Decisões de design de interfaces ruins e o impacto delas na interação: um estudo preliminar considerando o estado emocional de idosos. - Rogério Aparecido Campanari Xavier; Franco Eusébio Garcia; Vânia Paula de Almeida Néris (IHC, 2012)

Design Guidelines for Audio Games. - Franco Eusébio Garcia; Vânia Paula de Almeida Néris (HCI (2), 2013)

Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos. - Franco Eusébio Garcia; Vânia Paula de Almeida Néris (IHC, 2013)

A Data-Driven Entity-Component Approach to Develop Universally Accessible Games. - Franco Eusébio Garcia; Vânia Paula de Almeida Néris (HCI (5), 2014)

An Interaction Modeling Language for Therapeutic Applications. - Franco Eusébio Garcia; Kamila Rios da Hora Rodrigues; Vânia Paula de Almeida Néris (IHC, 2016)

Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games. - Paula Maia de Souza; Kamila Rios da Hora Rodrigues; Franco Eusébio Garcia; Vânia Paula de Almeida Néris (ICISO, 2018)

Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation. - Franco Eusébio Garcia; Roberta Pereira Brandão; Gabriel Cheban do Prado Mendes; Vânia Paula de Almeida Néris (INTERACT (1), 2019)

Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games. - Franco Eusébio Garcia; Vânia Paula de Almeida Néris (ICEC-JCSG, 2019)

Workshop: Towards Inclusive Co-creation of Inclusive Games. - Franco Eusébio Garcia; Thomas Westin; Jérôme Dupire (ICEC-JCSG, 2019)

An inclusive end-user development framework for tailorable games - Franco Eusébio Garcia (2019)

Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation. - Paula Maia de Souza; Vânia Paula de Almeida Néris; Fernando Roberto Proença; Franco Eusébio Garcia (IHC, 2021)

A framework for tailorable games: toward inclusive end-user development of inclusive games. - Franco Eusébio Garcia; Vânia Paula de Almeida Néris (Univers. Access Inf. Soc., 2022)

End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential. - Paula Maia de Souza; Vânia Paula de Almeida Néris; Fernando Roberto Proença; Franco Eusébio Garcia (J. Interact. Syst., 2022)