Interactive refraction on complex static geometry using spherical harmonics. - Olivier Génevaux; Frédéric Larue; Jean-Michel Dischler (SI3D, 2006)

Automatic Registration and Calibration for Efficient Surface Light Field Acquisition. - Frédéric Larue; Jean-Michel Dischler (VAST, 2006)

A Pipeline for the Digitization and the Realistic Rendering of Paintings. - Frédéric Larue; Lucas Ammann; Jean-Michel Dischler (VAST, 2007)

Automatic Texturing without Illumination Artifacts from In-Hand Scanning Data Flow. - Frédéric Larue; Matteo Dellepiane; Henning Hamer; Roberto Scopigno (MM4CH, 2011)

Improving High-Speed Scanning Systems by Photometric Stereo. - Frédéric Larue; Matteo Dellepiane; Roberto Scopigno (VAST (Short and Project Papers), 2011)

From the Digitization of Cultural Artifacts to the Web Publishing of Digital 3D Collections: an Automatic Pipeline for Knowledge Sharing. - Frédéric Larue; Marco Di Benedetto 001; Matteo Dellepiane; Roberto Scopigno (J. Multim., 2012)

Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting. - Kenneth Vanhoey; Basile Sauvage; Olivier Génevaux; Frédéric Larue; Jean-Michel Dischler (Comput. Graph. Forum, 2013)

On-the-fly multi-scale infinite texturing from example. - Kenneth Vanhoey; Basile Sauvage; Frédéric Larue; Jean-Michel Dischler (ACM Trans. Graph., 2013)

Simplification of meshes with digitized radiance. - Kenneth Vanhoey; Basile Sauvage; Pierre Kraemer; Frédéric Larue; Jean-Michel Dischler (Vis. Comput., 2015)

Impact of Frame of Reference on Memorization in Virtual Environments. - Thomas Jund; Antonio Capobianco; Frédéric Larue (ICALT, 2016)

Anisotropic Filtering for On-the-fly Patch-based Texturing. - Nicolas Lutz; Basile Sauvage; Frédéric Larue; Jean-Michel Dischler (Eurographics (Short Papers), 2019)

Content-aware texture deformation with dynamic control. - Geoffrey Guingo; Frédéric Larue; Basile Sauvage; Nicolas Lutz; Jean-Michel Dischler; Marie-Paule Cani (Comput. Graph., 2020)