Seeing Size and Feeling Weight: The Size-Weight Illusion in Natural and Virtual Reality. - Edgar Heineken; Frank P. Schulte (Hum. Factors, 2007)

Charakteristika des Virtual Reality-Mediums als Determinanten der intermodalen Informationsintegration in einer hybriden Realität. - Edgar Heineken; Frank P. Schulte (Z. für Medienpsychologie, 2007)

Online blättern, dann kaufen? Zur Attraktivität von Online-Katalogen. - Frank P. Schulte; Anja Thieme; Jenna Oste (MuC, 2009)

Was bringt ein Pageflip in Online-Katalogen dem Produktmarketing? (What's in it for Product Marketing when Using a Pageflip in Online-Catalogues?). - Frank P. Schulte; Edgar Heineken; Simon Gall (i-com, 2009)

Designing and evaluating digital games for frail elderly persons. - Kathrin Maria Gerling; Frank P. Schulte; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

Merobrixx - Mental Rotation Bricks: A Serious Game for Cognitive Training. - Matthias Klauser; Frank P. Schulte; Jörg Niesenhaus; Manuel Grundmann; Jürgen Ziegler 001 (MuC, 2011)

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. - Kathrin Maria Gerling; Frank P. Schulte; Jan D. Smeddinck; Maic Masuch (ICEC, 2012)

Neural correlates of empathy towards robots. - Astrid M. Rosenthal-von der Pütten; Frank P. Schulte; Sabrina C. Eimler; Laura Hoffmann 001; Sabrina Sobieraj; Stefan Maderwald; Nicole C. Krämer; Matthias Brand (HRI, 2013)

Food labels promote healthy choices by a decision bias in the amygdala. - Fabian Grabenhorst; Frank P. Schulte; Stefan Maderwald; Matthias Brand (NeuroImage, 2013)

Investigations on empathy towards humans and robots using fMRI. - Astrid M. Rosenthal-von der Pütten; Frank P. Schulte; Sabrina C. Eimler; Sabrina Sobieraj; Laura Hoffmann 001; Stefan Maderwald; Matthias Brand; Nicole C. Krämer (Comput. Hum. Behav., 2014)

(Virtuelles) Lernen hier, hier und hier, und (reales) Handeln dort - Die Bedeutung einer (Transfer-) Kompetenzorientierung bei der Gestaltung von Virtual/Augmented/Mixed Reality-Lernszenarien((Virtual) Learning here, here and here, and (Real) Doing there? Thoughts on the Importance of a (Transfer-)Competency Based Perspective when Designing Learning Scenarios in Virtual/Augmented/Mixed Reality). - Frank P. Schulte (DeLFI/GMW Workshops, 2017)