Fast Massively Parallel Progressive Radiosity on the MP-1. - Christophe Renaud; François Rousselle (Parallel Comput., 1997)

Group Accelerated Shooting Methods for Radiosity. - François Rousselle; Christophe Renaud (Rendering Techniques, 1999)

Hybridization Techniques for Fast Radiosity Solvers. - Michel Leblond; François Rousselle; Christophe Renaud (Computer Graphics International, 2000)

Two-Level Iterative Shooting Methods with Groups. - François Rousselle; Michel Leblond; Christophe Renaud (WSCG, 2000)

Generalized Block Iterative Methods. - Michel Leblond; François Rousselle; Christophe Renaud (VisMath, 2002)

Path tracing using the AR350 processor. - Christophe Cassagnabère; François Rousselle; Christophe Renaud (GRAPHITE, 2004)

Enhanced illumination of reconstructed dynamic environments using a real-time flame model. - Flavien Bridault-Louchez; Michel Leblond; François Rousselle (Afrigraph, 2006)

CPU-GPU Multithreaded Programming Model: Application to the Path Tracing with Next Event Estimation Algorithm. - Christophe Cassagnabère; François Rousselle; Christophe Renaud (ISVC (2), 2006)

Real-time Animation of Various Flame Shapes. - Flavien Bridault; François Rousselle; Christophe Renaud; Michel Leblond (VAST, 2006)

Real-time Rendering and Animation of Plentiful Flames. - Flavien Bridault; Michel Leblond; François Rousselle; Christophe Renaud (NPH, 2007)

Radiometric compensation for a low-cost immersive projection system. - Julien Dehos; Eric Zeghers; Christophe Renaud; François Rousselle; Laurent Sarry (VRST, 2008)

Immersive front-projection analysis using a radiosity-based simulation method. - Julien Dehos; Eric Zeghers; Laurent Sarry; François Rousselle; Christophe Renaud (Virtual Real., 2014)

Accelerating Physical Simulations from a Multicomponent Lattice Boltzmann Method on a Single-Node Multi-GPU Architecture. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (3PGCIC, 2015)

A progressive mesh method for physical simulations using lattice Boltzmann method on single-node multi-gpu architectures. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (CoRR, 2015)

An Out-of-Core Method for Physical Simulations on a Multi-GPU Architecture Using Lattice Boltzmann Method. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (UIC/ATC/ScalCom/CBDCom/IoP/SmartWorld, 2016)