High-Quality Volume Rendering Using Texture Mapping Hardware. - Frank Dachille; Kevin Kreeger; Baoquan Chen; Ingmar Bitter; Arie E. Kaufman (Workshop on Graphics Hardware, 1998)

Adaptive Perspective Ray Casting. - Kevin Kreeger; Ingmar Bitter; Frank Dachille; Baoquan Chen; Arie E. Kaufman (VVS, 1998)

Haptic sculpting of dynamic surfaces. - Frank Dachille; Hong Qin 001; Arie E. Kaufman; Jihad El-Sana (SI3D, 1999)

Forward Image Mapping. - Baoquan Chen; Frank Dachille; Arie E. Kaufman (IEEE Visualization, 1999)

High-Degree Temporal Antialiasing. - Frank Dachille; Arie E. Kaufman (CA, 2000)

GI-Cube: An Architecture for Volumetric Global Illumination and Rendering. - Frank Dachille; Arie E. Kaufman (Workshop on Graphics Hardware, 2000)

Incremental Triangle Voxelization. - Frank Dachille; Arie E. Kaufman (Graphics Interface, 2000)

Volumetric backprojection. - Frank Dachille; Klaus Mueller 001; Arie E. Kaufman (VVS, 2000)

Real-time volume rendering. - Arie E. Kaufman; Frank Dachille; Baoquan Chen; Ingmar Bitter; Kevin Kreeger; N. Zhang; Qingyu Tang (Int. J. Imaging Syst. Technol., 2000)

Distance-Field-Based Skeletons for Virtual Navigation. - Ming Wan; Frank Dachille; Arie E. Kaufman (IEEE Visualization, 2001)

A novel haptics-based interface and sculpting system for physics-based geometric design. - Frank Dachille; Hong Qin 001; Arie E. Kaufman (Comput. Aided Des., 2001)

Footprint Area Sampled Texturing. - Baoquan Chen; Frank Dachille; Arie E. Kaufman (IEEE Trans. Vis. Comput. Graph., 2004)

Vesselness propagation: a fast interactive vessel segmentation method. - Wenli Cai; Frank Dachille; Gordon J. Harris; Hiroyuki Yoshida (Image Processing, 2006)