Modeling and Processing of Oral and Tactile Activities in the GEORAL System. - Jacques Siroux; Marc Guyomard; Franck Multon; Christophe Remondeau (Multimodal Human-Computer Communication, 1995)

Speech and tactile-based georal system. - Jacques Siroux; Marc Guyomard; Y. Jolly; Franck Multon; Christophe Remondeau (EUROSPEECH, 1995)

Dynamic analysis of human walking. - François Faure; Gilles Debunne; Marie-Paule Gascuel; Franck Multon (Computer Animation and Simulation, 1997)

Biomedical Simulation of Human Arm Motion. - Franck Multon (ESM, 1998)

Coarse-to-fine design of feedback controllers for dynamic locomotion. - Jean-Luc Nougaret; Bruno Arnaldi; Franck Multon (Vis. Comput., 1998)

Human Motion Coordination: Example of a Juggler. - Franck Multon; Bruno Arnaldi (CA, 1999)

A Software System to Carry-out Virtual Experiments on Human Motion. - Franck Multon; Jean-Luc Nougaret; Gérard Hégron; Luc Millet; Bruno Arnaldi (CA, 1999)

Animation Levels of Detail Design for Real-Time Virtual Human. - Rémi Cozot; Franck Multon; B. Valton; Bruno Arnaldi (Computer Animation and Simulation, 1999)

Computer animation of human walking: a survey. - Franck Multon; Laure France; Marie-Paule Cani; Gilles Debunne (Comput. Animat. Virtual Worlds, 1999)

Human motion coordination: a juggler as an example. - Franck Multon; Stéphane Ménardais; Bruno Arnaldi (Vis. Comput., 2001)

Real Handball Goalkeeper vs. Virtual Handball Thrower. - Benoit Bideau; Richard Kulpa; Stéphane Ménardais; Laetitia Fradet; Franck Multon; Paul Delamarche; Bruno Arnaldi (Presence Teleoperators Virtual Environ., 2003)

Motion Blending for Real-Time Animation while Accounting for the Environment. - Stéphane Ménardais; Franck Multon; Richard Kulpa; Bruno Arnaldi (Computer Graphics International, 2004)

Synchronization for dynamic blending of motions. - Stéphane Ménardais; Richard Kulpa; Franck Multon; Bruno Arnaldi (Symposium on Computer Animation, 2004)

Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? - Benoit Bideau; Franck Multon; Richard Kulpa; Laetitia Fradet; Bruno Arnaldi (VRCAI, 2004)

Dynamic Control of Captured Motions to Verify New Constraints. - Carole Durocher; Franck Multon; Richard Kulpa (Gesture Workshop, 2005)

Simulation of Hemiplegic Subjects' Locomotion. - Nicolas Fusco; Guillaume Nicolas; Franck Multon; Armel Crétual (Gesture Workshop, 2005)

Captured Motion Data Processing for Real Time Synthesis of Sign Language. - Alexis Héloir; Sylvie Gibet; Franck Multon; Nicolas Courty (Gesture Workshop, 2005)

Fast inverse kinematics and kinetics solver for human-like figures. - Richard Kulpa; Franck Multon (Humanoids, 2005)

Morphology-independent representation of motions for interactive human-like animation. - Richard Kulpa; Franck Multon; Bruno Arnaldi (Comput. Graph. Forum, 2005)

Analyse, Modélisation et Simulation du Mouvement Humain. - Franck Multon (2006)

Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics. - Guillaume Nicolas; Franck Multon; Gilles Berillon; Francois Marchal (Computer Graphics International, 2006)

Virtual humanoids endowed with expressive communication gestures : the HuGEx project. - Nasser Rezzoug; Philippe Gorce; Alexis Héloir; Sylvie Gibet; Nicolas Courty; Jean-François Kamp; Franck Multon; Catherine Pelachaud (SMC, 2006)

Temporal alignment of communicative gesture sequences. - Alexis Héloir; Nicolas Courty; Sylvie Gibet; Franck Multon (Comput. Animat. Virtual Worlds, 2006)

Dynamic motion adaptation for 3D acrobatic humanoids. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (Humanoids, 2007)

Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (VRST, 2007)

Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (CW, 2008)

From Motion Capture to Real-Time Character Animation. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (MIG, 2008)

MKM: A Global Framework for Animating Humans in Virtual Reality Applications. - Franck Multon; Richard Kulpa; Benoit Bideau (Presence Teleoperators Virtual Environ., 2008)

Morphology independent motion retrieval and control. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (Int. J. Virtual Real., 2009)

Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping. - Nicolas Vignais; Benoit Bideau; Cathy M. Craig; Sébastien Brault; Franck Multon; Richard Kulpa (Int. J. Virtual Real., 2009)

Interactive animation of virtual humans based on motion capture data. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (Comput. Animat. Virtual Worlds, 2009)

Fall Detection Using Body Volume Recontruction and Vertical Repartition Analysis. - Edouard Auvinet; Franck Multon; Alain St-Arnaud; Jacqueline Rousseau; Jean Meunier (ICISP, 2010)

Perception Based Real-Time Dynamic Adaptation of Human Motions. - Ludovic Hoyet; Franck Multon; Taku Komura; Anatole Lécuyer (MIG, 2010)

Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. - Xiubo Liang; Ludovic Hoyet; Weidong Geng; Franck Multon (MIG, 2010)

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. - Ludovic Hoyet; Franck Multon; Anatole Lécuyer; Taku Komura (VRST, 2010)

Shake-your-head: revisiting walking-in-place for desktop virtual reality. - Léo Terziman; Maud Marchal; Mathieu Emily; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (VRST, 2010)

Using Virtual Reality to Analyze Sports Performance. - Benoit Bideau; Richard Kulpa; Nicolas Vignais; Sébastien Brault; Franck Multon; Cathy M. Craig (IEEE Computer Graphics and Applications, 2010)

Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement. - Nicolas Vignais; Richard Kulpa; Cathy M. Craig; Sébastien Brault; Franck Multon; Benoit Bideau (Presence Teleoperators Virtual Environ., 2010)

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (EGVE/EuroVR, 2011)

Gait analysis with multiple depth cameras. - Edouard Auvinet; Franck Multon; Jean Meunier (EMBC, 2011)

Contactless abnormal gait detection. - Anh-Tuan Nghiem; Edouard Auvinet; Franck Multon; Jean Meunier (EMBC, 2011)

A Motion-based User Interface for the Control of Virtual Humans Performing Sports. - Xiubo Liang; Zhen Wang 003; Weidong Geng; Franck Multon (Int. J. Virtual Real., 2011)

Special Issue: Virtual Reality and Sports Guest Editors' Introduction. - Franck Multon; Richard Kulpa; Benoit Bideau (Presence Teleoperators Virtual Environ., 2011)

Kameleon : masse de données anatomiques pour l'étude des structures squelettiques des petits vertébrés. - Lionel Revéret; Estelle Duveau; Marc Herbin; Franck Multon; Pierre-Paul Vidal (Traitement du Signal, 2011)

Fall Detection With Multiple Cameras: An Occlusion-Resistant Method Based on 3-D Silhouette Vertical Distribution. - Edouard Auvinet; Franck Multon; Alain Saint-Arnaud; Jacqueline Rousseau; Jean Meunier (IEEE Trans. Inf. Technol. Biomed., 2011)

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (3DUI, 2012)

Lower limb movement asymmetry measurement with a depth camera. - Edouard Auvinet; Franck Multon; Jean Meunier (EMBC, 2012)

Multiple depth cameras calibration and body volume reconstruction for gait analysis. - Edouard Auvinet; Jean Meunier; Franck Multon (ISSPA, 2012)

Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. - Xiubo Liang; Franck Multon; Weidong Geng (MIG, 2012)

Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. - Anthony Sorel; Richard Kulpa; Emmanuel Badier; Franck Multon (MIG, 2012)

Trends & Controversies. - Anton Nijholt; Ronald C. Arkin; Sébastien Brault; Richard Kulpa; Franck Multon; Benoit Bideau; David R. Traum; Hayley Hung; Eugene Santos Jr.; Deqing Li; Fei Yu 002; Lina Zhou; et al. (IEEE Intell. Syst., 2012)

Fast grasp planning by using cord geometry to find grasping points. - Yi Li; Jean-Philippe Saut; Julien Pettré; Anis Sahbani; Philippe Bidaud; Franck Multon (ICRA, 2013)

Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces. - Anthony Sorel; Richard Kulpa; Emmanuel Badier; Franck Multon (Int. J. Pattern Recognit. Artif. Intell., 2013)

Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2013)

Task efficient contact configurations for arbitrary virtual creatures. - Steve Tonneau; Julien Pettré; Franck Multon (Graphics Interface, 2014)

Third person view and guidance for more natural motor behaviour in immersive basketball playing. - Alexandra Covaci; Anne-Hélène Olivier; Franck Multon (VRST, 2014)

Using task efficient contact configurations to animate creatures in arbitrary environments. - Steve Tonneau; Julien Pettré; Franck Multon (Comput. Graph., 2014)

Natural preparation behavior synthesis. - Hubert P. H. Shum; Ludovic Hoyet; Edmond S. L. Ho; Taku Komura; Franck Multon (Comput. Animat. Virtual Worlds, 2014)

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anne-Hélène Olivier; Maud Marchal; Franck Multon; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2014)

A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments. - Steve Tonneau; Nicolas Mansard; Chonhyon Park; Dinesh Manocha; Franck Multon; Julien Pettré (ISRR (2), 2015)

Visual Perspective and Feedback Guidance for VR Free-Throw Training. - Alexandra Covaci; Anne-Hélène Olivier; Franck Multon (IEEE Computer Graphics and Applications, 2015)

A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. - Ferran Argelaguet; Franck Multon; Anatole Lécuyer (Frontiers Robotics AI, 2015)

New Lower-Limb Gait Asymmetry Indices Based on a Depth Camera. - Edouard Auvinet; Franck Multon; Jean Meunier (Sensors, 2015)

Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin. - Pierre Plantard; Edouard Auvinet; Anne-Sophie Le Pierres; Franck Multon (Sensors, 2015)

Fast Grasp Planning Using Cord Geometry. - Yi Li; Jean-Philippe Saut; Julien Pettré; Anis Sahbani; Franck Multon (IEEE Trans. Robotics, 2015)

HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition. - Said Yacine Boulahia; Éric Anquetil; Richard Kulpa; Franck Multon (ICPR, 2016)

Dynamically balanced and plausible trajectory planning for human-like characters. - Chonhyon Park; Jae Sung Park; Steve Tonneau; Nicolas Mansard; Franck Multon; Julien Pettré; Dinesh Manocha (I3D, 2016)

A Distance-Based Approach for Human Posture Simulations. - Antonio Mucherino; Douglas Soares Gonçalves; Antonin Bernardin; Ludovic Hoyet; Franck Multon (FedCSIS, 2017)

3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition. - Said Yacine Boulahia; Éric Anquetil; Richard Kulpa; Franck Multon (FG, 2017)

Dynamic hand gesture recognition based on 3D pattern assembled trajectories. - Said Yacine Boulahia; Éric Anquetil; Franck Multon; Richard Kulpa (IPTA, 2017)

Normalized Euclidean distance matrices for human motion retargeting. - Antonin Bernardin; Ludovic Hoyet; Antonio Mucherino; Douglas Soares Gonçalves; Franck Multon (MIG, 2017)

Filtered pose graph for efficient kinect pose reconstruction. - Pierre Plantard; Hubert P. H. Shum; Franck Multon (Multim. Tools Appl., 2017)

Surface based motion retargeting by preserving spatial relationship. - Zhiguang Liu; Antonio Mucherino; Ludovic Hoyet; Franck Multon (MIG, 2018)

CuDi3D: Curvilinear displacement based approach for online 3D action detection. - Said Yacine Boulahia; Éric Anquetil; Franck Multon; Richard Kulpa (Comput. Vis. Image Underst., 2018)

Influence of Motion Speed on the Perception of Latency in Avatar Control. - Ludovic Hoyet; Clément Spies; Pierre Plantard; Anthony Sorel; Richard Kulpa; Franck Multon (AIVR, 2019)

Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. - Jean Basset; Stefanie Wuhrer; Edmond Boyer; Franck Multon (MIG, 2019)

Posture Assessment and Subjective Scale Agreement in Picking Tasks with Low Masses. - Olfa Haj Mahmoud; Charles Pontonnier; Georges Dumont; Stéphane Poli; Franck Multon (AHFE (15), 2020)

The impact of stylization on face recognition. - Nicolas Olivier; Ludovic Hoyet; Fabien Danieau; Ferran Argelaguet; Quentin Avril; Anatole Lécuyer; Philippe Guillotel; Franck Multon (SAP, 2020)

Contact preserving shape transfer: Retargeting motion from one shape to another. - Jean Basset; Stefanie Wuhrer; Edmond Boyer; Franck Multon (Comput. Graph., 2020)

An application-based characterization of dynamical distance geometry problems. - Antonio Mucherino; Jérémy Omer; Ludovic Hoyet; Paolo Robuffo Giordano; Franck Multon (Optim. Lett., 2020)

Neural Human Deformation Transfer. - Jean Basset; Adnane Boukhayma; Stefanie Wuhrer; Franck Multon; Edmond Boyer (3DV, 2021)

Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features. - Shubhendu Jena; Franck Multon; Adnane Boukhayma (FG, 2021)

Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. - Nicolas Olivier; Glenn Kerbiriou; Ferran Argelaguet; Quentin Avril; Fabien Danieau; Philippe Guillotel; Ludovic Hoyet; Franck Multon (Frontiers Virtual Real., 2021)

Neural Mesh-Based Graphics. - Shubhendu Jena; Franck Multon; Adnane Boukhayma (ECCV Workshops (3), 2022)

Safeguarding our Dance Cultural Heritage. - Andreas Aristidou; Alan Chalmers; Yiorgos Chrysanthou; Céline Loscos; Franck Multon; J. E. Parkins; Bhuvan Sarupuri; Efstathios Stavrakis (Eurographics (Tutorials), 2022)

Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image. - Xiaofang Wang; Adnane Boukhayma; Stéphanie Prévost; Eric Desjardin; Céline Loscos; Franck Multon (IMET, 2022)

Impact of Self-Contacts on Perceived Pose Equivalences. - Jean Basset; Badr Ouannas; Ludovic Hoyet; Franck Multon; Stefanie Wuhrer (MIG, 2022)

AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. - Mohamed Younes; Ewa Kijak; Simon Malinowski; Richard Kulpa; Franck Multon (SIGGRAPH Asia Posters, 2022)

Estimation of Upper-Limb Joint Torques in Static and Dynamic Phases for Lifting Tasks. - Hasnaa Ouadoudi Belabzioui; Charles Pontonnier; Georges Dumont; Pierre Plantard; Franck Multon (DHM, 2023)

Learning Generalizable Light Field Networks from Few Images. - Qian Li; Franck Multon; Adnane Boukhayma (ICASSP, 2023)

Regularizing Neural Radiance Fields from Sparse Rgb-D Inputs. - Qian Li; Franck Multon; Adnane Boukhayma (ICIP, 2023)

FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks. - Nicolas Olivier; Kelian Baert; Fabien Danieau; Franck Multon; Quentin Avril (Comput. Graph., 2023)

MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters. - Mohamed Younes; Ewa Kijak; Richard Kulpa; Simon Malinowski; Franck Multon (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images. - Xiaofang Wang; Stéphanie Prévost; Adnane Boukhayma; Eric Desjardin; Céline Loscos; Benoit Morisset; Franck Multon (Comput. Graph., 2023)

A Neural Networks Approach to Determine Factors Associated With Self-Reported Discomfort in Picking Tasks. - Olfa Haj Mahmoud; Charles Pontonnier; Georges Dumont; Stéphane Poli; Franck Multon (Hum. Factors, 2023)

GeoTransfer: Generalizable Few-Shot Multi-view Reconstruction via Transfer Learning. - Shubhendu Jena; Franck Multon; Adnane Boukhayma (ECCV Workshops (2), 2024)

Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey. - Bhuvaneswari Sarupuri; Richard Kulpa; Andreas Aristidou; Franck Multon (Vis. Comput., 2024)

IEEE VR 2025 Workshops Next Generation of Avatars (NGA). - Franck Multon; Ludovic Hoyet; Quentin Avril; Victoria Fernández Abrevaya (VR Workshops, 2025)

Few-Shot Multi-Human Neural Rendering Using Geometry Constraints. - Qian Li; Victoria Fernández Abrevaya; Franck Multon; Adnane Boukhayma (CoRR, 2025)

Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary. - Marta Bienkiewicz; Julia Ayache; Panayiotis Charalambous; Cristina Becchio; Marco Corragio; Bertram Taetz; Francesco De Lellis; Antonio Grotta; Anna Server; Daniel Rammer; Richard Kulpa; Franck Multon; et al. (CoRR, 2025)