ATTAC-L: A modeling language for educational virtual scenarios in the context of preventing cyber bullying. - Frederik Van Broeckhoven; Olga De Troyer (SeGAH, 2013)

Specifying the pedagogical aspects of narrative-based digital learning games using annotations. - Frederik Van Broeckhoven; Olga De Troyer (FDG, 2014)

Dynamically Adaptive Educational Games: A New Perspective. - Pejman Sajjadi; Frederik Van Broeckhoven; Olga De Troyer (GameDays, 2014)

Using a Controlled Natural Language for Specifying the Narratives of Serious Games. - Frederik Van Broeckhoven; Joachim Vlieghe; Olga De Troyer (ICIDS, 2015)

Mapping between Pedagogical Design Strategies and Serious Game Narratives. - Frederik Van Broeckhoven; Joachim Vlieghe; Olga De Troyer (VS-GAMES, 2015)

Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. - Olga De Troyer; Frederik Van Broeckhoven; Joachim Vlieghe (Serious Games and Edutainment Applications, 2017)

Linking serious game narratives with pedagogical theories and pedagogical design strategies. - Olga De Troyer; Frederik Van Broeckhoven; Joachim Vlieghe (J. Comput. High. Educ., 2017)

The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. - Ann DeSmet; Sara Bastiaensens; Katrien Van Cleemput; Karolien Poels; Heidi Vandebosch; G. Deboutte; Laura Herrewijn; Steven Malliet; Sara Pabian; Frederik Van Broeckhoven; Olga De Troyer; Gaetan Deglorie; et al. (Comput. Hum. Behav., 2018)