comput., 2019)

A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation. - Jhonny Paul Taborda; Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela (J. Inf. Technol. Res., 2019)

CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. - Jeferson Arango-López; Carlos C. Cerón Valdivieso; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (Telematics Informatics, 2019)

Model for Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (HCI-COLLAB, 2020)

Adapting a Virtual Assistant Device to Support the Interaction with Elderly People. - Manuel Bolaños; César A. Collazos 001; Francisco L. Gutiérrez (ICT4AWE, 2020)

Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. - Daniel Fraga Viera; Carina S. González-González; Rosa María Gil Iranzo; Patricia Paderewski; Francisco Luis Gutiérrez Vela (TEEM, 2020)

Contribución tecnológica de apoyo a la integración social del adulto mayor. - Manuel Bolaños González; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Habib Fardoun (Rev. Colomb. de Computación, 2020)

Experiences in the application of some models of technology acceptance: adaptation for the elderly people. - Manuel Bolaños; César A. Collazos 001; Francisco Luis Gutiérrez Vela (Interacción, 2021)

Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT. - Eduardo Nacimiento-García; Carina S. González-González; Francisco Luis Gutiérrez Vela (Interacción, 2021)

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. - Carina S. González-González; Pino Caballero-Gil; Alicia García-Holgado; Francisco J. García-Peñalvo; Jezabel Molina-Gil; José M. del Castillo-Olivares; Bernardo Candela San Juan; Sara García Cuesta; Inmaculada Perdomo; Cándido Caballero-Gil; Francisco Luis Gutiérrez Vela; Patricia Paderewski; et al. (SIIE, 2021)

Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. - Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (TEEM, 2021)

Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa. - Eduardo Nacimiento-García; Carina S. González-González; Daniel Domínguez-Gutiérrez; Francisco Luis Gutiérrez Vela (TEEM, 2021)

SocialPG: Proposed Model for Building Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (WorldCIST (3), 2021)

GeoPGD: methodology for the design and development of geolocated pervasive games. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Jesús Gallardo 001; Fernando Moreira (Univers. Access Inf. Soc., 2021)

Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. - Jhonny Paul Taborda Mosquera; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Fernando Moreira (Univers. Access Inf. Soc., 2021)

Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). - Juan Antonio Trillo-Manzano; Johnny Alexander Salazar Cardona; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (CEV, 2022)

Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions. - Tatiana Ortegon-Sarmiento; Patricia Paderewski; Francisco Luis Gutiérrez Vela; Sousso Kelouwani; Alvaro Uribe-Quevedo (Interacción, 2022)

Twist: a gamified platform with games and immersive experiences for active aging. - Sara Pérez Rodríguez; Carina Soledad González-González; Francisco Luis Gutiérrez Vela (Interacción, 2022)

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (2), 2022)

Using geolympus to create a pervasive game experience in the higher education context. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Fernando Moreira; David Fonseca 001 (Univers. Access Inf. Soc., 2022)

PL/PX Platform: Online tool for the evaluation of fun and game experiences. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela (CEV, 2023)

Personalization and Accessibility in a Digital Repository. - Silvana Vanesa Aciar; Patricia Paderewski; Francisco Luis Gutiérrez Vela; Luciano Grossi (HCI-COLLAB, 2023)

Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults. - Manuel Bolaños; Carlos Guzmán; César A. Collazos 001; Francisco L. Gutiérrez (HCI-COLLAB, 2023)

Adaptative Videogames for Education: An Initial Study. - Rosanna Costaguta; Silvana Vanesa Aciar; Patricia Paderewski; Francisco Luis Gutiérrez Vela (HCI-COLLAB, 2023)

Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (2), 2023)

Building a pervasive social gaming experience using SocialPG. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (Expert Syst. J. Knowl. Eng., 2023)

Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. - Johnny Alexander Salazar Cardona; Sandra Patricia Cano; Francisco Luis Gutiérrez Vela; Jeferson Arango (Sensors, 2023)

Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older Adults. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski (HCI-COLLAB, 2024)

Prototyping Autonomous Vehicle Lane Detection for Snow in VR. - Tatiana Ortegon-Sarmiento; Alvaro Uribe-Quevedo; Sousso Kelouwani; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela (VR Workshops, 2024)

Heuristics for Designing Pervasive Game Experiences in the Older Adult Population. - Johnny Salazar Cardona; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (WorldCIST (4), 2024)

A Secure Auditable Remote Registry Pattern for IoT Systems. - Antonio Maña; Francisco J. Jaime; Francisco L. Gutiérrez (Future Internet, 2024)

Automatic captions on video calls: a must for the older adults. - Eduardo Nacimiento-García; Carina S. González-González; Francisco Luis Gutiérrez Vela (Univers. Access Inf. Soc., 2024)

Player Experience Evaluation in Game-Based Systems for Older Adults. - Johnny Alexander Salazar Cardona; Bryjeth Ceballos-Cardona; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (Sensors, 2024)

Meaningful learning: motivations of older adults in serious games. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (Univers. Access Inf. Soc., 2024)

Comparison of instruments for assessing perceived empathy in Human-Agent Interactions. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2025)

Extending the Technology Acceptance Model for the analysis of Virtual Reality mindfulness applications. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Pablo Figueroa; Kattia Cabas (Interacción, 2025)

XR for Mental Health: How Users Perceive New Technologies? - Pablo Figueroa; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Kattia Cabas; Julián Mora; Alberto Hitos; André Luiz Satoshi Kawamoto (VR Workshops, 2025)

Agile Production of Inclusive Learning Environments With Virtual Reality to Support Bachelor Students With Disabilities. - Alejandro Moreno-Cruz; Jaime Muñoz-Arteaga; Julio César Ponce Gallegos; Francisco Luis Gutiérrez Vela (Rev. Iberoam. de Tecnol. del Aprendiz., 2025)