IGIP: a framework towards open-ended visual programming. - Frank Van Reeth; Eddy Flerackers; Theo D'Hondt (VL, 1988)

Visual pRogramming in a Computer Animation Environment. - Frank Van Reeth; Eddy Flerackers (VL, 1990)

Three-dimensional Graphical Programming in CAEL. - Frank Van Reeth; Eddy Flerackers (VL, 1993)

Interactieve visuele en grafische programmeeromgevingen binnen het drie-dimensionale computeranimatiedomein - Frank Van Reeth (1993)

ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System. - Frank Van Reeth; Wim Lamotte; Eddy Flerackers (CA, 1994)

xXX: A Modular System for Manipulating Image Sequences. - Frank Van Reeth; Karin Coninx; Eddy Flerackers (Computer Graphics, 1995)

Realizing 3D Visual Programming Environments within a Virtual Environment. - Frank Van Reeth; Karin Coninx; Steve De Backer; Eddy Flerackers (Comput. Graph. Forum, 1995)

Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation. - Frank Van Reeth (CA, 1996)

Ray Tracing Optimization Utilizing Projective Methods. - Frank Van Reeth; Patrick Monsieurs; Pieter Bekaert; Eddy Flerackers (Computer Graphics International, 1996)

A Hybrid 2D / 3D User Interface for Immersive Object Modeling. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (Computer Graphics International, 1997)

HCI Issues About Immersive Modeling. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (HCI (2), 1997)

Design and realization of an interactive multimedia server in education. - Karin Coninx; B. Daems; Frank Van Reeth; Eddy Flerackers (ITiCSE, 1997)

Visinet: Collaborative 3D Visualization and VR over ATM Networks. - Wim Lamotte; Eddy Flerackers; Frank Van Reeth; Rae A. Earnshaw; João Mena de Matos (IEEE Computer Graphics and Applications, 1997)

2D human-computer interaction techniques in immersive virtual environments. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (Comput. Networks ISDN Syst., 1997)

A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. - Frank Van Reeth; Chris Raymaekers; Peter Trekels; Stefan Verkoyen; Eddy Flerackers (MMM, 1998)

Using VRML and JAVA to visualize 3D algorithms in computer graphics education. - Herbert Baerten; Frank Van Reeth (Comput. Networks, 1998)

Using networked multimedia in computer graphics education. - Frank Van Reeth; Karin Coninx (Comput. Networks, 1998)

Uniform interaction for immersive and non-immersive 3D object modelling. - Karin Coninx; Chris Raymaekers; Tom De Weyer; Frank Van Reeth (HCI (2), 1999)

ICOME: An Immersive Collaborative 3D Object Modelling Environment. - Chris Raymaekers; Tom De Weyer; Karin Coninx; Frank Van Reeth; Eddy Flerackers (Virtual Real., 1999)

Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. - Johan Claes; Frank Van Reeth; Marc Ramaekers (DEFORM/AVATARS, 2000)

Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques. - Fabian Di Fiore; Philip Schaeken; Koen Elens; Frank Van Reeth (CA, 2001)

Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. - Johan Claes; Marc Ramaekers; Frank Van Reeth (Computer Graphics International, 2001)

Generating Interactive Television Programs in the PANIVE architecture. - Chris Flerackers; Chris Raymaekers; Gert Vansichem; Frank Van Reeth (Digital Content Creation, 2001)

Voice over IP with JVOIPLIB and JRTPLIB. - Jori Liesenborgs; Wim Lamotte; Frank Van Reeth (LCN, 2001)

Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. - Johan Claes; Koen Beets; Frank Van Reeth; Andrei Iones; Anton Krupkin (Shape Modeling International, 2001)

Creating Broadcast Interactive Drama in an NVE. - Chris Flerackers; Rae A. Earnshaw; Gert Vansichem; Frank Van Reeth; Frank Alsema (IEEE Computer Graphics and Applications, 2001)

Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. - Fabian Di Fiore; Frank Van Reeth (CA, 2002)

Specifying User Interfaces for Runtime Modal Independent Migration. - Kris Luyten; Tom Van Laerhoven; Karin Coninx; Frank Van Reeth (CADUI, 2002)

An Image-Based Radiosity Representation. - Tom Mertens; Frank Van Reeth (Eurographics (Short Presentations), 2002)

Designing a Virtual Environment for Large Audiences. - Jori Liesenborgs; Peter Quax; Wim Lamotte; Frank Van Reeth (ICOIN (2), 2002)

The pLab project: an extensible architecture for physically-based simulations. - Tom Van Laerhoven; Frank Van Reeth (SCCG, 2002)

A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces. - Johan Claes; Koen Beets; Frank Van Reeth (Shape Modeling International, 2002)

Rendering Artistic and Believable Trees for Cartoon Animation. - Fabian Di Fiore; William Van Haevre; Frank Van Reeth (Computer Graphics International, 2003)

Mimicing 3D transformations of emotional stylised animation with minimal 2D input. - Fabian Di Fiore; Frank Van Reeth (GRAPHITE, 2003)

Efficient Rendering of Local Subsurface Scattering. - Tom Mertens; Jan Kautz; Philippe Bekaert; Frank Van Reeth; Hans-Peter Seidel (PG, 2003)

Interactive rendering of translucent deformable objects. - Tom Mertens; Jan Kautz; Philippe Bekaert; Hans-Peter Seidel; Frank Van Reeth (SIGGRAPH, 2003)

A Mass Spring System Supporting 2D Modelling of 3D Components. - Koen Beets; Bjorn Geuns; Johan Claes; Frank Van Reeth (VMV, 2003)

Generalized Object Interactions in a Component based Simulation Environment. - Tom Van Laerhoven; Chris Raymaekers; Frank Van Reeth (WSCG, 2003)

Runtime transformations for modal independent user interface migration. - Kris Luyten; Tom Van Laerhoven; Karin Coninx; Frank Van Reeth (Interact. Comput., 2003)

Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. - Fabian Di Fiore; Peter Vandoren; Frank Van Reeth (CDVE, 2004)

Real-Time Watercolor Painting on a Distributed Paper Model. - Tom Van Laerhoven; Jori Liesenborgs; Frank Van Reeth (Computer Graphics International, 2004)

A ray density estimation approach to take into account environment illumination in plant growth simulation. - William Van Haevre; Fabian Di Fiore; Philippe Bekaert; Frank Van Reeth (SCCG, 2004)

A self-shadow algorithm for dynamic hair using density clustering. - Tom Mertens; Jan Kautz; Philippe Bekaert; Frank Van Reeth (SIGGRAPH Sketches, 2004)

Video Textures Exploiting Symmetric Movements. - William Van Haevre; Frank Van Reeth (Eurographics (Short Presentations), 2005)

A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. - Tom Haber; Tom Mertens; Philippe Bekaert; Frank Van Reeth (Graphics Interface, 2005)

Uniting cartoon textures with computer assisted animation. - William Van Haevre; Fabian Di Fiore; Frank Van Reeth (GRAPHITE, 2005)

Sketching with a low-latency electronic ink drawing tablet. - Alex Henzen; Neculai Ailenei; Fabian Di Fiore; Frank Van Reeth; John Patterson (GRAPHITE, 2005)

Real-time simulation of thin paint media. - Tom Van Laerhoven; Frank Van Reeth (SIGGRAPH Sketches, 2005)

A Subdivision Scheme to Model Surfaces with Spherelike Features. - Koen Beets; Johan Claes; Frank Van Reeth (WSCG (Full Papers), 2005)

Real-time simulation of watery paint. - Tom Van Laerhoven; Frank Van Reeth (Comput. Animat. Virtual Worlds, 2005)

Hierarchical PCA Decomposition of Point Clouds. - Jan Fransens; Frank Van Reeth (3DPVT, 2006)

Optimizing Mesh Construction for Quad/Triangle Schemes. - Koen Beets; Johan Claes; Frank Van Reeth (Computer Graphics International, 2006)

Highly Stylised Drawn Animation. - Fabian Di Fiore; Frank Van Reeth; John Patterson; Philip Willis (Computer Graphics International, 2006)

Physically-based Driven Tree Animations. - William Van Haevre; Fabian Di Fiore; Frank Van Reeth (NPH, 2006)

A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. - Fabian Di Fiore; Pieter Jorissen; Gert Vansichem; Frank Van Reeth (Edutainment, 2007)

Exposure Fusion. - Tom Mertens; Jan Kautz; Frank Van Reeth (PG, 2007)

From dust till drawn. - William Van Haevre; Tom Van Laerhoven; Fabian Di Fiore; Frank Van Reeth (Vis. Comput., 2007)

Brush up your painting skills. - Tom Van Laerhoven; Frank Van Reeth (Vis. Comput., 2007)

Dip - it: digital infrared painting on an interactive table. - Peter Vandoren; Tom Van Laerhoven; Luc Claesen; Johannes Taelman; Fabian Di Fiore; Frank Van Reeth; Eddy Flerackers (CHI Extended Abstracts, 2008)

A Multi-Camera Framework for Interactive Video Games. - Tom Cuypers; Cedric Vanaken; Yannick Francken; Frank Van Reeth; Philippe Bekaert (GRAPP, 2008)

Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. - Fabian Di Fiore; Peter Quax; Cedric Vanaken; Wim Lamotte; Frank Van Reeth (MIG, 2008)

IntuPaint: Bridging the gap between physical and digital painting. - Peter Vandoren; Tom Van Laerhoven; Luc Claesen; Johannes Taelman; Chris Raymaekers; Frank Van Reeth (Tabletop, 2008)

Strike a Pose: Image-Based Pose Synthesis. - Cedric Vanaken; Chris Hermans; Tom Mertens; Fabian Di Fiore; Philippe Bekaert; Frank Van Reeth (VMV, 2008)

Augmented Panoramic Video. - Chris Hermans; Cedric Vanaken; Tom Mertens; Frank Van Reeth; Philippe Bekaert (Comput. Graph. Forum, 2008)

Hand-painted animation with intelligent brushes. - Tom Van Laerhoven; Fabian Di Fiore; Frank Van Reeth (Comput. Animat. Virtual Worlds, 2008)

Highly stylised animation. - Fabian Di Fiore; Frank Van Reeth; John Patterson; Philip Willis (Vis. Comput., 2008)

Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. - Peter Quax; Fabian Di Fiore; Panagiotis Issaris; Wim Lamotte; Frank Van Reeth (MIG, 2009)

FluidPaint: an interactive digital painting system using real wet brushes. - Peter Vandoren; Luc Claesen; Tom Van Laerhoven; Johannes Taelman; Chris Raymaekers; Eddy Flerackers; Frank Van Reeth (ITS, 2009)

Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. - Peter Quax; Wim Lamotte; Frank Van Reeth (CW, 2009)

Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. - Tom Mertens; Jan Kautz; Frank Van Reeth (Comput. Graph. Forum, 2009)

Efficient distribution of emotion-related data through a networked virtual environment architecture. - Peter Quax; Fabian Di Fiore; Wim Lamotte; Frank Van Reeth (Comput. Animat. Virtual Worlds, 2009)

Faking Dynamics of Cloth Animation for Animated Films. - Fabian Di Fiore; Bram Gerits; Frank Van Reeth (AMDO, 2010)

Immersive Collaboration Environment. - Maarten Dumont; Steven Maesen; Karel Frederix; Chris Raymaekers; Philippe Bekaert; Frank Van Reeth (ServiceWave, 2010)

Smart Camera System-on-Chip Architecture for Real-Time Brush Based Interactive Painting Systems. - Luc Claesen; Peter Vandoren; Tom Van Laerhoven; Andy Motten; Fabian Di Fiore; Frank Van Reeth; Jing Liao 001; Jinhui Yu (VLSI-SoC (Selected Papers), 2010)

Smart camera SoC system for interactive real-time real-brush based digital painting systems. - Luc Claesen; Peter Vandoren; Tom Van Laerhoven; Andy Motten; Domien Nowicki; Tom De Weyer; Frank Van Reeth; Eddy Flerackers (VLSI-SoC, 2010)

Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling. - Peter Vandoren; Karel Frederix; Karin Coninx; Frank Van Reeth (HCI (23), 2011)

Paint-on-glass animation: the fellowship of digital paint and artisanal control. - Tom Van Laerhoven; Fabian Di Fiore; William Van Haevre; Frank Van Reeth (Comput. Animat. Virtual Worlds, 2011)

Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain. - Fabian Di Fiore; Eddy Flerackers; Frank Van Reeth (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

Real-Time Hand-Painted Graphics for Mobile Games. - Fabian Di Fiore; Tom Schaessens; Robin Marx; Frank Van Reeth; Eddy Flerackers (AMDO, 2014)

Computing Corpus Callosum as Biomarker for Degenerative Disorders. - Thomas Kovac; Sammy Rogmans; Frank Van Reeth (VISAPP (3), 2015)

Interactive Acquisition of Apparel for Garment Modeling. - Fabian Di Fiore; Steven Maesen; Frank Van Reeth (AMDO, 2016)

Capturing Industrial Machinery into Virtual Reality. - Jeroen Put; Nick Michiels; Fabian Di Fiore; Frank Van Reeth (AMDO, 2018)

Heterogeneous computing for epidemiological model fitting and simulation. - Thomas Kovac; Tom Haber; Frank Van Reeth; Niel Hens (BMC Bioinform., 2018)

Improving the Runtime Performance of Non-linear Mixed-Effects Model Estimation. - Tom Haber; Frank Van Reeth (Euro-Par Workshops, 2019)

Improving ODE Integration on Graphics Processing Units by Reducing Thread Divergence. - Thomas Kovac; Tom Haber; Frank Van Reeth; Niel Hens (ICCS (3), 2019)

Real-time Detection of 2D Tool Landmarks with Synthetic Training Data. - Bram Vanherle; Jeroen Put; Nick Michiels; Frank Van Reeth (ROBOVIS, 2021)

Analysis of Training Object Detection Models with Synthetic Data. - Bram Vanherle; Steven Moonen; Frank Van Reeth; Nick Michiels (BMVC, 2022)

ClueDepth Grasp: Leveraging positional clues of depth for completing depth of transparent objects. - Yuanlin Hong; Junhong Chen; Yu Cheng; Yishi Han; Frank Van Reeth; Luc Claesen; Wenyin Liu (Frontiers Neurorobotics, 2022)

Feature Correlation Transformer for Estimating Ambiguous Optical Flow. - Guibiao Fang; Junhong Chen; Dayong Liang; Muhammad Asim 002; Frank Van Reeth; Luc Claesen; Zhenguo Yang; Wenyin Liu (Neural Process. Lett., 2023)

Genetic Learning for Designing Sim-to-Real Data Augmentations. - Bram Vanherle; Nick Michiels; Frank Van Reeth (CoRR, 2024)

Tracking and co-location of global point clouds for large-area indoor environments. - Nick Michiels; Lode Jorissen; Jeroen Put; Jori Liesenborgs; Isjtar Vandebroeck; Eric Joris; Frank Van Reeth (Virtual Real., 2024)

VATr++: Choose Your Words Wisely for Handwritten Text Generation. - Bram Vanherle; Vittorio Pippi; Silvia Cascianelli; Nick Michiels; Frank Van Reeth; Rita Cucchiara (IEEE Trans. Pattern Anal. Mach. Intell., 2025)

Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation. - Bram Vanherle; Brent Zoomers; Jeroen Put; Frank Van Reeth; Nick Michiels (CoRR, 2025)