Eden - an Editor Environment for Object- Oriented Graphics Editing. - Dieter W. Fellner; Frank Kappe (Eurographics, 1990)

Spezielle Eigenschaften großer Hypermedia-Systeme. - Frank Kappe (Hypertext/Hypermedia, 1991)

Structured Browsing of Hypermedia Databases. - Hermann A. Maurer; Frank Kappe; Nick Scherbakov; P. Srinivasan 001 (VCHCI, 1993)

Hyper-G: Ein Großes Universelles Hypermediasystem und einige Spin-offs. - Frank Kappe; Hermann A. Maurer (Informationstechnik Tech. Inform., 1993)

Structuring and Visualizing Hyperspace with Hyper-G. - Frank Kappe (CODATA, 1994)

Theory as Basis for Advances in Hypermedia. - Hermann A. Maurer; Frank Kappe (RAIRO Theor. Informatics Appl., 1994)

On Second Generation Hypermedia Systems. - Keith Andrews; Frank Kappe; Hermann A. Maurer; Klaus Schmaranz (J. Univers. Comput. Sci., 1994)

Hyper-G and harmony: towards the next generation of networked information technology. - Keith Andrews; Frank Kappe; Hermann A. Maurer (CHI 95 Conference Companion, 1995)

Visualizing the Internet: putting the user in the driver's seat (panel session). - Nahum D. Gershon; Bran Ferren; James D. Foley; Joseph Hardin; Frank Kappe; William Ruh (SIGGRAPH, 1995)

Serving Information to the Web with Hyper-G. - Keith Andrews; Frank Kappe; Hermann A. Maurer (Comput. Networks ISDN Syst., 1995)

The Hyper-G Network Information System. - Keith Andrews; Frank Kappe; Hermann A. Maurer (J. Univers. Comput. Sci., 1995)

A Scalable Architecture for Maintaining Referential Integrity in Distributed Information Systems. - Frank Kappe (J. Univers. Comput. Sci., 1995)

Future of Computer Science: J.UCS Special Issue Dedicated to Professor Hermann Maurer. - Frank Kappe; Gerhard Pail (J. Univers. Comput. Sci., 2001)

Vorteile durch eine Verschmelzung von eLearning und Knowledge Management. - Georg Droschl; Frank Kappe (GI Jahrestagung, 2002)

The InfoSky visual explorer: exploiting hierarchical structure and document similarities. - Keith Andrews; Wolfgang Kienreich; Vedran Sabol; Jutta Becker; Georg Droschl; Frank Kappe; Michael Granitzer; Peter Auer; Klaus Tochtermann (Inf. Vis., 2002)

Plagiarism - A Survey. - Hermann A. Maurer; Frank Kappe; Bilal Zaka (J. Univers. Comput. Sci., 2006)

The Business Process Knowledge Framework. - Janez Hrastnik; Jorge Cardoso 001; Frank Kappe (ICEIS (3), 2007)

Personalized Interactive Newscast (PINC): Towards a Multimodal Interface for Personalized News. - Bilal Zaka; Christian Safran; Frank Kappe (SMAP, 2007)

Success Factors in a Weblog Community. - Christian Safran; Frank Kappe (J. Univers. Comput. Sci., 2008)

Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World. - Frank Kappe; Bilal Zaka; Michael Steurer (ASONAM, 2009)

PASS: Peer-ASSessment Approach for Modern Learning Settings. - Mohammad Al-Smadi; Christian Gütl; Frank Kappe (ICWL, 2009)

Framework for extending plagiarism detection in virtual worlds. - Bilal Zaka; Michael Steurer; Frank Kappe (RCIS, 2009)

The Open Metaverse Currency (OMC) - A Micropayment Framework for Open 3D Virtual Worlds. - Frank Kappe; Michael Steurer (EC-Web, 2010)

Towards an Enhanced Approach for Peer-Assessment Activities. - Mohammad Al-Smadi; Christian Gütl; Frank Kappe (ICALT, 2010)

A micropayment enabled webshop for digital assets in virtual worlds. - Michael Erwin Steurer; Frank Kappe (MindTrek, 2010)

Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worlds. - Christoph Trattner; Michael Erwin Steurer; Frank Kappe (MindTrek, 2010)

Peer Assessment System for Modern Learning Settings: Towards a Flexible E-Assessment System. - Mohammad Al-Smadi; Christian Guetl; Frank Kappe (Int. J. Emerg. Technol. Learn., 2010)

Rapid Prototyping on the Example of Software Development in Automotive Industry - The Importance of Their Provision for Software Projects at the Correct Time. - Andreas Holzinger; Olivia Waclick; Frank Kappe; Stephan Lenhart; Gerbert Orasche; Bernhard Peischl (ICE-B, 2011)

Success factors of events in virtual worlds a case study in Second Life. - Michael Steurer; Christoph Trattner; Frank Kappe (NetGames, 2012)

Trends in Immersive Education Research. - Carlos Delgado Kloos; Christian Gütl; Frank Kappe (J. Univers. Comput. Sci., 2012)

Social stream marketing on Facebook: a case study. - Christoph Trattner; Frank Kappe (Int. J. Soc. Humanist. Comput., 2013)

Collaborative programming exercises in virtual worlds (abstract only). - Johanna Pirker; Christian Gütl; Frank Kappe (SIGCSE, 2014)

Quantitative Evaluation of University Lecturing. - Frank Kappe; Nikolai Scerbakov (ICL (2), 2017)

WBT-Master - Modern Learning Management System. - Nikolai Scerbakov; Frank Kappe (ICIST, 2018)

When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch. - Alexei Scerbakov; Johanna Pirker; Frank Kappe (HICSS, 2022)