Interactive Rendering of Deforming NURBS Surfaces. - Frederick W. B. Li; Rynson W. H. Lau; Mark Green 001 (Comput. Graph. Forum, 1997)

Real-time rendering of deformable parametric free-form surfaces. - Frederick W. B. Li; Rynson W. H. Lau (VRST, 1999)

Incremental Polygonization of Deforming NURBS Surfaces. - Frederick W. B. Li; Rynson W. H. Lau (J. Graphics, GPU, & Game Tools, 1999)

NURBS Streams. - Frederick W. B. Li; Rynson W. H. Lau (Computer Graphics International, 2001)

Collaborative Distributed Virtual Sculpting. - Frederick W. B. Li; Rynson W. H. Lau; Frederick F. C. Ng (VR, 2001)

Adaptive partitioning for multi-server distributed virtual environments. - Rynson W. H. Lau; Beatrice Ng; Antonio Si; Frederick W. B. Li (ACM Multimedia, 2002)

LARGE a collision detection framework for deformable objects. - Rynson W. H. Lau; Oliver Chan; Mo Luk; Frederick W. B. Li (VRST, 2002)

A multi-server architecture for distributed virtual walkthrough. - Beatrice Ng; Antonio Si; Rynson W. H. Lau; Frederick W. B. Li (VRST, 2002)

Incremental rendering of deformable trimmed NURBS surfaces. - Gary K. L. Cheung; Rynson W. H. Lau; Frederick W. B. Li (VRST, 2003)

Emerging Web Graphics Standards and Technologies. - Rynson W. H. Lau; Frederick W. B. Li; Tosiyasu L. Kunii; Baining Guo; Bo Zhang 025; Nadia Magnenat-Thalmann; Sumedha Kshirsagar; Daniel Thalmann; Mario Gutiérrez (IEEE Computer Graphics and Applications, 2003)

A performance study on multi-server DVE systems. - Beatrice Ng; Frederick W. B. Li; Rynson W. H. Lau; Antonio Si; Angus M. K. Siu (Inf. Sci., 2003)

VSculpt : a distributed virtual sculpting environment for collaborative design. - Frederick W. B. Li; Rynson W. H. Lau; Frederick F. C. Ng (IEEE Trans. Multim., 2003)

A Progressive Content Distribution Framework in SupportingWeb-Based Learning. - Frederick W. B. Li; Rynson W. H. Lau (ICWL, 2004)

Supporting continuous consistency in multiplayer online games. - Frederick W. B. Li; Lewis W. F. Li; Rynson W. H. Lau (ACM Multimedia, 2004)

GameOD: an internet based game-on-demand framework. - Frederick W. B. Li; Rynson W. H. Lau; Danny Kilis (VRST, 2004)

SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials. - Elvis Wai Chung Leung; Frederick W. B. Li; Qing Li 001; Rynson W. H. Lau (Human.Society@Internet, 2005)

Real-Time Adaptive Human Motions for Web-Based Training. - Frederick W. B. Li; Becky Siu; Rynson W. H. Lau; Taku Komura (ICWL, 2005)

Multiserver support for large-scale distributed virtual environments. - Beatrice Ng; Rynson W. H. Lau; Antonio Si; Frederick W. B. Li (IEEE Trans. Multim., 2005)

Dynamic Radiosity on Multi-resolution Models. - Hui Xiao; Gary K. L. Tam; Frederick W. B. Li; Rynson W. H. Lau (ICAT, 2006)

On-Demand E-Learning Content Delivery Over the Internet. - Frederick W. B. Li; Rynson W. H. Lau (Int. J. Distance Educ. Technol., 2006)

Efficient rendering of deformable objects for real-time applications. - Gary K. L. Cheung; Rynson W. H. Lau; Frederick W. B. Li (Comput. Animat. Virtual Worlds, 2006)

A Trajectory-Preserving Synchronization Method for Collaborative Visualization. - Lewis W. F. Li; Frederick W. B. Li; Rynson W. H. Lau (IEEE Trans. Vis. Comput. Graph., 2006)

Adaptive Animation of Human Motion for E-Learning Applications. - Frederick W. B. Li; Rynson W. H. Lau; Taku Komura; Meng Wang 001; Becky Siu (Int. J. Distance Educ. Technol., 2007)

An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks. - Bailin Yang; Frederick W. B. Li; Zhigeng Pan; Xun Wang 007 (J. Comput. Sci. Technol., 2008)

Technology supports for distributed and collaborative learning over the internet. - Qing Li 001; Rynson W. H. Lau; Timothy K. Shih; Frederick W. B. Li (ACM Trans. Internet Techn., 2008)

Computer Games. - Frederick W. B. Li (Wiley Encyclopedia of Computer Science and Engineering, 2008)

Parametric Surface Rendering. - Frederick W. B. Li (Wiley Encyclopedia of Computer Science and Engineering, 2008)

Adaptive Animation of Human Motion for E-Learning Applications. - Frederick W. B. Li; Rynson W. H. Lau; Taku Komura; Meng Wang 001; Becky Siu (Methods and Applications for Advancing Distance Education Technologies, 2009)

A Three-Tier Profiling Framework for Adaptive e-Learning. - Frederick W. B. Li; Rynson W. H. Lau; Parthiban Dharmendran (ICWL, 2009)

Guest Editors' Introduction: Emerging Internet Technologies for E-Learning. - Qing Li 001; Rynson W. H. Lau; Benjamin W. Wah; Helen Ashman; Elvis Wai Chung Leung; Frederick W. B. Li; Victor C. S. Lee (IEEE Internet Comput., 2009)

Guest Editors' Introduction: Advances in Interactive Digital Entertainment Technologies. - Frederick W. B. Li; Ioannis P. Ivrissimtzis; Rynson W. H. Lau; Benjamin W. Wah (J. Multim., 2009)

An Efficient Method for Simulating Flexible Connectors. - Frederick W. B. Li; Jianmin Zhao; Beta Lam; Rynson W. H. Lau (J. Multim., 2009)

An Open Model for Learning Path Construction. - Fan Yang 020; Frederick W. B. Li; Rynson W. H. Lau (ICWL, 2010)

Salient Region of Textured 3D Model. - Bailin Yang; Xun Wang 007; Frederick W. B. Li (PG (Poster Papers), 2010)

An Adaptive Course Generation Framework. - Frederick W. B. Li; Rynson W. H. Lau; Parthiban Dharmendran (Int. J. Distance Educ. Technol., 2010)

Learning Programming Languages through Corrective Feedback and Concept Visualisation. - Christopher Watson 001; Frederick W. B. Li; Rynson W. H. Lau (ICWL, 2011)

Fuzzy Cognitive Map Based Student Progress Indicators. - Fan Yang 020; Frederick W. B. Li; Rynson W. H. Lau (ICWL, 2011)

The third ACM international workshop on multimedia technologies for distance learning (MTDL 2011). - Rynson W. H. Lau; Timothy K. Shih; Frederick W. B. Li; Neil Y. Yen (ACM Multimedia, 2011)

Emerging Technologies and Applications on Interactive Entertainments. - Frederick W. B. Li; Rynson W. H. Lau (J. Multim., 2011)

Active Contour Projection for Multimedia Applications. - Fan Yang 020; Frederick W. B. Li (J. Multim., 2011)

Game-on-demand: : An online game engine based on geometry streaming. - Frederick W. B. Li; Rynson W. H. Lau; Danny Kilis; Lewis W. F. Li (ACM Trans. Multim. Comput. Commun. Appl., 2011)

A mobile environment for sketching-based skeleton generation. - Qingzheng Zheng; Frederick W. B. Li (World Wide Web, 2011)

BlueFix: Using Crowd-Sourced Feedback to Support Programming Students in Error Diagnosis and Repair. - Christopher Watson 001; Frederick W. B. Li; Jamie L. Godwin (ICWL, 2012)

Learning Path Construction Based on Association Link Network. - Fan Yang 020; Frederick W. B. Li; Rynson W. H. Lau (ICWL, 2012)

Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology. - Chris G. Willcocks; Frederick W. B. Li (Vis. Comput., 2012)

Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior. - Christopher Watson 001; Frederick W. B. Li; Jamie L. Godwin (ICALT, 2013)

Association Link Network-Based Automatic Test Generation Scheme. - Fan Yang 020; Frederick W. B. Li; Rynson W. H. Lau (LTEC, 2013)

Utilizing Massive Spatiotemporal Samples for Efficient and Accurate Trajectory Prediction. - Addison Chan; Frederick W. B. Li (IEEE Trans. Mob. Comput., 2013)

Failure rates in introductory programming revisited. - Christopher Watson 001; Frederick W. B. Li (ITiCSE, 2014)

No tests required: comparing traditional and dynamic predictors of programming success. - Christopher Watson 001; Frederick W. B. Li; Jamie L. Godwin (SIGCSE, 2014)

A Fine-Grained Outcome-Based Learning Path Model. - Fan Yang 020; Frederick W. B. Li; Rynson W. H. Lau (IEEE Trans. Syst. Man Cybern. Syst., 2014)

Recent development in multimedia e-learning technologies. - Rynson W. H. Lau; Neil Y. Yen; Frederick W. B. Li; Benjamin W. Wah (World Wide Web, 2014)

Visual saliency guided textured model simplification. - Bailin Yang; Frederick W. B. Li; Xun Wang 007; Mingliang Xu 001; Xiaohui Liang 001; Zhaoyi Jiang; Yanhui Jiang (Vis. Comput., 2016)

Modeling Cumulus Cloud Scenes from High-resolution Satellite Images. - Zili Zhang; Xiaohui Liang 001; Chunqiang Yuan; Frederick W. B. Li (Comput. Graph. Forum, 2017)

DOOBNet: Deep Object Occlusion Boundary Detection from an Image. - Guoxia Wang; Xiaochuan Wang; Frederick W. B. Li; Xiaohui Liang 001 (ACCV (6), 2018)

Modeling Detailed Cloud Scene from Multi-source Images. - Yunchi Cen; Xiaohui Liang 001; Junping Chen; Bailin Yang; Frederick W. B. Li (PG (Short Papers and Posters), 2018)

Image recoloring for home scene. - Xianxuan Lin; Xun Wang 007; Frederick W. B. Li; Bailin Yang; Kaili Zhang; Tianxiang Wei (VRCAI, 2018)

Scalable Remote Rendering Using Synthesized Image Quality Assessment. - Xiaochuan Wang; Xiaohui Liang 001; Bailin Yang; Frederick W. B. Li (IEEE Access, 2018)

Study on student performance estimation, student progress analysis, and student potential prediction based on data mining. - Fan Yang 020; Frederick W. B. Li (Comput. Educ., 2018)

DOOBNet: Deep Object Occlusion Boundary Detection from an Image. - Guoxia Wang; Xiaohui Liang 001; Frederick W. B. Li (CoRR, 2018)

Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling. - Xiaochuan Wang; Kai Wang; Bailin Yang; Frederick W. B. Li; Xiaohui Liang 001 (ICIP, 2019)

Conceptual Framework for Virtual Field Trip Games. - Amani Alsaqqaf; Frederick W. B. Li (iLRN, 2019)

Recognising Human-Object Interactions Using Attention-based LSTMs. - Muna Almushyti; Frederick W. B. Li (CGVC, 2019)

A Color-Pair Based Approach for Accurate Color Harmony Estimation. - Bailin Yang; Tianxiang Wei; Xianyong Fang; Zhigang Deng 001; Frederick W. B. Li; Yun Ling; Xun Wang 007 (Comput. Graph. Forum, 2019)

Multi-Scale Dual-Branch Fully Convolutional Network for Hand Parsing. - Yang Lu; Xiaohui Liang 001; Frederick W. B. Li (CoRR, 2019)

No-reference synthetic image quality assessment with convolutional neural network and local image saliency. - Xiaochuan Wang; Xiaohui Liang 001; Bailin Yang; Frederick W. B. Li (Comput. Vis. Media, 2019)

Compressed dynamic mesh sequence for progressive streaming. - Bailin Yang; Zhaoyi Jiang; Jiantao Shangguan; Frederick W. B. Li; Chao Song 001; Yibo Guo; Mingliang Xu 001 (Comput. Animat. Virtual Worlds, 2019)

Motion-Aware Compression and Transmission of Mesh Animation Sequences. - Bailin Yang; Luhong Zhang; Frederick W. B. Li; Xiaoheng Jiang; Zhigang Deng 001; Meng Wang 001; Mingliang Xu 001 (ACM Trans. Intell. Syst. Technol., 2019)

Perceptual Quality Assessment On DIBR Synthesized Videos With Composite Distortions. - Xiaochuan Wang; Kai Wang; Bailin Yang; Frederick W. B. Li; Xiaohui Liang 001 (ICIP, 2020)

Cumuliform cloud formation control using parameter-predicting convolutional neural network. - Zili Zhang; Yue Ma; Yunfei Li; Frederick W. B. Li; Hubert P. H. Shum; Bailin Yang; Jing Guo; Xiaohui Liang 001 (Graph. Model., 2020)

Sparse metric-based mesh saliency. - Shanfeng Hu; Xiaohui Liang 001; Hubert P. H. Shum; Frederick W. B. Li; Nauman Aslam (Neurocomputing, 2020)

Example-based image recoloring in an indoor environment. - Xianxuan Lin; Xun Wang 007; Frederick W. B. Li; Jinyu Li 002; Bailin Yang; Kaili Zhang; Tianxiang Wei (Comput. Animat. Virtual Worlds, 2020)

Target-driven cloud evolution using position-based fluids. - Zili Zhang; Yunfei Li; Bailin Yang; Frederick W. B. Li; Xiaohui Liang 001 (Comput. Animat. Virtual Worlds, 2020)

A Unified Deep Metric Representation for Mesh Saliency Detection and Non-Rigid Shape Matching. - Shanfeng Hu; Hubert P. H. Shum; Nauman Aslam; Frederick W. B. Li; Xiaohui Liang 001 (IEEE Trans. Multim., 2020)

STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. - Kanglei Zhou; Zhiyuan Cheng 004; Hubert P. H. Shum; Frederick W. B. Li; Xiaohui Liang 001 (ISMAR, 2021)

Stable Hand Pose Estimation under Tremor via Graph Neural Network. - Zhiying Leng; Jiaying Chen; Hubert P. H. Shum; Frederick W. B. Li; Xiaohui Liang 001 (VR, 2021)

Facial reshaping operator for controllable face beautification. - Shanfeng Hu; Hubert P. H. Shum; Xiaohui Liang 001; Frederick W. B. Li; Nauman Aslam (Expert Syst. Appl., 2021)

Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos. - Tanqiu Qiao; Qianhui Men; Frederick W. B. Li; Yoshiki Kubotani; Shigeo Morishima; Hubert P. H. Shum (ECCV (4), 2022)

STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos. - Muna Almushyti; Frederick W. B. Li (ICPR, 2022)

Gamifying Experiential Learning Theory. - Amani Alsaqqaf; Frederick W. B. Li (ICWL, 2022)

Aesthetic Enhancement via Color Area and Location Awareness. - Bailin Yang; Qingxu Wang; Frederick W. B. Li; Xiaohui Liang 001; Tianxiang Wei; Changrui Zhu (PG (Short Papers, Posters, and Work-in-Progress Papers), 2022)

Distillation of human-object interaction contexts for action recognition. - Muna Almushyti; Frederick W. B. Li (Comput. Animat. Virtual Worlds, 2022)

DrawGAN: Multi-view Generative Model Inspired by the Artist's Drawing Method. - Bailin Yang; Zheng Chen; Frederick W. B. Li; Haoqiang Sun; Jianlu Cai (CGI, 2023)

Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model. - Yin Wang 005; Zhiying Leng; Frederick W. B. Li; Shun-Cheng Wu; Xiaohui Liang 001 (ICCV, 2023)

HSE: Hybrid Species Embedding for Deep Metric Learning. - Bailin Yang; Haoqiang Sun; Frederick W. B. Li; Zheng Chen; Jianlu Cai; Chao Song 001 (ICCV, 2023)

PointHGN: Point Heterogeneous Graph Neural Network for Point Cloud Learning. - Zhiying Leng; Shun-cheng Wu; Frederick W. B. Li; Federico Tombari; Xiaohui Liang 001 (ICME Workshops, 2023)

Digital Educational Games with Storytelling for Students to Learn Algebra. - Kubra Kaymakci Ustuner; Effie Lai-Chong Law; Frederick W. B. Li (INTERACT (4), 2023)

A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments. - Kanglei Zhou; Chen Chen; Yue Ma; Zhiying Leng; Hubert P. H. Shum; Frederick W. B. Li; Xiaohui Liang 001 (ISMAR, 2023)

Tackling Data Bias in Painting Classification with Style Transfer. - Mridula Vijendran; Frederick W. B. Li; Hubert P. H. Shum (VISIGRAPP (5: VISAPP), 2023)

A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis. - Kanglei Zhou; Ruizhi Cai; Yue Ma; Qingqing Tan; Xinning Wang; Jianguo Li; Hubert P. H. Shum; Frederick W. B. Li; Song Jin; Xiaohui Liang 001 (IEEE Trans. Vis. Comput. Graph., 2023)

IAACS: Image Aesthetic Assessment Through Color Composition And Space Formation. - Bailin Yang; Changrui Zhu; Frederick W. B. Li; Tianxiang Wei; Xiaohui Liang 001; Qingxu Wang (Virtual Real. Intell. Hardw., 2023)

C2SPoint: A classification-to-saliency network for point cloud saliency detection. - Zhaoyi Jiang; Luyun Ding; Gary K. L. Tam; Chao Song 001; Frederick W. B. Li; Bailin Yang (Comput. Graph., 2023)

A Differential Diffusion Theory for Participating Media. - Yunchi Cen; Chen Li; Frederick W. B. Li; Bailin Yang; Xiaohui Liang 001 (Comput. Graph. Forum, 2023)

An end-to-end dynamic point cloud geometry compression in latent space. - Zhaoyi Jiang; Guoliang Wang; Gary K. L. Tam; Chao Song 001; Frederick W. B. Li; Bailin Yang (Displays, 2023)

Reducing University Students' Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback. - Ziqi Pan; Alexandra I. Cristea; Frederick W. B. Li (AIED Companion (2), 2024)

MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment. - Kanglei Zhou; Liyuan Wang; Xingxing Zhang 001; Hubert P. H. Shum; Frederick W. B. Li; Jianguo Li; Xiaohui Liang 001 (ECCV (11), 2024)

From Category to Scenery: An End-to-End Framework for Multi-person Human-Object Interaction Recognition in Videos. - Tanqiu Qiao; Ruochen Li 002; Frederick W. B. Li; Hubert P. H. Shum (ICPR (15), 2024)

ST-SACLF: Style Transfer Informed Self-Attention Classifier for Bias-Aware Painting Classification. - Mridula Vijendran; Frederick W. B. Li; Jingjing Deng 001; Hubert P. H. Shum (CoRR, 2024)

Multi-style cartoonization: Leveraging multiple datasets with generative adversarial networks. - Jianlu Cai; Frederick W. B. Li; Fangzhe Nan; Bailin Yang (Comput. Animat. Virtual Worlds, 2024)

Color Theme Evaluation through User Preference Modeling. - Bailin Yang; Tianxiang Wei; Frederick W. B. Li; Xiaohui Liang 001; Zhigang Deng 001; Yili Fang (ACM Trans. Appl. Percept., 2024)

Multi-feature fusion enhanced monocular depth estimation with boundary awareness. - Chao Song 001; Qingjie Chen; Frederick W. B. Li; Zhaoyi Jiang; Dong Zheng; Yuliang Shen; Bailin Yang (Vis. Comput., 2024)

Multi-Task Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. - Kanglei Zhou; Hubert P. H. Shum; Frederick W. B. Li; Xiaohui Liang 001 (IEEE Trans. Vis. Comput. Graph., 2024)

Laplacian Projection Based Global Physical Prior Smoke Reconstruction. - Shibang Xiao; Chao Tong 001; Qifan Zhang; Yunchi Cen; Frederick W. B. Li; Xiaohui Liang 001 (IEEE Trans. Vis. Comput. Graph., 2024)

Multi-modal Dynamic Point Cloud Geometric Compression Based on Bidirectional Recurrent Scene Flow. - Fangzhe Nan; Frederick W. B. Li; Zhuoyue Wang; Gary K. L. Tam; Zhaoyi Jiang; DongZheng DongZheng; Bailin Yang (ICASSP, 2025)

3D data augmentation and dual-branch model for robust face forgery detection. - Changshuang Zhou; Frederick W. B. Li; Chao Song 001; Dong Zheng; Bailin Yang (Graph. Model., 2025)

Geometric visual fusion graph neural networks for multi-person human-object interaction recognition in videos. - Tanqiu Qiao; Ruochen Li 002; Frederick W. B. Li; Yoshiki Kubotani; Shigeo Morishima; Hubert P. H. Shum (Expert Syst. Appl., 2025)

CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer. - Jiahui Pan; Frederick W. B. Li; Bailin Yang; Fangzhe Nan (Comput. Animat. Virtual Worlds, 2025)

Talking Face Generation With Lip and Identity Priors. - Jiajie Wu; Frederick W. B. Li; Gary K. L. Tam; Bailin Yang; Fangzhe Nan; Jia Pan 001 (Comput. Animat. Virtual Worlds, 2025)

PHI: Bridging Domain Shift in Long-Term Action Quality Assessment via Progressive Hierarchical Instruction. - Kanglei Zhou; Hubert P. H. Shum; Frederick W. B. Li; Xingxing Zhang 001; Xiaohui Liang 001 (IEEE Trans. Image Process., 2025)

MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction. - Yin Wang 005; Mu Li; Zhiying Leng; Frederick W. B. Li; Xiaohui Liang 001 (CoRR, 2025)

Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks. - Yue Ma; Kanglei Zhou; Fuyang Yu; Frederick W. B. Li; Xiaohui Liang 001 (CoRR, 2025)

Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation. - Yin Wang 005; Mu Li; Jiapeng Liu; Zhiying Leng; Frederick W. B. Li; Ziyao Zhang; Xiaohui Liang 001 (Int. J. Comput. Vis., 2025)