Introduction: All Your Base Are Belong to Us. - Frans Mäyrä (CGDC Conf., 2002)

Power and control of games: children as the actors of game cultures. - Laura Ermi; Frans Mäyrä (DiGRA Conference, 2003)

Living in a zoo: bringing user experiences with technology to life. - Katja Battarbee; Anne Soronen; Frans Mäyrä (NordiCHI, 2004)

A case study in pervasive game design: the songs of north. - Petri Lankoski; Satu Heliö; Jani Nummela; Jussi Lahti; Frans Mäyrä; Laura Ermi (NordiCHI, 2004)

Designing sound for a pervasive mobile game. - Inger Ekman; Laura Ermi; Jussi Lahti; Jani Nummela; Petri Lankoski; Frans Mäyrä (Advances in Computer Entertainment Technology, 2005)

Challenges for pervasive mobile game design: examining players' emotional responses. - Laura Ermi; Frans Mäyrä (Advances in Computer Entertainment Technology, 2005)

Designing Immersive Sound for a Pervasive Mobile Game. - Inger Ekman; Jussi Lahti; Jani Nummela; Petri Lankoski; Frans Mäyrä (DiGRA Conference, 2005)

Fundamental Components of the Gameplay Experience: Analysing Immersion. - Laura Ermi; Frans Mäyrä (DiGRA Conference, 2005)

Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. - Laura Ermi; Frans Mäyrä (Game Stud., 2005)

Living in metamorphosis: proactive computing in the home environment. - Jukka Vanhala; Frans Mäyrä; Ilpo Koskinen (Interactions, 2005)

Morphome: a constructive field study of proactive information technology in the home. - Ilpo Koskinen; Kristo Kuusela; Katja Battarbee; Anne Soronen; Frans Mäyrä; Jussi Mikkonen; Mari Zakrzewski (Conference on Designing Interactive Systems, 2006)

A Moment in the Life of a Generation (Why Game Studies Now?). - Frans Mäyrä (Games Cult., 2006)

The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. - Frans Mäyrä (DiGRA Conference, 2007)

Pervasive games in ludic society. - Jaakko Stenros; Markus Montola; Frans Mäyrä (Future Play, 2007)

The many faces of sociability and social play in games. - Jaakko Stenros; Janne Paavilainen; Frans Mäyrä (MindTrek, 2009)

Gaming Culture at the Boundaries of Play. - Frans Mäyrä (Game Stud., 2010)

Special Issue "International Academic MindTrek2008: Entertainment and Media in the Ubiquitous Era". - Artur Lugmayr; Frans Mäyrä; Heljä Franssila; Katri Lietsala (Multim. Syst., 2010)

At Least Nine Ways to Play: Approaching Gamer Mentalities. - Kirsi Pauliina Kallio; Frans Mäyrä; Kirsikka Kaipainen (Games Cult., 2011)

Social interaction in games. - Jaakko Stenros; Janne Paavilainen; Frans Mäyrä (Int. J. Arts Technol., 2011)

Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. - Jaakko Hakulinen; Markku Turunen; Tomi Heimonen; Tuuli Keskinen; Antti Sand; Janne Paavilainen; Jaana Parviainen; Sari Yrjänäinen; Frans Mäyrä; Jussi Okkonen; Roope Raisamo (Advances in Computer Entertainment, 2013)

Disciplinary Identity of Game Scholars: An Outline. - Frans Mäyrä; Jan Van Looy; Thorsten Quandt (DiGRA Conference, 2013)

DeFragging Regulation: From putative effects to 'researched' accounts of player experience. - Gareth Schott; Raphaël Marczak; Frans Mäyrä; Jasper van Vught (DiGRA Conference, 2013)

Dimensions of Hybrid in Playful Products. - Heikki Tyni; Annakaisa Kultima; Frans Mäyrä (MindTrek, 2013)

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Frans Mäyrä (Advances in Computer Entertainment (Workshops), 2014)

Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio. - Tuuli Keskinen; Jaakko Hakulinen; Markku Turunen; Tomi Heimonen; Antti Sand; Janne Paavilainen; Jaana Parviainen; Sari Yrjänäinen; Frans Mäyrä; Jussi Okkonen; Roope Raisamo (Entertain. Comput., 2014)

Introduction: Exploring Nordic Game Research. - Raine Koskimaa; Frans Mäyrä; Jaakko Suominen (Trans. Digit. Games Res. Assoc., 2014)

Editors' Introduction to the Special Issue. - Frans Mäyrä; Katriina Heljakka; Anu Seisto (Trans. Digit. Games Res. Assoc., 2014)

OASIS deck of cards: house of colleagues: a playful experiment on community building. - Timo Nummenmaa; Annakaisa Kultima; Ville Kankainen; Sampo Savolainen; Antti Syvänen; Kati Alha; Frans Mäyrä (MindTrek, 2015)

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. - Janne Paavilainen; Hannu Korhonen; Kati Alha; Jaakko Stenros; Elina Koskinen; Frans Mäyrä (CHI, 2017)

Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies". - Frans Mäyrä; Olli Sotamaa (Games Cult., 2017)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)