AI-based animation for interactive storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (CA, 2001)

Virtual Actors' Behaviour for 3D Interactive Storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead; Alexander I. Strachan (Eurographics (Short Presentations), 2001)

Behavioural Interaction of Characters for Virtual Storytelling. - Fred Charles; Steven J. Mead; Marc Cavazza (GAME-ON, 2001)

Agents' Interaction in Virtual Storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (IVA, 2001)

Characters in Search of an Author: AI-Based Virtual Storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (International Conference on Virtual Storytelling, 2001)

Interacting with virtual characters in interactive storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (AAMAS, 2002)

Real-Time Camera Control for Interactive Storytelling. - Fred Charles; Jean-Luc Lugrin; Marc Cavazza; Steven J. Mead (GAME-ON, 2002)

Search Based Planning: A Model for Character Behaviour. - Miguel Lozano 001; Steven J. Mead; Marc Cavazza; Fred Charles (GAME-ON, 2002)

Under the influence: using natural language in interactives storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (IWEC, 2002)

Emergent situations in interactive storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (SAC, 2002)

From computer games to interactive stories: interactive storytelling. - Fred Charles; Steven J. Mead; Marc Cavazza (Electron. Libr., 2002)

Character-Based Interactive Storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (IEEE Intell. Syst., 2002)

Generating Dynamic Storylines Through Characters' Interactions. - Fred Charles; Steven J. Mead; Marc Cavazza (Int. J. Intell. Games Simul., 2002)

Planning characters' behaviour in interactive storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead (Comput. Animat. Virtual Worlds, 2002)

User Interaction in Mixed Reality Interactive Storytelling. - Marc Cavazza; Olivier Martin 001; Fred Charles; Xavier Marichal; Steven J. Mead (ISMAR, 2003)

Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. - Marc Cavazza; Olivier Martin 001; Fred Charles; Steven J. Mead; Xavier Marichal (IVA, 2003)

Interactive storytelling: from AI experiment to new media. - Marc Cavazza; Fred Charles; Steven J. Mead (ICEC, 2003)

Intelligent Virtual Actors That Plan ... to Fail. - Marc Cavazza; Fred Charles; Steven J. Mead (Smart Graphics, 2003)

Users Acting in Mixed Reality Interactive Storytelling. - Marc Cavazza; Olivier Martin 001; Fred Charles; Steven J. Mead; Xavier Marichal (International Conference on Virtual Storytelling, 2003)

Compelling experiences in mixed reality interactive storytelling. - Fred Charles; Marc Cavazza; Steven J. Mead; Olivier Martin 001; Alok Nandi; Xavier Marichal (Advances in Computer Entertainment Technology, 2004)

Exploring the Scalability of Character-Based Storytelling. - Fred Charles; Marc Cavazza (AAMAS, 2004)

Developing re-usable interactive storytelling technologies. - Marc Cavazza; Fred Charles; Steven J. Mead (IFIP Congress Topical Sessions, 2004)

Multimodal Acting in Mixed Reality Interactive Storytelling. - Marc Cavazza; Fred Charles; Steven J. Mead; Olivier Martin 001; Xavier Marichal; Alok Nandi (IEEE Multim., 2004)

Dialogue Generation in Character-based Interactive Storytelling. - Marc Cavazza; Fred Charles (AIIDE, 2005)

Interactive Storytelling with Literary Feelings. - David Pizzi; Fred Charles; Jean-Luc Lugrin; Marc Cavazza (ACII, 2007)

Madame bovary on the holodeck: immersive interactive storytelling. - Marc Cavazza; Jean-Luc Lugrin; David Pizzi; Fred Charles (ACM Multimedia, 2007)

Affective Interactive Narrative in the CALLAS Project. - Fred Charles; Samuel Lemercier; Thurid Vogt; Nikolaus Bee; Maurizio Mancini; Jérôme Urbain; Marc Price; Elisabeth André; Catherine Pelachaud; Marc Cavazza (International Conference on Virtual Storytelling, 2007)

Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS. - Thurid Vogt; Elisabeth André; Johannes Wagner 001; Stephen W. Gilroy; Fred Charles; Marc Cavazza (ACII, 2009)

Emotional input for character-based interactive storytelling. - Marc Cavazza; David Pizzi; Fred Charles; Thurid Vogt; Elisabeth André (AAMAS (1), 2009)

EmoEmma: emotional speech input for interactive storytelling. - Fred Charles; David Pizzi; Marc Cavazza; Thurid Vogt; Elisabeth André (AAMAS (2), 2009)

Multimodal interaction with a virtual character in interactive storytelling. - Nikolaus Bee; Johannes Wagner 001; Elisabeth André; Fred Charles; David Pizzi; Marc Cavazza (AAMAS, 2010)

Narrative generation through characters' point of view. - Julie Porteous; Marc Cavazza; Fred Charles (AAMAS, 2010)

Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. - Nikolaus Bee; Johannes Wagner 001; Elisabeth André; Thurid Vogt; Fred Charles; David Pizzi; Marc Cavazza (ICMI-MLMI, 2010)

Changing characters' point of view in interactive storytelling. - Fred Charles; Julie Porteous; Marc Cavazza (ACM Multimedia, 2010)

Interactive storytelling via video content recombination. - Julie Porteous; Sergio Benini; Luca Canini; Fred Charles; Marc Cavazza; Riccardo Leonardi (ACM Multimedia, 2010)

Applying planning to interactive storytelling: Narrative control using state constraints. - Julie Porteous; Marc Cavazza; Fred Charles (ACM Trans. Intell. Syst. Technol., 2010)

Timeline-based navigation for interactive narratives. - Fred Charles; Julie Porteous; Marc Cavazza; Jonathan Teutenberg (Advances in Computer Entertainment Technology, 2011)

Controlling narrative time in interactive storytelling. - Julie Porteous; Jonathan Teutenberg; Fred Charles; Marc Cavazza (AAMAS, 2011)

Interactive storytelling with temporal planning. - Julie Porteous; Jonathan Teutenberg; Fred Charles; Marc Cavazza (AAMAS, 2011)

Exploring passive user interaction for adaptive narratives. - Stephen W. Gilroy; Julie Porteous; Fred Charles; Marc Cavazza (IUI, 2012)

PINTER: interactive storytelling with physiological input. - Stephen W. Gilroy; Julie Porteous; Fred Charles; Marc Cavazza (IUI, 2012)

CaveUDK: a VR game engine middleware. - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Are immerrsive FPS games enjoyable? - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Instantiating Interactive Narratives from Patient Education Documents. - Fred Charles; Marc Cavazza; Cameron G. Smith; Gersende Georg; Julie Porteous (AIME, 2013)

NetworkING: using character relationships for interactive narrative generation. - Julie Porteous; Fred Charles; Marc Cavazza (AAMAS, 2013)

A social network interface to an interactive narrative. - Julie Porteous; Fred Charles; Marc Cavazza (AAMAS, 2013)

Diagrammatic Reasoning with Interactive P-V Curves. - Marc Cavazza; Fred Charles (CinC, 2013)

A Brain-Computer Interface to a Plan-Based Narrative. - Stephen William Gilroy; Julie Porteous; Fred Charles; Marc Cavazza; Eyal Soreq; Gal Raz; Limor Ikar; Ayelet Or-Borichov; Udi Ben-Arie; Ilana Klovatch; Talma Hendler (IJCAI, 2013)

Immersive FPS games: user experience and performance. - Jean-Luc Lugrin; Marc Cavazza; Fred Charles; Marc Le Renard; Jonathan Freeman; Jane Lessiter (ImmersiveMe@ACM Multimedia, 2013)

Towards Interactive Narrative Medicine. - Marc Cavazza; Fred Charles (MMVR, 2013)

Towards emotional regulation through neurofeedback. - Marc Cavazza; Fred Charles; Gabor Aranyi; Julie Porteous; Stephen W. Gilroy; Gal Raz; Nimrod Jakob Keynan; Avihay Cohen; Gilan Jackont; Yael Jacob; Eyal Soreq; Ilana Klovatch; et al. (AH, 2014)

Towards Empathic Neurofeedback for Interactive Storytelling. - Marc Cavazza; Gabor Aranyi; Fred Charles; Julie Porteous; Stephen W. Gilroy; Ilana Klovatch; Gilan Jackont; Eyal Soreq; Nimrod Jakob Keynan; Avihay Cohen; Gal Raz; Talma Hendler (CMN, 2014)

Integrating virtual agents in BCI neurofeedback systems. - Marc Cavazza; Fred Charles; Stephen W. Gilroy; Julie Porteous; Gabor Aranyi; Gal Raz; Nimrod Jakob Keynan; Avihay Cohen; Gilan Jackont; Yael Jacob; Eyal Soreq; Ilana Klovatch; et al. (VRIC, 2014)

Using Social Relationships to Control Narrative Generation. - Julie Porteous; Fred Charles; Marc Cavazza (AAAI, 2015)

ECA Control using a Single Affective User Dimension. - Fred Charles; Florian Pecune; Gabor Aranyi; Catherine Pelachaud; Marc Cavazza (ICMI, 2015)

Generation of Non-compliant Behaviour in Virtual Medical Narratives. - Alan Lindsay; Fred Charles; Jonathon Read; Julie Porteous; Marc Cavazza; Gersende Georg (IVA, 2015)

Brain-Computer Interfacing to Heuristic Search: First Results. - Marc Cavazza; Gabor Aranyi; Fred Charles (IWINAC (1), 2015)

An Empirical Analysis of Neurofeedback Using PID Control Systems. - Frank Zeyda; Gabor Aranyi; Fred Charles; Marc Cavazza (SMC, 2015)

Using fNIRS for Prefrontal-Asymmetry Neurofeedback: Methods and Challenges. - Gabor Aranyi; Marc Cavazza; Fred Charles (Symbiotic, 2015)

Anger-based BCI Using fNIRS Neurofeedback. - Gabor Aranyi; Fred Charles; Marc Cavazza (UIST, 2015)

Virtual Agents in Brain-Computer Interfaces. - Marc Cavazza; Fred Charles; Stephen W. Gilroy; Julie Porteous; Gabor Aranyi; Julien Cordry; Gal Raz; Nimrod Jakob Keynan; Avihay Cohen; Gilan Jackont; Yael Jacob; Eyal Soreq; et al. (Int. J. Virtual Real., 2015)

An Interactive Narrative Format for Clinical Guidelines. - Marc Cavazza; Fred Charles; Alan Lindsay; Jonathan Siddle; Gersende Georg (Künstliche Intell., 2015)

Plan-Based Narrative Generation with Coordinated Subplots. - Julie Porteous; Fred Charles; Marc Cavazza (ECAI, 2016)

Fire and Gas Detection Mapping using Volumetric Rendering. - Cameron Cotterill; Tyrone Davison; Simon J. O'Connor; David Orr; Fred Charles; Wen Tang (CGVC, 2016)

Affective Interaction with a Virtual Character Through an fNIRS Brain-Computer Interface. - Gabor Aranyi; Florian Pecune; Fred Charles; Catherine Pelachaud; Marc Cavazza (Frontiers Comput. Neurosci., 2016)

Multi-modal Virtual Scenario Enhances Neurofeedback Learning. - Avihay Cohen; Nimrod Jakob Keynan; Gilan Jackont; Nilli Green; Iris Rashap; Ofir Shani; Fred Charles; Marc Cavazza; Talma Hendler; Gal Raz (Frontiers Robotics AI, 2016)

MISER: Mise-En-Scène Region Support for Staging Narrative Actions in Interactive Storytelling. - Jamie Matthews; Fred Charles; Julie Porteous; Alexandra Mendes (AAMAS, 2017)

Mise-En-Scène of Narrative Action in Interactive Storytelling. - Jamie Matthews; Fred Charles; Julie Porteous; Alexandra Mendes (AAMAS, 2017)

Using Virtual Narratives to Explore Children's Story Understanding. - Julie Porteous; Fred Charles; Cameron G. Smith; Marc Cavazza; Jolien Mouw; Paul van den Broek (AAMAS, 2017)

An Interactive Narrative Platform for Story Understanding Experiments. - Julie Porteous; Fred Charles; Cameron G. Smith; Marc Cavazza; Jolien Mouw; Paul van den Broek (AAMAS, 2017)

Snow White Is Missing: An Interactive Locative Story for Dementia Patients. - Charlie Hargood; Ben Hicks; Fred Charles; Samuel Lynch; Wen Tang (Edutainment, 2017)

Visualization of Patient Behavior from Natural Language Recommendations. - Jonathan Siddle; Alan Lindsay; João F. Ferreira 001; Julie Porteous; Jonathon Read; Fred Charles; Marc Cavazza; Gersende Georg (K-CAP, 2017)

BCI Control of Heuristic Search Algorithms. - Marc Cavazza; Gabor Aranyi; Fred Charles (Frontiers Neuroinformatics, 2017)

Benchmark Framework for Virtual Students' Behaviours. - Jean-Luc Lugrin; Fred Charles; Michael Habel; Jamie Matthews; Henrik Dudaczy; Sebastian Oberdörfer; Alice Wittmann; Christian Seufert; Julie Porteous; Silke Grafe; Marc Erich Latoschik (AAMAS, 2018)

Intelligent Generative Locative Hyperstructure. - Charlie Hargood; Fred Charles; David E. Millard (HT, 2018)

Contemporary Issues in Interactive Storytelling Authoring Systems. - Daniel Green; Charlie Hargood; Fred Charles (ICIDS, 2018)

Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches. - Weilai Xu; Charlie Hargood; Wen Tang; Fred Charles (ICIDS, 2018)

Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games. - Lazaros Michailidis; Jesus Lucas Barcias; Fred Charles; Xun He; Emili Balaguer-Ballester (HCI (34), 2019)

Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games. - Daniel Green; Charlie Hargood; Fred Charles (HT, 2019)

M22 - A Modern Visual Novel Framework. - Samuel Lynch; Karsten Pedersen; Fred Charles; Charlie Hargood (NHT@HT, 2019)

Volitional limbic neuromodulation exerts a beneficial clinical effect on Fibromyalgia. - Noam Goldway; Jacob Ablin; Omer Lubin; Yoav Zamir; Nimrod Jakob Keynan; Ayelet Or-Borichev; Marc Cavazza; Fred Charles; Nathan Intrator; Silviu Brill; Eti Ben-Simon; Haggai Sharon; et al. (NeuroImage, 2019)

Influence of Personality-Based Features for Dialogue Generation in Computational Narratives. - Weilai Xu; Fred Charles; Charlie Hargood; Feng Tian 006; Wen Tang (ECAI, 2020)

A Pragmatics-based Model for Narrative Dialogue Generation. - Andreea-Oana Petac; Anne-Gwenn Bosser; Fred Charles; Pierre De Loor; Marc Cavazza (ICCC, 2020)

A Novel Design Pipeline for Authoring Tools. - Daniel Green; Charlie Hargood; Fred Charles (ICIDS, 2020)

The Application of Virtual Reality in Student Recruitment. - Huiwen Zhao; Alex Kelly; Vedad Hulusic; Fred Charles (VRST, 2021)

Use of Tools: UX Principles for Interactive Narrative Authoring Tools. - Daniel Green; Charlie Hargood; Fred Charles (ACM Journal on Computing and Cultural Heritage, 2021)

Re-enacting Football Matches in VR using Virtual Agents' Realistic Behaviours. - Weilai Xu; Ismail Alarab; Charlie Lloyd-Buckingham; Steve Bowden; Benjamin Noer; Fred Charles; Simant Prakoonwit; Andrew J. Callaway; Shelly Ellis; Chris Jones (AIVR, 2022)

Communicating Agent Intentions for Human-Agent Decision Making under Uncertainty. - Julie Porteous; Alan Lindsay; Fred Charles (AAMAS, 2023)

Generating Stylistic and Personalized Dialogues for Virtual Agents in Narratives. - Weilai Xu; Fred Charles; Charlie Hargood (AAMAS, 2023)

BU-Pier Team @ CLEF JOKER 2023 Open Task: Slip of the Tongue Generation to Improve Social Interaction with Virtual Agents. - Loïc Glemarec; Fred Charles (CLEF (Working Notes), 2023)

Emotions and Gambling: Towards a Computational Model of Gambling Experience. - Vasileios Tsampallas; Laura Renshaw-Vuillier; Fred Charles; Theodoros Kostoulas (ICMI Companion, 2023)

Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR. - Damla Kuleli; Fred Charles; Liucheng Guo; Laura Vuillier; Chang Hong Liu; Nicola Gregory; Xun He (IVA, 2024)

Virtual Reality Application for OCD Assessment. - Ruya Ilkin Sulutas; Antoine Richerol; Eloi de Garidel-Thoron; Fred Charles; Ellen Seiss (VR Workshops, 2025)