Virtual Reality in the Study of Warnings Effectiveness. - M. Emília C. Duarte; Francisco Rebelo (HCI (17), 2007)

An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction. - Ernesto Filgueiras; Francisco Rebelo (HCI (17), 2007)

Effectiveness of Multimedia Systems in Children's Education. - Francisco Rebelo; Ernesto Filgueiras (HCI (17), 2007)

An Expert System to Support Clothing Design Process. - Michele Santos; Francisco Rebelo (HCI (17), 2007)

Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions". - Elisângela Vilar; Ernesto Filgueiras; Francisco Rebelo (HCI (17), 2007)

Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments. - M. Emília C. Duarte; Elisângela Vilar; Francisco Rebelo; Júlia Teles; Ana Almeida (HCI (13), 2011)

Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation. - Ernesto Filgueiras; Francisco Rebelo; Fernando Moreira da Silva (HCI (19), 2011)

Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality. - Luís Teixeira; Emília Duarte; Júlia Teles; Francisco Rebelo (HCI (13), 2011)

Environmental Affordances as a Way to Help in the Design of Videogame Worlds. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Luís Teixeira (HCI (9), 2011)

Using Virtual Reality to Assess User Experience. - Francisco Rebelo; Paulo Noriega; Emília Duarte; Marcelo Márcio Soares (Hum. Factors, 2012)

Using Virtual Reality to Examine Hazard Perception in Package Design. - Hande Ayanoglu; Francisco Rebelo; Emília Duarte; Paulo Noriega; Luís Teixeira (HCI (11), 2013)

Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality. - Susana Dinis; Emília Duarte; Paulo Noriega; Luís Teixeira; Elisângela Vilar; Francisco Rebelo (HCI (11), 2013)

Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings. - Emília Duarte; Francisco Rebelo; Luís Teixeira; Elisângela Vilar; Júlia Teles; Paulo Noriega (HCI (11), 2013)

Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers. - Miguel Melo; Luiz Bueno Da Silva; Ana Almeida; Francisco Rebelo (HCI (11), 2013)

Main Usability Issues in Using Virtual Environments for Older Population Warning Studies. - Lara Reis; Emília Duarte; Francisco Rebelo (HCI (11), 2013)

Strategy for the Development of a Walk-In-Place Interface for Virtual Reality. - Luís Teixeira; Elisângela Vilar; Emília Duarte; Paulo Noriega; Francisco Rebelo; Fernando Moreira da Silva (HCI (11), 2013)

Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? - Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Luís Teixeira; Emília Duarte; Ernesto Filgueiras (HCI (11), 2013)

Methodological Framework for Control Centres Evaluation and Optimization. - Ana Almeida; Francisco Rebelo; Paulo Noriega (HCI (11), 2014)

Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study. - Sergio Estupiñán; Francisco Rebelo; Paulo Noriega; Carlos Ferreira; Emília Duarte (HCI (9), 2014)

Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games. - Natalia Jerzak; Francisco Rebelo (HCI (8), 2014)

A Review of Gamification for Health-Related Contexts. - Pedro Pereira; Emília Duarte; Francisco Rebelo; Paulo Noriega (HCI (9), 2014)

A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices. - Elisângela Vilar; Emília Duarte; Francisco Rebelo; Paulo Noriega; Ernesto Filgueiras Vilar (HCI (10), 2014)

HARSim: Posterior Load Comparative Analysis Process. - Ricardo Dagge; Ernesto Filgueiras; Francisco Rebelo (HCI (19), 2015)

A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (28), 2015)

TwitterJam: Identification of mobility patterns in urban centers based on tweets. - Francisco Rebelo; Carlos Soares; Rosaldo J. F. Rossetti (ISC2, 2015)

Questing Ruins: A Game for a Digital Inclusion. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (17), 2016)

Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language. - Roberta C. S. Salomão; Francisco Rebelo; Fernando Gamboa Rodríguez (HCI (17), 2016)

Evaluation of the Relationship Between Virtual Environments and Emotions. - Tiago Oliveira 006; Paulo Noriega; Francisco Rebelo; Regina Heidrich (AHFE (4), 2017)

Virtual Reality Self Induced Cybersickness: An Exploratory Study. - Ana Almeida; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (AHFE (4), 2017)

Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs. - Lara Reis de Amaral; Emília Duarte; Francisco Rebelo (AHFE (4), 2017)

Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? - Luciana Carneiro; Francisco Rebelo; Paulo Noriega; J. Faria Pais (AHFE (4), 2017)

Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; José Carvalhais; Teresa P. Cotrim (AHFE (4), 2017)

Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (4), 2017)

Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega (AHFE (4), 2017)

Co-designing a Civic Educational Online Game with Children. - Ana Claudia da Costa; Francisco Rebelo; António Rodrigues (HCI (19), 2017)

Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality. - Ana Almeida; Francisco Rebelo; Paulo Noriega (HCI (20), 2018)

Expected User Acceptance of an Augmented Reality Service for a Smart City. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; Sabrina Oliveira (HCI (20), 2018)

Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (HCI (20), 2018)

Smart Systems in Emergency Wayfinding: A Literature Review. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega (HCI (19), 2018)

How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures. - Tiago Oliveira 006; Paulo Noriega; José Carvalhais; Francisco Rebelo; Vanessa Lameira (AHFE (4), 2019)

Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses. - Ana Almeida; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? - Inês Galrão; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces. - Paulo Noriega; Diana Carvalho; Igor Correia; José Luís Alves; Tiago Oliveira 006; Francisco Rebelo (AHFE (4), 2019)

Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006 (AHFE (4), 2019)

Emotion Through Narrative: Validation for User Engagement in Game Context. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision. - Elisângela Vilar; Paulo Noriega; Francisco Rebelo; Inês Galrão; Daniel Semedo; Nuno Graça (AHFE (4), 2019)

Color and Emotion: A Literature Review to Apply in Virtual Reality Environments. - Marília Pôrto; Paulo Noriega; Francisco Rebelo; Elisângela Vilar (AHFE (3), 2020)

Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance. - Francisco Rebelo; Daniela Santos; Paulo Noriega; Carlos Manuel Figueiredo; Tiago Oliveira 006; Elisângela Vilar (AHFE (3), 2020)

Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study. - Elisângela Vilar; Paulo Noriega; Tânia Borges; Francisco Rebelo; Sara Ramos (HCI (22), 2020)

Hospital Lobby and User's Perceptions Architectural Kansei Method. - Bárbara Formiga; Francisco Rebelo; Jorge da Cruz Pinto; Paulo Noriega (AHFE (3), 2021)

Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information. - Paulo Noriega; Elisângela Vilar; André Figueiredo; Catarina Brito; Joana Carvalho; Francisco Rebelo (AHFE (3), 2021)

Can a Stealth Game Be Used to Learn Interaction Design Concepts? - Carlos Paixão; Elisângela Vilar; Paulo Noriega; Francisco Rebelo (AHFE (3), 2021)

Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study. - Francisco Rebelo; Paulo Noriega; Elisângela Vilar; Ernesto Filgueiras (AHFE (3), 2021)

Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (3), 2021)

Teaching Emotions with Gaming: A Solution of a Complex Concept. - Filipa Vinagre; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (AHFE (3), 2021)

Storyboards in VR Narratives Planning: How to Create and Evaluate Them. - Carlos Manuel Figueiredo; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (HCI (43), 2022)

How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study. - Bárbara Formiga; Francisco Rebelo; Jorge da Cruz Pinto; Emerson Gomes (HCI (21), 2022)

Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem. - Ima Kusumawati Hidayat; Francisco Rebelo; Paulo Noriega (HCI (21), 2022)

Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction. - Sónia Rafael; Eunice Santiago; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (HCI (22), 2022)

Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (HCI (21), 2022)

Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups. - Elisângela Vilar; Milena Monteiro; Sónia Rafael; Francisco Rebelo; Paulo Noriega (HCI (20), 2022)

Intersection Roadway Marking Design: Effects Over Cyclist's Safety Perception. - Marina V. Carvalho; Paulo Noriega; David S. Vale; Francisco Rebelo (HCI (51), 2023)

M-term Architectonic Context and Meditation Practitioners: A Concept to Be Implemented in an Informatic Application to Help Architects. - Mário Bruno Cruz; Francisco Rebelo; Jorge da Cruz Pinto (HCI (21), 2023)

Architectural and Emotional Reactions: Proposal of a Framework. - Bárbara Formiga; Francisco Rebelo; Jorge da Cruz Pinto; Ana Vasconcelos (HCI (51), 2023)

Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review. - Emerson Gomes; Francisco Rebelo; Naylor Vilas Boas; Paulo Noriega; Elisângela Vilar (HCI (21), 2023)

Inclusion Through Accessibility. Handi Bot, a Translator for Portuguese Sign Language. - Sónia Rafael; Francisco Rebelo; Beatriz Pinto; Andreia Gil; Catharina Lima; Joana Chitas; Marta Pascoal; Lúcio Simões (HCI (10), 2023)

Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal. - Francisco Rebelo; Ana Faria; João Costa; Ricardo J. Dias; Elisângela Vilar; Paulo Noriega (HCI (22), 2023)

Applying UX Design Process for a Web-Documentary Development: A Project Development. - Elisângela Vilar; Milena Monteiro; Sónia Rafael; Francisco Rebelo; Paulo Noriega (HCI (21), 2023)

Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces. - Nan Qie; Nick Bryan-Kinns; Fangli Song; Francisco Rebelo; Roger Ball; Yijing Yang; Le Du; Wei Wang 188 (ISS Companion, 2023)

Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. - Zihao Wang; Renke He; Francisco Rebelo; Elisângela Vilar; Paulo Noriega (Virtual Real., 2023)

Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. - Zihao Wang; Renke He; Francisco Rebelo; Elisângela Vilar; Paulo Noriega (Virtual Real., 2023)

Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts? - Mário Bruno Cruz; Francisco Rebelo; Jorge da Cruz Pinto; Emerson Gomes (HCI (32), 2024)

Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality? - Bárbara Formiga; Francisco Rebelo; Jorge da Cruz Pinto; Emerson Gomes; Ana Vasconcelos (HCI (32), 2024)

Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism. - Emerson Gomes; Francisco Rebelo; Naylor Vilas Boas (HCI (31), 2024)

User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery. - Paulo Noriega; Joaquim João Sousa; Francisco Rebelo; Elisângela Vilar (HCI (32), 2024)

Editorial: Use of AR/MR/VR in the context of occupational safety and health. - Florian Soyka; Peter Nickel; Francisco Rebelo; Aurélien Lux; Andrzej Grabowski (Frontiers Virtual Real., 2025)

Using virtual reality to explore the effect of multimodal alarms on human emergency evacuation behaviors. - Jiayu Zeng; Francisco Rebelo; Renke He; Paulo Noriega; Elisângela Vilar; Zihao Wang (Virtual Real., 2025)