Towards a High-level design Approach for Multi-Server Online Games. - Alexander Ploss; Frank Glinka; Sergei Gorlatch; Jens Müller-Iden (GAMEON, 2007)

RTF: a real-time framework for developing scalable multiplayer online games. - Frank Glinka; Alexander Ploss; Jens Müller-Iden; Sergei Gorlatch (NETGAMES, 2007)

From a single- to multi-server online game: a Quake 3 case study using RTF. - Alexander Ploss; Stefan Wichmann; Frank Glinka; Sergei Gorlatch (Advances in Computer Entertainment Technology, 2008)

A Grid Environment For Real-Time Multiplayer Online Games. - Radu Prodan; Vlad Nae; Thomas Fahringer; Sergei Gorlatch; Frank Glinka; Alexander Ploß; Jens Müller-Iden (CoreGRID Integration Workshop, 2008)

Securing Real-Time On-Line Interactive Applications in edutain@grid. - Justin Ferris; Mike Surridge; Frank Glinka (Euro-Par Workshops, 2008)

Enhancing Grids for Massively Multiplayer Online Computer Games. - Sergei Gorlatch; Frank Glinka; Alexander Ploss; Jens Müller-Iden; Radu Prodan; Vlad Nae; Thomas Fahringer (Euro-Par, 2008)

A Case Study on Using RTF for Developing Multi-player Online Games. - Alexander Ploss; Frank Glinka; Sergei Gorlatch (Euro-Par Workshops, 2008)

Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. - Justin Ferris; Mike Surridge; Ellis Rowland Watkins; Thomas Fahringer; Radu Prodan; Frank Glinka; Sergei Gorlatch; Christoph Anthes; Alexis Arragon; Christopher J. Rawlings; Arton Lipaj (GECON, 2008)

User-Oriented Software Development for Real-Time Online Applications. - Sergei Gorlatch; Frank Glinka; Alexander Ploss; Allaithy Raed; Hamido Fujita (SoMeT, 2008)

High-Level Development of Multiserver Online Games. - Frank Glinka; Alexander Ploss; Sergei Gorlatch; Jens Müller-Iden (Int. J. Comput. Games Technol., 2008)

A Service-Oriented Interface for Highly Interactive Distributed Applications. - Frank Glinka; Allaithy Raed; Sergei Gorlatch; Alexander Ploss (Euro-Par Workshops, 2009)

Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games. - Sergei Gorlatch; Frank Glinka; Alexander Ploss (ICPADS, 2009)

Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). - Ole Scharf; Sergei Gorlatch; Felix Blanke; Christoph Hemker; Sebastian Westerheide; Tobias Priebs; Christoph Bartenhagen; Alexander Ploss; Frank Glinka; Dominik Meiländer (Euro-Par (1), 2010)

Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds. - Alexander Ploß; Dominik Meiländer; Frank Glinka; Sergei Gorlatch (High Performance Computing Workshop, 2010)

Netlag: a performance evaluation tool for massively multi-user networked applications. - Alexander Ploss; Dominik Meiländer; Philipp Möllers; Frank Glinka; Sergei Gorlatch (HPDC, 2010)

A Dynamic Resource Management System for Real-Time Online Applications on Clouds. - Dominik Meiländer; Alexander Ploss; Frank Glinka; Sergei Gorlatch (Euro-Par Workshops (1), 2011)

Software Development for Real-Time Online Interactive Applications on Clouds. - Dominik Meiländer; Alexander Ploss; Frank Glinka; Sergei Gorlatch (SoMeT, 2011)

Towards bringing real-time online applications on Clouds. - Sergei Gorlatch; Dominik Meiländer; Alexander Ploss; Frank Glinka (ICNC, 2012)

The problem of data persistency in distributed real-time interactive applications. - Max Knemeyer; Alexander Ploss; Frank Glinka; Mohammed Nsaif; Sergei Gorlatch (IDAACS, 2013)

A persistent data storage design for real-time interactive applications. - Max Knemeyer; Mohammed Nsaif; Frank Glinka; Alexander Ploss; Sergei Gorlatch (SoMeT, 2013)

To wards Data Persist Ency in Real-Time Online Interactive Applic Ations. - Max Knemeyer; Mohammed Nsaif; Frank Glinka; Alexander Ploss; Sergei Gorlatch (Int. J. Comput., 2013)

Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks. - Sergei Gorlatch; Tim Humernbrum; Frank Glinka (ICNC, 2014)

Bringing mobile online games to clouds. - Dominik Meiländer; Frank Glinka; Sergei Gorlatch; Li Lin 001; Wei Zhang 086; Xiaofei Liao (INFOCOM Workshops, 2014)

Using Mobile Cloud Computing for Real-Time Online Applications. - Dominik Meiländer; Frank Glinka; Sergei Gorlatch; Li Lin 001; Wei Zhang 086; Xiaofei Liao (MobileCloud, 2014)

A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks. - Tim Humernbrum; Frank Glinka; Sergei Gorlatch (J. Commun., 2014)

RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games. - Tim Humernbrum; Stefan Delker; Frank Glinka; Folker Schamel; Sergei Gorlatch (NETGAMES, 2015)

High-level development of scalable real-time online interactive applications for grids and clouds. - Frank Glinka (2015)