Catalog: A WWW gateway for DBMSs. - José María Martínez Sanchez; Francisco Morán (WebNet, 1996)

Hierarchical Coding of 3D Models with Subdivision Surfaces. - Francisco Morán; Narciso García (ICIP, 2000)

Subdivision surfaces in MPEG-4. - Francisco Morán; Patrick Gioia; Michael Steliaros; Narciso García; Mikaël Bourges-Sévenier (ICIP (3), 2002)

Authoring 744: first results. - José María Martínez Sanchez; Luis F. Rubio; Francisco Morán (ACM Multimedia, 2002)

Authoring 744: Writing Descriptions to Create Content. - José María Martínez Sanchez; Francisco Morán (IEEE Multim., 2003)

3D graphics rendering time modeling and control for mobile terminals. - Nicolaas Tack; Francisco Morán; Gauthier Lafruit; Rudy Lauwereins (Web3D, 2004)

Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX). - Mikaël Bourges-Sévenier; Euee S. Jang; Gauthier Lafruit; Francisco Morán (IEEE Trans. Circuits Syst. Video Technol., 2004)

Comparison of wavelet-based three-dimensional model coding techniques. - Francisco Morán; Narciso García (IEEE Trans. Circuits Syst. Video Technol., 2004)

Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications. - Luis Salgado; Jesús Bescós; Francisco Morán; Julián Cabrera; Enrique Estalayo; José María Cubero (Eurographics (Education Papers), 2005)

Progressive Lower Trees of Wavelet Coefficients: Efficient Spatial and SNR Scalable Coding of 3D Models. - Marcos Avilés; Francisco Morán; Narciso García (PCM (1), 2005)

High-Level Description Tools for Humanoids. - Víctor Fernández-Carbajales Canete; José María Martínez Sanchez; Francisco Morán (MRCS, 2006)

Adaptive 3D Content for Multi-Platform On-Line Games. - Francisco Morán; Marius Preda; Gauthier Lafruit; Paulo Villegas; Robert-Paul Berretty (CW, 2007)

3D Game Content Distributed Adaptation in Heterogeneous Environments. - Francisco Morán; Marius Preda; Gauthier Lafruit; Paulo Villegas; Robert-Paul Berretty (EURASIP J. Adv. Signal Process., 2007)

Static 3D triangle mesh compression overview. - Marcos Avilés; Francisco Morán (ICIP, 2008)

A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. - Marius Preda; Paulo Villegas; Francisco Morán; Gauthier Lafruit; Robert-Paul Berretty (Vis. Comput., 2008)

Composition of Texture Atlases for 3D Mesh Multi-texturing. - Rafael Pagés; Sergio Arnaldo; Francisco Morán; Daniel Berjón (Eurographics Italian Chapter Conference, 2010)

Efficient error control in 3D mesh coding. - Dan C. Cernea; Adrian Munteanu 001; Alin Alecu; Jan Cornelis 001; Peter Schelkens; Francisco Morán Burgos (MMSP, 2010)

COLLADA + MPEG-4 OR X3D + MPEG-4. - Marius Preda; Ivica Arsov; Francisco Morán (IEEE Veh. Technol. Mag., 2010)

Face Lift Surgery for Reconstructed Virtual Humans. - Rafael Pagés; Sergio Arnaldo; Francisco Morán (CW, 2011)

Evaluation of backward mapping DIBR for FVV applications. - Daniel Berjón; Alexander Hornung; Francisco Morán; Aljoscha Smolic (ICME, 2011)

A parallel implementation of 3D Zernike moment analysis. - Daniel Berjón; Sergio Arnaldo; Francisco Morán (Parallel Processing for Imaging Applications, 2011)

Multi-resolution texture coding for multi-resolution 3D meshes. - David Fuentes Sanchez; Rafael Pagés Scasso; Francisco Morán Burgos (VCIP, 2011)

ITEM: inter-texture error measurement for 3D meshes. - Rafael Pagés; David Fuentes Sanchez; Francisco Morán (Web3D, 2011)

Fast human pose estimation using 3D Zernike descriptors. - Daniel Berjón; Francisco Morán (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

Refined facial disparity maps for automatic creation of 3D avatars. - Rafael Pagés; Francisco Morán; Luis Salgado; Daniel Berjón (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

3D facial merging for virtual human reconstruction. - Rafael Pagés; Francisco Morán (3DTV-Conference, 2012)

Moving object detection strategy for augmented-reality applications in a GPGPU by using CUDA. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (ICCE, 2012)

Moving object detection for real-time augmented reality applications in a GPGPU. - Carlos Cuevas; Daniel Berjón; Francisco Morán; Narciso García (IEEE Trans. Consumer Electron., 2012)

Real-time RGB-D data processing on GPU architecture. - Massimo Camplani; Antonio Blasco; Daniel Berjón; Luis Salgado; Francisco Morán (DASIP, 2013)

GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies. - Carlos Cuevas; Daniel Berjón; Francisco Morán; Narciso García (ICCE, 2013)

Objective and subjective evaluation of static 3D mesh compression. - Daniel Berjón; Francisco Morán; Shankar Manjunatha (Signal Process. Image Commun., 2013)

Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement. - Rafael Pagés; Daniel Berjón; Francisco Morán (Signal Process. Image Commun., 2013)

Introduction to the special issue on MPEG-V. - Marius Preda; Francisco Morán; Christian Timmerer (Signal Process. Image Commun., 2013)

GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (IEEE Trans. Consumer Electron., 2013)

Region-based moving object detection using spatially conditioned nonparametric models in a GPU. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (ICCE, 2014)

Automatic video to point cloud registration in a structure-from-motion framework. - Esteban Vidal; Nicola Piotto; Giovanni Cordara; Francisco Morán Burgos (ICIP, 2015)

Subjective evaluation of super multiview video in consumer 3D displays. - Pablo Carballeira; Jesús Gutiérrez 001; Francisco Morán; Julián Cabrera; Narciso García (QoMEX, 2015)

Making Second Screen Sustainable in Media Production: the BRIDGET Approach. - Alberto Messina; Francisco Morán Burgos; Marius Preda; Skjalg Lepsøy; Miroslaw Bober; Davide Bertola; Stavros Paschalakis (TVX, 2015)

Textured splat-based point clouds for rendering in handheld devices. - Sergio García; Rafael Pagés; Daniel Berjón; Francisco Morán (Web3D, 2015)

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes. - Rafael Pagés; Sergio García; Daniel Berjón; Francisco Morán (Web3D, 2015)

Seamless, Static Multi-Texturing of 3D Meshes. - Rafael Pagés; Daniel Berjón; Francisco Morán; Narciso García (Comput. Graph. Forum, 2015)

Fast feature matching for detailed point cloud generation. - Daniel Berjón; Rafael Pagés; Francisco Morán (IPTA, 2016)

Optimal Piecewise Linear Function Approximation for GPU-Based Applications. - Daniel Berjón; Guillermo Gallego 002; Carlos Cuevas; Francisco Morán; Narciso García (IEEE Trans. Cybern., 2016)

MultiView Perceptual Disparity Model for Super MultiView Video. - Pablo Carballeira; Jesús Gutiérrez 001; Francisco Morán; Julián Cabrera; Fernando Jaureguizar; Narciso García (IEEE J. Sel. Top. Signal Process., 2017)

Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. - Marius Preda; Paulo Villegas; Francisco Morán; Gauthier Lafruit; Robert-Paul Berretty (Vis. Comput., 2017)

Real-time nonparametric background subtraction with tracking-based foreground update. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (Pattern Recognit., 2018)

Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency. - Alberto Alós; Francisco Morán; Pablo Carballeira; Daniel Berjón; Narciso García (IEEE Access, 2019)

FVV Live: Real-Time, Low-Cost, Free Viewpoint Video. - Daniel Berjón; Pablo Carballeira; Julián Cabrera; Carlos Carmona; Daniel Corregidor; César Díaz; Francisco Morán; Narciso García (ICME Workshops, 2020)

Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks. - Pablo Pérez 001; Daniel Corregidor; Emilio Garrido; Ignacio Benito; Ester González-Sosa; Julián Cabrera; Daniel Berjón; César Díaz; Francisco Morán; Narciso García; Josué Igual; Jaime Ruiz (IEEE Trans. Broadcast., 2022)

FVV Live: A Real-Time Free-Viewpoint Video System With Consumer Electronics Hardware. - Pablo Carballeira; Carlos Carmona; César Díaz; Daniel Berjón; Daniel Corregidor; Julián Cabrera; Francisco Morán; Carmen Doblado; Sergio Arnaldo; María del Mar Martín; Narciso García (IEEE Trans. Multim., 2022)

Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information. - Teresa Hernando; Daniel Berjón; Francisco Morán; Javier Usón; César Díaz; Julián Cabrera; Narciso García (MMVE@MMSys, 2023)

Untethered Real-Time Immersive Free Viewpoint Video. - Javier Usón; Carlos Cortés 001; Victoria Muñoz; Teresa Hernando; Daniel Berjón; Francisco Morán; Julián Cabrera; Narciso García (MMVE@MMSys, 2024)

Real-Time Free Viewpoint Video for Immersive Videoconferencing. - Javier Usón; Victoria Muñoz; Carlos Cortés 001; Daniel Berjón; Francisco Morán; César Díaz; Jesús Gutiérrez 001; Fernando Jaureguizar; Narciso García; Julián Cabrera (QoMEX, 2024)