Real-Time Rendering of Densely Populated Urban Environments. - Franco Tecchia; Yiorgos Chrysanthou (Rendering Techniques, 2000)

Image caching algorithms and strategies for real time rendering of complex virtual environments. - Marcello Carrozzino; Franco Tecchia; Claudia Falcioni; Massimo Bergamasco (Afrigraph, 2001)

Real-time shadows for animated crowds in virtual cities. - Céline Loscos; Franco Tecchia; Yiorgos Chrysanthou (VRST, 2001)

Image/Based Crowd Rendering. - Franco Tecchia; Céline Loscos; Yiorgos Chrysanthou (IEEE Computer Graphics and Applications, 2002)

Visualizing Crowds in Real-Time. - Franco Tecchia; Céline Loscos; Yiorgos Chrysanthou (Comput. Graph. Forum, 2002)

The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. - Céline Loscos; Hila Ritter Widenfeld; Maria Roussou; Alexandre Meyer; Franco Tecchia; George Drettakis; Emmanuel Gallo; Alex Reche Martinez; Nicolas Tsingos; Yiorgos Chrysanthou; Luc Robert; Massimo Bergamasco; et al. (ISMAR, 2003)

The Museum of Pure Form: touching real statues in an immersive virtual museum. - Céline Loscos; Franco Tecchia; Antonio Frisoli; Marcello Carrozzino; Hila Ritter Widenfeld; David Swapp; Massimo Bergamasco (VAST, 2004)

The 3D interactive visit to Piazza dei Miracoli, Italy. - Marcello Carrozzino; Andrea Brogi; Franco Tecchia; Massimo Bergamasco (Advances in Computer Entertainment Technology, 2005)

Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. - Marcello Carrozzino; Franco Tecchia; Sandro Bacinelli; Carlo Cappelletti; Massimo Bergamasco (Advances in Computer Entertainment Technology, 2005)

A haptic toolkit for the development of immersive and web-enabled games. - Emanuele Ruffaldi; Antonio Frisoli; Massimo Bergamasco; C. Gottlieb; Franco Tecchia (VRST, 2006)

Building a complete virtual reality application. - Franco Tecchia (VRST, 2006)

Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments. - Giuseppe Marino; Davide Vercelli; Franco Tecchia; Paolo Simone Gasparello; Massimo Bergamasco (ICAT, 2007)

Understanding and Realizing Presence in the Presenccia Project. - Mel Slater; Antonio Frisoli; Franco Tecchia; Christoph Guger; Beau Lotto; Anthony Steed; Gert Pfurtscheller; Robert Leeb; Miriam Reiner; Maria V. Sanchez-Vives; Paul F. M. J. Verschure; Ulysses Bernardet (IEEE Computer Graphics and Applications, 2007)

An image-based approach to the rendering of crowds in real time. - Franco Tecchia (2007)

The virtual museum of sculpture. - Marcello Carrozzino; Chiara Evangelista; A. Scucces; Franco Tecchia; G. Tennirelli; Massimo Bergamasco (DIMEA, 2008)

Real-Time Global Illumination for VR Applications. - Jesper Mortensen; Insu Yu; Pankaj Khanna; Franco Tecchia; Bernhard Spanlang; Giuseppe Marino; Mel Slater (IEEE Computer Graphics and Applications, 2008)

Hybrid Rendering in a Multi-framework VR System. - Giuseppe Marino; Franco Tecchia; Davide Vercelli; Massimo Bergamasco (VR, 2009)

A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content. - Giuseppe Marino; Paolo Simone Gasparello; Davide Vercelli; Franco Tecchia; Massimo Bergamasco (GRAPP, 2010)

A Measuring Tool for Accurate Haptic Modeling in Industrial Maintenance Training. - Paolo Tripicchio; Alessandro Filippeschi; Emanuele Ruffaldi; Franco Tecchia; Carlo Alberto Avizzano; Massimo Bergamasco (EuroHaptics (2), 2010)

Towards automatic generation of multimodal AR-training applications and workflow descriptions. - Timo Engelke; Sabine Webel; Uli Bockholt; Harald Wuest; Nirit Gavish; Franco Tecchia; Carsten Preusche (RO-MAN, 2010)

Network streaming of dynamic 3D content with on-line compression of frame data. - Giuseppe Marino; Paolo Simone Gasparello; Davide Vercelli; Franco Tecchia; Massimo Bergamasco (VR, 2010)

A Flexible Framework for Wide-Spectrum VR Development. - Franco Tecchia; Marcello Carrozzino; Sandro Bacinelli; Fabio Rossi; Davide Vercelli; Giuseppe Marino; Paolo Simone Gasparello; Massimo Bergamasco (Presence Teleoperators Virtual Environ., 2010)

Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression. - Paolo Simone Gasparello; Giuseppe Marino; Filippo Banno; Franco Tecchia; Massimo Bergamasco (DS-RT, 2011)

Real-time compression of depth streams through meshification and valence-based encoding. - Filippo Banno; Paolo Simone Gasparello; Franco Tecchia; Massimo Bergamasco (VRCAI, 2012)

3D helping hands: a gesture based MR system for remote collaboration. - Franco Tecchia; Leila Alem; Weidong Huang 001 (VRCAI, 2012)

Beaming: An Asymmetric Telepresence System. - Anthony Steed; William Steptoe; Oyewole Oyekoya; Fabrizio Pece; Tim Weyrich; Jan Kautz; Doron Friedman; Angelika Peer; Massimiliano Solazzi; Franco Tecchia; Massimo Bergamasco; Mel Slater (IEEE Computer Graphics and Applications, 2012)

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. - Jean-Marie Normand; Bernhard Spanlang; Franco Tecchia; Marcello Carrozzino; David Swapp; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. - William Steptoe; Jean-Marie Normand; Oyewole Oyekoya; Fabrizio Pece; Elias Giannopoulos; Franco Tecchia; Anthony Steed; Tim Weyrich; Jan Kautz; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Automatic creation of bas-relieves from single images. - Cristian Lorenzini; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (Digital Heritage (1), 2013)

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments. - Weidong Huang 001; Leila Alem; Franco Tecchia (INTERACT (1), 2013)

HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures. - Weidong Huang 001; Leila Alem; Franco Tecchia (SIGGRAPH ASIA Emerging Technologies, 2013)

Supporting interoperability and presence awareness in collaborative mixed reality environments. - Oyewole Oyekoya; Ran Stone; William Steptoe; Laith Alkurdi; Stefan Klare; Angelika Peer; Tim Weyrich; Benjamin Cohen; Franco Tecchia; Anthony Steed (VRST, 2013)

Interacting with your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Marcello Carrozzino; Raffaello Brondi; Massimo Bergamasco; Leila Alem (ISMAR, 2014)

Navigating immersive virtual environments through a foot controller. - Marcello Carrozzino; Giovanni Avveduto; Franco Tecchia; Pavel Gurevich; Benjamin Cohen (VRST, 2014)

I'm in VR!: using your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Raffaello Brondi; Marcello Carrozzino; Massimo Bergamasco; Leila Alem (VRST, 2014)

LawVille: A Collaborative Serious Game for Citizenship Education. - Cristian Lorenzini; Raffaello Brondi; Marcello Carrozzino; Michele Nistico; Chiara Evangelista; Franco Tecchia (VS-GAMES, 2014)

On multiuser perspectives in passive stereographic virtual environments. - Paolo Tripicchio; Claudio Loconsole; Andrea Piarulli; Emanuele Ruffaldi; Franco Tecchia; Massimo Bergamasco (Comput. Animat. Virtual Worlds, 2014)

VR-Based Serious Game Designed for Medical Ethics Training. - Cristian Lorenzini; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR, 2015)

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. - Daniele Sportillo; Giovanni Avveduto; Franco Tecchia; Marcello Carrozzino (AVR, 2015)

AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. - Marcello Carrozzino; Cristian Lorenzini; Chiara Evangelista; Franco Tecchia; Massimo Bergamasco (Digital Heritage, 2015)

A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. - Cristian Lorenzini; Marcello Carrozzino; Chiara Evangelista; Franco Tecchia; Massimo Bergamasco; A. Angeletaki (Digital Heritage, 2015)

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. - Raffaello Brondi; Giovanni Avveduto; Marcello Carrozzino; Franco Tecchia; Leila Alem; Massimo Bergamasco (GALA, 2015)

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. - Raffaello Brondi; Leila Alem; Giovanni Avveduto; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. - Cristian Lorenzini; Claudia Faita; Michele Barsotti; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. - Raffaello Brondi; Giovanni Avveduto; Leila Alem; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Yusuf Pisan; Massimo Bergamasco (VRST, 2015)

Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. - Nirit Gavish; Teresa Gutiérrez; Sabine Webel; Jorge Rodríguez; Matteo Peveri; Uli Bockholt; Franco Tecchia (Interact. Learn. Environ., 2015)

withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction. - David J. Roberts 001; Allen J. Fairchild; Simon P. Campion; John O'Hare; Carl M. Moore; Rob Aspin; Tobias Duckworth; Paolo Simone Gasparello; Franco Tecchia (IEEE J. Sel. Top. Signal Process., 2015)

A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. - Giovanni Avveduto; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2016)

An Immersive VR Experience to Learn the Craft of Printmaking. - Marcello Carrozzino; Cristian Lorenzini; Mihai Duguleana; Chiara Evangelista; Raffaello Brondi; Franco Tecchia; Massimo Bergamasco (AVR (2), 2016)

The Effect of Emotional Narrative Virtual Environments on User Experience. - Claudia Faita; Camilla Tanca; Andrea Piarulli; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR (1), 2016)

Third Point of View Augmented Reality for Robot Intentions Visualization. - Emanuele Ruffaldi; Filippo Brizzi; Franco Tecchia; Sandro Bacinelli (AVR (1), 2016)

Using Mixed Reality and Natural interaction in Cultural Heritage Applications. - Raffaello Brondi; Marcello Carrozzino; Cristian Lorenzini; Franco Tecchia (Informatica (Slovenia), 2016)

Fundamentals of Wearable Computers and Augmented Reality, Second Edition. - Franco Tecchia (Presence Teleoperators Virtual Environ., 2016)

Safety Training Using Virtual Reality: A Comparative Approach. - Giovanni Avveduto; Camilla Tanca; Cristian Lorenzini; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2017)

A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds. - Claudio Loconsole; Giacomo Tattoli; Ilaria Bortone; Franco Tecchia; Daniele Leonardis; Antonio Frisoli (RO-MAN, 2017)

Real-world occlusion in optical see-through AR displays. - Giovanni Avveduto; Franco Tecchia; Henry Fuchs (VRST, 2017)

Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. - Marcello Carrozzino; Marianna Colombo; Franco Tecchia; Chiara Evangelista; Massimo Bergamasco (AVR (2), 2018)

Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. - Domaniç Lavery; Marco Ruffini; Luca Valcarenghi; Naoto Yoshimoto; Thomas Pfeiffer 001; Dave Hood; Junwen Zhang; Daniel King; Hal Roberts; Rajesh Yadav; Nicola Sambo; Marco Tacca; et al. (IEEE Commun. Mag., 2018)

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration. - Weidong Huang 001; Leila Alem; Franco Tecchia; Henry Been-Lirn Duh (J. Multimodal User Interfaces, 2018)

A Real-Time Video Stream Stabilization System Using Inertial Sensor. - Alessandro Longobardi; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2019)

Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. - Francesco Scarlato; Giovanni Palmitesta; Franco Tecchia; Marcello Carrozzino (AVR (1), 2019)

Efficient Augmented Reality on Low-Power Embedded Systems. - Alessandro Longobardi; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR, 2021)

Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading. - Silvia Villafranca; Chiara Evangelista; Marcello Carrozzino; Franco Tecchia (XR (3), 2024)