Fred G. Martin

Orcid: 0000-0003-2723-5611

Affiliations:
  • University of Massachusetts Lowell, MA, USA


According to our database1, Fred G. Martin authored at least 75 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
ChemAIstry: A Novel Software Tool for Teaching Model Training in K-8 Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Perception, Trust, Attitudes, and Models: Introducing Children to AI and Machine Learning with Five Software Exhibits.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Investigating Middle School Students' Early Learning Experience of Computer Science through Creating Apps for Social Good.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
Creating Apps for Community and Social Good: Learning Outcomes of a Culturally Responsive Middle School Computer Science Curriculum.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

DoodleIt: A Beginner's Tool for Understanding Image Recognition.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Developing Machine Learning Algorithm Literacy with Novel Plugged and Unplugged Approaches.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

DoodleIt: A Novel Tool and Approach for Teaching How CNNs Perform Image Recognition.
Proceedings of the 25th Australasian Computing Education Conference, 2023

2022
Supporting Teacher Professional Learning and Curriculum Implementation Through Collaborative Curriculum Design.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Teachers as Curriculum Co-designers: Supporting Professional Learning and Curriculum Implementation in a CSforAll RPP Project.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2022

Promoting Machine Learning Concept to Young Learners in a National Science Fair.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Evaluating Student Spatial Skills Learning in a Virtual Reality Programming Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2022

CS Pathways: A Culturally Responsive Computer Science Curriculum for Middle School.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Design and Impact of a Near Peer-Led Computer Science Summer Bridge Program.
Proceedings of the IEEE Frontiers in Education Conference, 2022

2021
Project, District and Teacher Levels: Insights from Professional Learning in a CS RPP Collaboration.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Determining Social Factors Predictive of Success in Computer Science Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Middle School Teachers' Self-efficacy in Teaching Computer Science and Digital Literacy.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2020
Extending and Evaluating the Use-Modify-Create Progression for Engaging Youth in Computational Thinking.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Point-Counterpoint: Critical reflection need not mean accreditation.
Inroads, 2019

A Year in K-12 AI Education.
AI Mag., 2019

Special Session: AI for K-12 Guidelines Initiative.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

AI for K-12: Making Room for AI in K-12 CS Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

MYR: A Web-Based Platform for Teaching Coding Using VR.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Envisioning AI for K-12: What Should Every Child Know about AI?
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
AI education matters: a modular approach to AI ethics education.
AI Matters, 2018

CSTA: Connecting Colleges and K-12 CS Teachers (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

The Tablet Game: An Embedded Assessment for Measuring Students' Programming Skill in App Inventor (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Role of Prior Experience on Student Performance in the Introductory Undergraduate CS Course: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Model AI Assignments 2018.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

Introducing Ethical Thinking About Autonomous Vehicles Into an AI Course.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Using AppVis to Build Data-rich Apps with MIT App Inventor (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Computing with a Community Focus: An App Inventor Summer Camp for Middle School Students (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2014
Integrating computational thinking across the K-8 curriculum.
Inroads, 2014

Mobile computational thinking with app inventor 2 (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
CUDA accelerated robot localization and mapping.
Proceedings of the 2013 IEEE Conference on Technologies for Practical Robot Applications, 2013

The revolution will be televised: perspectives on massive open online education.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Teaching the CS principles curriculum with App Inventor (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Will massive open online courses change how we teach?
Commun. ACM, 2012

Optimizing a mobile robot control system using GPU acceleration.
Proceedings of the Intelligent Robots and Computer Vision XXIX: Algorithms and Techniques, 2012

Teaching Localization in Probabilistic Robotics.
Proceedings of the Third Symposium on Education Advances in Artificial Intelligence, 2012

2011
Computational thinking for youth in practice.
Inroads, 2011

Reflections on iCODE: using web technology and hands-on projects to engage urban youth in computer science and engineering.
Auton. Robots, 2011

WOAH: an obstacle avoidance technique for high speed path following.
Proceedings of the Intelligent Robots and Computer Vision XXVIII: Algorithms and Techniques, 2011

Introducing Uninformed Search with Tangible Board Games.
Proceedings of the Second Symposium on Education Advances in Artificial Intelligence, 2011

The role of iteration in the design processes of middle school students.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
A general education course in tangible interaction design.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

iSENSE: A Web Environment and Hardware Platform for Data Sharing and Citizen Science.
Proceedings of the Educational Robotics and Beyond, 2010

Beyond First Impressions and Fine Farewells: Electronic Tangibles Throughout the Curriculum - Panel Discussion.
Proceedings of the Educational Robotics and Beyond, 2010

2009
Making ecology research results useful for resource management: a case study in visual analytics.
Proceedings of the 10th Annual International Conference on Digital Government Research, 2009

Cultivating creativity in tangible interaction design.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Integrating Mathematical Analysis of Sensors and Motion in a Mobile Robotics Course.
Proceedings of the Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools, 2008

Visualizing tree crowns for forest managers: informatics tools enhance natural resource management.
Proceedings of the 9th Annual International Conference on Digital Government Research, 2008

2007
Little Robots that Could: How Collaboration in Robotics Labs Leads to Student Learning and Tangible Results.
Intell. Autom. Soft Comput., 2007

Artbotics: community-based collaborative art and technology education.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

From measurement to management: evidence-based practice in natural resource management.
Proceedings of the 8th Annual International Conference on Digital Government Research, 2007

Artbotics: Combining Art and Robotics to Broaden Participation in Computing.
Proceedings of the Robots and Robot Venues: Resources for AI Education, 2007

Introducing the Blackfin Handy Board.
Proceedings of the Robots and Robot Venues: Resources for AI Education, 2007

Real Robots Don't Drive Straight.
Proceedings of the Robots and Robot Venues: Resources for AI Education, 2007

2006
Toy projects considered harmful.
Commun. ACM, 2006

Chirp on crickets: teaching compilers using an embedded robot controller.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Computing in context: integrating an embedded computing project into a course on ethical and societal issues.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Sustaining Local Identity, Control and Ownership While Integrating Technology into School Learning.
Proceedings of the Informatics Education - The Bridge between Using and Understanding Computers, International Conference in Informatics in Secondary Schools, 2006

Eco-informatics and decision making managing our natural resources.
Proceedings of the 7th Annual International Conference on Digital Government Research, 2006

2005
iCricket: A Programmable Brick for Kids' Pervasive Computing Applications.
Proceedings of the Ubiquitous Computing, 2005

2000
MetaCricket: A designer's kit for making computational devices.
IBM Syst. J., 2000

Design, story-telling, and robots in Irish primary education.
Proceedings of the IEEE International Conference on Systems, 2000

1999
The Children's Machines: Handheld and Wearable Computers Too.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Revealing common ground: augmentation on the edges of interpretive communities.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1998
Meme Tags and Community Mirrors: Moving from Conferences to Collaboration.
Proceedings of the CSCW '98, 1998

Digital Manipulatives: New Toys to Think With.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

GroupWear: nametags that tell about relationships.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1996
Pianos not stereos: creating computational construction kits.
Interactions, 1996

Programmable Bricks: Toys to Think With.
IBM Syst. J., 1996

Things that Blink: Computationally Augmented Name Tags.
IBM Syst. J., 1996


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