Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology? - Frank A. Biocca (Presence Teleoperators Virtual Environ., 1992)

A Survey of Position Trackers. - Kenneth Meyer; Hugh L. Applewhite; Frank A. Biocca (Presence Teleoperators Virtual Environ., 1992)

Quantification of adaptation to virtual-eye location in see-thru head-mounted displays. - Jannick P. Rolland; Frank A. Biocca; S. Todd Barlow; Anantha R. Kancherla (VRAIS, 1995)

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. - Frank A. Biocca (J. Comput. Mediat. Commun., 1997)

Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. - Taeyong Kim; Frank A. Biocca (J. Comput. Mediat. Commun., 1997)

Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays. - Frank A. Biocca; Jannick P. Rolland (Presence Teleoperators Virtual Environ., 1998)

Evolutionary co-operative design between human and computer: implementation of "the genetic sculpture park". - Duncan Rowland; Frank A. Biocca (Web3D, 2000)

HomeNetToo: Motivational, affective and cognitive factors and Internet use: A model to explain the racial digital divide and the Internet paradox. - Linda A. Jackson; Frank A. Biocca; Alexander von Eye; Hiram E. Fitzgerald; Gretchen Barbatsis; Yong Zhao 006; Darol Ware (WebNet, 2000)

The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space. - Frank A. Biocca (Cognitive Technology, 2001)

Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space. - Frank A. Biocca; David R. Lamas; Ping Gai; Robert Brady (Cognitive Technology, 2001)

An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. - Hong Hua; Chunyu Gao; Frank A. Biocca; Jannick P. Rolland (VR, 2001)

Inserting the Presence of Mind into a Philosophy of Presence: A Response to Sheridan and Mantovani and Riva. - Frank A. Biocca (Presence Teleoperators Virtual Environ., 2001)

Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions. - Frank A. Biocca; Jin Kim 002; Yung Choi (Presence Teleoperators Virtual Environ., 2001)

Experimental Evaluation of Augmented Reality in Object Assembly Task. - Arthur Tang; Charles B. Owen; Frank A. Biocca; Weimin Mou (ISMAR, 2002)

Comparative effectiveness of augmented reality in object assembly. - Arthur Tang; Charles B. Owen; Frank A. Biocca; Weimin Mou (CHI, 2003)

Effects of Culturally Adapted Interfaces on Learning and Attitudes: Findings from the Homenettoo Project. - Linda A. Jackson; Frank A. Biocca; Lynette Lim (ICWI, 2003)

Does Home Internet Use Influence the Academic Performance of Low-Income Children? Findings from the HomeNetToo Project. - Linda A. Jackson; Alexander von Eye; Frank A. Biocca (LA-WEB, 2003)

The Social Impact of Internet Use: Findings from the Other Side of the Digital Divide. - Linda A. Jackson; Alexander von Eye; Frank A. Biocca; Gretchen Barbatsis; Hiram E. Fitzgerald; Yong Zhao 006 (WWW (Posters), 2003)

Internet attitudes and Internet use: some surprising findings from the HomeNetToo project. - Linda A. Jackson; Alexander von Eye; Gretchen Barbatsis; Frank A. Biocca; Yong Zhao 006; Hiram E. Fitzgerald (Int. J. Hum. Comput. Stud., 2003)

Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. - Frank A. Biocca; Chad Harms; Judee K. Burgoon (Presence Teleoperators Virtual Environ., 2003)

The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. - Kristine L. Nowak; Frank A. Biocca (Presence Teleoperators Virtual Environ., 2003)

Mobile Face Capture for Virtual Face Videos. - Chandan K. Reddy; George C. Stockman; Jannick P. Rolland; Frank A. Biocca (CVPR Workshops, 2004)

The impact of Internet use on the other side of the digital divide. - Linda A. Jackson; Alexander von Eye; Gretchen Barbatsis; Frank A. Biocca; Hiram E. Fitzgerald; Yong Zhao 006 (Commun. ACM, 2004)

Instructional Set and Internet Use by Low-Income Adults. - Linda A. Jackson; Alexander von Eye; Frank A. Biocca; Gretchen Barbatsis; Yong Zhao 006; Hiram E. Fitzgerald (Cyberpsychology Behav. Soc. Netw., 2005)

Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications. - Jannick P. Rolland; Frank A. Biocca; Felix G. Hamza-Lup; Yanggang Ha; Ricardo Martins (Presence Teleoperators Virtual Environ., 2005)

Children's Home Internet Use: Antecedents and Psychological, Social and Academic Consequences. - Linda A. Jackson; Alexander von Eye; Frank A. Biocca; Gretchen Barbatsis; Yong Zhao 006; Hiram E. Fitzgerald (Computers, Phones, and the Internet, 2006)

Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. - Frank A. Biocca; Arthur Tang; Charles B. Owen; Fan Xiao (CHI, 2006)

The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems. - Frank A. Biocca; Arthur Tang; Charles B. Owen; Fan Xiao (HICSS, 2006)

Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality. - Frank A. Biocca; Charles B. Owen; Arthur Tang; Corey Bohil (J. Manag. Inf. Syst., 2007)

SimDialog: A visual game dialog editor - Charles B. Owen; Frank A. Biocca; Corey Bohil; J. Conley (CoRR, 2008)

An exploration of real-time environmental interventions for care of dementia patients in assistive living. - Lisa Rebenitsch; Charles B. Owen; Reza Ferrydiansyah; Corey Bohil; Frank A. Biocca (PETRA, 2010)

The effects of realistic controller and real-life exposure to gun on psychology of violent video game players. - Ki Joon Kim; Frank A. Biocca; Eui Jun Jeong (ICUIMC, 2011)

Personality and facial expressions in human-robot interaction. - Soyoung Jung; Hyeong-taek Lim; Sanghun Kwak; Frank A. Biocca (HRI, 2012)

Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games. - Eui Jun Jeong; Frank A. Biocca (Comput. Hum. Behav., 2012)

Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291]. - Eui Jun Jeong; Frank A. Biocca (Comput. Hum. Behav., 2012)

Sensory realism and mediated aggression in video games. - Eui Jun Jeong; Frank A. Biocca; Corey Bohil (Comput. Hum. Behav., 2012)

Embodiment and Embodied Cognition. - Mark R. Costa; Sung Yeun Kim; Frank A. Biocca (HCI (18), 2013)

Exploring the user experience of three-dimensional virtual learning environments. - Dong-Hee Shin; Frank A. Biocca; Hyunseung Choo (Behav. Inf. Technol., 2013)

Exploring the user experience of 3D virtual learning environments. - Dong-Hee Shin; Frank A. Biocca; Hyunseung Choo (Behav. Inf. Technol., 2013)

Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV. - Dong-Hee Shin; Frank A. Biocca; Hyunseung Choo (Behav. Inf. Technol., 2013)

Connected to My Avatar: - Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal. - Frank A. Biocca (HCI (22), 2014)

Body in the interactive game: How interface embodiment affects physical activity and health behavior change. - Sung Yeun Kim; Nathan R. Prestopnik; Frank A. Biocca (Comput. Hum. Behav., 2014)

Lighting a Path While Immersed in Presence: A Wayward Introduction. - Frank A. Biocca (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Effect of 3D Projection Mapping Art: Digital Surrealism. - Soyoung Jung; Frank A. Biocca; Daeun Lee (HCI (11), 2015)

Voice Control System and Multiplatform Use: Specialist Vs. Generalist? - Soyoung Jung; Kwan Min Lee; Frank A. Biocca (HCI (4), 2015)

How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment. - Joon Soo Lim; YoungChan Hwang; Seyun Kim; Frank A. Biocca (Comput. Hum. Behav., 2015)

The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV. - Joon Soo Lim; Sung Yoon Ri; Beth Donnelly Egan; Frank A. Biocca (Comput. Hum. Behav., 2015)

Location and Modality Effects in Online Dating: Rich Modality Profile and Location-Based Information Cues Increase Social Presence, While Moderating the Impact of Uncertainty Reduction Strategy. - Soyoung Jung; Soojin Roh; Hyun Yang; Frank A. Biocca (Cyberpsychology Behav. Soc. Netw., 2017)

Health experience model of personal informatics: The case of a quantified self. - Dong-Hee Shin; Frank A. Biocca (Comput. Hum. Behav., 2017)

Explicating user behavior toward multi-screen adoption and diffusion: User experience in the multi-screen media ecology. - Dong-Hee Shin; Frank A. Biocca (Internet Res., 2017)

Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. - Gyoung Kim; Frank A. Biocca (HCI (10), 2018)

M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays. - Gyoung Kim; Joonhyun Jeon; Frank A. Biocca (HCI (15), 2018)

Effects of Human Connection through Social Drones and Perceived Safety. - Hwayeon Kong; Frank A. Biocca; TaeYang Lee; Kihyuk Park; Jeonghoon Rhee (Adv. Hum. Comput. Interact., 2018)

Exploring immersive experience in journalism. - Dong-Hee Shin; Frank A. Biocca (New Media Soc., 2018)

AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data. - Hannah Hyejin Kum-Biocca; Hyomin Kim; Frank A. Biocca; Yeonhee Cho (HCI (37), 2019)

Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects. - Soyoung Jung; Jiyoung Lee 003; Frank A. Biocca; Ji Won Kim (Cyberpsychology Behav. Soc. Netw., 2019)

The uncanny valley: No need for any further judgments when an avatar looks eerie. - Mincheol Shin; Se Jung Kim; Frank A. Biocca (Comput. Hum. Behav., 2019)

Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal. - Jiyoung Lee 003; Soyoung Jung; Ji Won Kim; Frank A. Biocca (Int. J. Hum. Comput. Interact., 2019)

The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action. - Mincheol Shin; Stephen Wonchul Song; Se Jung Kim; Frank A. Biocca (Int. J. Hum. Comput. Stud., 2019)

Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS). - Soyoung Jung; Hyejin Hannah Kum-Biocca; Frank A. Biocca; SungMu Hong; Mincheol Shin; Hongchao Hu (HCI (49), 2020)

Beyond user experience: What constitutes algorithmic experiences? - Dong-Hee Shin; Bu Zhong; Frank A. Biocca (Int. J. Inf. Manag., 2020)

The Role of the Self-Presence for Interactive Large Digital Displays: Gesture Interactivity and Mirrored-Self Image for Advertising Content. - Soyoung Jung; Daeun Lee; Soyon You; Frank A. Biocca; Hannah Hyejin Kum-Biocca (Int. J. Hum. Comput. Interact., 2022)