Fast Previewing Techniques in Raster Graphics. - Frederik W. Jansen; Jarke J. van Wijk (Eurographics, 1983)

Previewing techniques in raster graphics. - Frederik W. Jansen; Jarke J. van Wijk (Comput. Graph., 1984)

Realism in raster graphics. - J. J. van Wuk; Frederik W. Jansen (Comput. Graph., 1984)

A CSG List Priority Hidden Surface Algorithm. - Frederik W. Jansen (Eurographics, 1985)

An integrity filter for recursive subdivision meshes. - Markku Tamminen; Frederik W. Jansen (Comput. Graph., 1985)

Some Issues in Designing User Interfaces to 3D Raster Graphics. - Jarke J. van Wijk; Frederik W. Jansen; Willem F. Bronsvoort (Comput. Graph. Forum, 1985)

CSG Hidden Surface Algorithms for VLSI Hardware Systems. - Frederik W. Jansen (Advances in Computer Graphics Hardware, 1986)

A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry. - Frederik W. Jansen (Eurographics, 1986)

A Multi-Processor Workstation with a Logic-Enhanced Distributed Frame Buffer. - Frederik W. Jansen (Advances in Computer Graphics Hardware, 1987)

Display of Solid Models with a Multi-Processor System. - Frederik W. Jansen; Robert J. Sutherland (Eurographics, 1987)

Design and Display of Solid Models. - Willem F. Bronsvoort; Frederik W. Jansen; Frits H. Post (Advances in Computer Graphics, 1990)

Refinement criteria for adaptive stochastic ray tracing of textures. - Theo van Walsum; Peter R. van Nieuwenhuizen; Frederik W. Jansen (Eurographics, 1991)

A shadow algorithm for CSG. - Frederik W. Jansen; Arno N. T. van der Zalm (Comput. Graph., 1991)

Depth-Order Point Classification Techniques for CSG Display Algorithms. - Frederik W. Jansen (ACM Trans. Graph., 1991)

Hardware Challenges for Ray Tracing and Radiosity Algorithms. - Frederik W. Jansen; Arjan J. F. Kok; Theo Verelst (Eurographics Workshop on Graphics Hardware, 1992)

Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection. - Arjan J. F. Kok; Frederik W. Jansen (Comput. Graph. Forum, 1992)

Feature Modelling for Assembly. - Winfried van Holland; Willem F. Bronsvoort; Frederik W. Jansen (Graphics and Robotics, 1993)

Efficient, complete radiosity ray tracing using a shadow-coherence method. - Arjan J. F. Kok; Frederik W. Jansen; Charles Woodward (Vis. Comput., 1993)

Pyramid Clipping for Efficient Ray Traversal. - Maurice van der Zwaan; Erik Reinhard; Frederik W. Jansen (Rendering Techniques, 1995)

Computer graphics education at delft university of technology. - Frederik W. Jansen; Peter R. van Nieuwenhuizen (Comput. Graph., 1995)

Cost Prediction in Ray Tracing. - Erik Reinhard; Arjan J. F. Kok; Frederik W. Jansen (Rendering Techniques, 1996)

Rendering Large Scenes Using Parallel Ray Tracing. - Erik Reinhard; Frederik W. Jansen (Parallel Comput., 1997)

Overview of Parallel Photo-realistic Graphics. - Erik Reinhard; Alan Chalmers; Frederik W. Jansen (Eurographics (State of the Art Reports), 1998)

Hybrid scheduling for realistic image synthesis. - Erik Reinhard; Alan Chalmers; Frederik W. Jansen (PARCO, 1999)

Hybrid scheduling for parallel rendering using coherent ray tasks. - Erik Reinhard; Alan Chalmers; Frederik W. Jansen (PVGS, 1999)

A multi-view VR interface for 3D GIS. - Rick Germs; Gert van Maren; Edward Verbree; Frederik W. Jansen (Comput. Graph., 1999)

Guest Editor's Introduction. - Frederik W. Jansen (Comput. Graph., 1999)

Accurate overlaying for mobile augmented reality. - Wouter Pasman; Arjen van der Schaaf; Reginald L. Lagendijk; Frederik W. Jansen (Comput. Graph., 1999)

Interaction in virtual world views-linking 3D GIS with VR. - Edward Verbree; Gert van Maren; Rick Germs; Frederik W. Jansen; Menno-Jan Kraak (Int. J. Geogr. Inf. Sci., 1999)

On the Rendering of Large Polygon Models: Real-Time Rendering; T. Möller, E. Haines; AK Peters, Natick, MA, USA, 1999, 482 pages, ISBN 1-568-81101-2, US$49.95. - Frederik W. Jansen (Comput. Aided Des., 2000)

Sampling Diffuse Inter-reflection within a Hybrid Scheduling. - Erik Reinhard; Alan Chalmers; Frederik W. Jansen (Parallel Distributed Comput. Pract., 2000)

Distributed Low-Latency Rendering for Mobile AR. - Wouter Pasman; Frederik W. Jansen (ISAR, 2001)

Geometric Simplification for Efficient Occlusion Culling in Urban Scenes. - Rick Germs; Frederik W. Jansen (WSCG, 2001)

Scheduling level of detail with guaranteed quality and cost. - Wouter Pasman; Frederik W. Jansen (Web3D, 2002)

Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems. - Wouter Pasman; Frederik W. Jansen (IEEE Trans. Vis. Comput. Graph., 2003)