Understanding Gamification Behavior in Indonesian's E-commerce Applications: A Qualitative Study of University Students. - Frensen Salim; Sunjun Kim (Asian CHI, 2023)

"I Can Feel What I Used": A Diary Study of Smartwatch Features and Emotional Experiences. - Frensen Salim; Sunjun Kim (MobileHCI (Companion), 2023)

Transforming Emotional Health: Smartwatches as Catalysts for Emotional Regulation and Self-Awareness. - Frensen Salim (CHI Extended Abstracts, 2025)