Intention superiority effect: A context-switching account. - Christian Lebiere; Frank J. Lee 001 (Cogn. Syst. Res., 2002)

Simple cognitive modeling in a complex cognitive architecture. - Dario D. Salvucci; Frank J. Lee 001 (CHI, 2003)

Production Compilation: A Simple Mechanism to Model Complex Skill Acquisition. - Niels Taatgen; Frank J. Lee 001 (Hum. Factors, 2003)

Deciding When to Switch Tasks in Time-Critical Multitasking (Best student paper). - Yelena Kushleyeva; Dario D. Salvucci; Frank J. Lee 001 (ICCM, 2004)

Toward an ACT-R General Executive for Human Multitasking. - Dario D. Salvucci; Yelena Kushleyeva; Frank J. Lee 001 (ICCM, 2004)

Deciding when to switch tasks in time-critical multitasking. - Yelena Kushleyeva; Dario D. Salvucci; Frank J. Lee 001 (Cogn. Syst. Res., 2005)

Innovation in undergraduate Computer Science education. - Amruth N. Kumar; Jack Beidler; Bhagyavati; Homma Farian; Matthew Haas; Yelena Kushleyeva; Frank Lee 001; Ingrid Russell (J. Comput. Sci. Coll., 2005)

Innovation in undergraduate computer science education. - Amruth N. Kumar; Homma Farian; Matthew Haas; David G. Kay; Frank Lee 001; Yelena Kushleyeva (J. Comput. Sci. Coll., 2005)

Explorations in Gameplay: Bimanual Input. - Frank J. Lee 001; Louis Kratz; William B. Morgan (J. Game Dev., 2006)

Wiizards: 3D gesture recognition for game play input. - Louis Kratz; Matthew Smith 015; Frank J. Lee 001 (Future Play, 2007)

Interface Challenges for Mobile Tutoring Systems. - Quincy Brown; Frank J. Lee 001; Dario D. Salvucci; Vincent Aleven (Intelligent Tutoring Systems, 2008)

Who Helps When the Tutor Is Asleep? - Quincy Brown; Dario D. Salvucci; Frank Lee 001; Vincent Aleven (AIED, 2009)

Emphasizing soft skills and team development in an educational digital game design course. - Quincy Brown; Frank Lee 001; Suzanne Alejandre (FDG, 2009)

Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study. - Thomas A. Goldman; Frank J. Lee 001; Jichen Zhu (CHI PLAY, 2014)

An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning. - Murat Perit Çakir; Nur Akkus Çakir; Hasan Ayaz; Frank J. Lee 001 (CHI PLAY, 2015)

Say Cheese!: Games for Successful Academic and Student Networking. - Emily I. M. Collins; Anna L. Cox; Frank Lee 001 (CHI PLAY, 2016)

Development of a game-design workshop to promote young girls' interest towards computing through identity exploration. - Nur Akkus Çakir; Arianna Gass; Aroutis Foster; Frank J. Lee 001 (Comput. Educ., 2017)

Skyscraper Games: Designing Professional Development for Middle School Teachers to Promote Computational Thinking Using Custom Tools. - Matthew Duvall; Frank J. Lee 001; Brian Smith (ICLS, 2018)