COSIMO: A cognitive simulation model of human decision making and behavior in accident management of complex plants. - Pietro Carlo Cacciabue; Françoise Decortis; Bartolome Drozdowicz; Michel Masson; Jean-Pierre Nordvik (IEEE Trans. Syst. Man Cybern., 1992)

Activity theory, cognitive ergonomics and distributed cognition: three views of a transport company. - Françoise Decortis; Samuel Noirfalise; Berthe Saudelli (Int. J. Hum. Comput. Stud., 2000)

New Active Tools for Supporting Narrative Structures. - Françoise Decortis; Antonio Rizzo (Pers. Ubiquitous Comput., 2002)

Traveling Narrative and Mediated Instruments. - Anne Bationo; Françoise Decortis; Julien Kahn (HCI (4), 2003)

Mediating effects of active and distributed instruments on narrative activities. - Françoise Decortis; Antonio Rizzo; Berthe Saudelli (Interact. Comput., 2003)

Media composition and narrative performance at school. - C. Fusai; Berthe Saudelli; Patrizia Marti; Françoise Decortis; Antonio Rizzo (J. Comput. Assist. Learn., 2003)

Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World. - Antonio Rizzo; Patrizia Marti; Françoise Decortis; Job Rutgers; Paul Thursfield (Funology, 2005)

Kids story "writers": POGO, Tell-Tale, Sprite. - Edith Ackermann; Françoise Decortis (IDC, 2007)

Semiotics artifacts, space and community: a case study on pinholes. - Françoise Decortis; Laura Lentini (IDC, 2008)

Social inclusion and creative expressions using non-digital artefacts: a case study on pinholes. - Françoise Decortis; Laura Lentini (ECCE, 2008)

Cultural coding and de-coding as ways of participation: digital media for marginalized young people. - Edith Ackermann; Françoise Decortis; Juan Pablo Hourcade; Heidi Schelhowe (IDC, 2009)

Space and places: when interacting with and in physical space becomes a meaningful experience. - Laura Lentini; Françoise Decortis (Pers. Ubiquitous Comput., 2010)

Interactive technologies that enhance children's creativity. - Françoise Decortis; Elisa Rubegni; Anne Bationo Tillon; Edith Ackermann (IDC, 2013)

"Once upon a time, there was a fairy who walked in paradise": the child finalised, mediated and creative narrative activity. - Françoise Decortis; Anne Bationo Tillon (Int. J. Arts Technol., 2014)

Determinants and experience of the takeover of an autonomous vehicle. - Céline Poisson; Stéphane Safin; Sabine Langlois; Jean-François Forzy; Françoise Decortis (Erog'IA, 2016)

Toward a Socio-Cultural Perspective on "Making": Pupils' Journey through Materials, People and Places. - Pauline Gourlet; Françoise Decortis (IDC, 2017)

Showing and discussing activity in high-risk industries: drawing as an intermediary object. - M. Gras-Gentiletti; Dounia Lahoual; J. Kahn; Anne Bationo Tillon; Gaëtan Bourmaud; Françoise Decortis (Erog'IA, 2018)

Participatory design for narrative and creative activity with 9-11 years old children from a perspective of activity ergonomics. - Laura Anastasio Forcisi; Françoise Decortis (IHM, 2018)

Prototyping a designerly learning through authentic making activities in elementary classrooms. - Pauline Gourlet; Françoise Decortis (Int. J. Child Comput. Interact., 2018)

Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World. - Antonio Rizzo; Patrizia Marti; Françoise Decortis; Job Rutgers; Paul Thursfield (Funology, 2nd ed., 2018)