Four views of procedural character animation for computer games. - Ken Perlin; Chris Hecker; Craig Reynolds; Friedrich Kirschner (Sandbox@SIGGRAPH, 2008)

Recognizing self in puppet controlled virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Fun and Games, 2010)

I'm in the game: embodied puppet interface improves avatar control. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner; Dilip Athreya (TEI, 2011)

Hybrid interface design for distinct creative practices in real-time 3D filmmaking. - Michael Nitsche; Friedrich Kirschner (TEI, 2013)

Recognising your self in virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Int. J. Arts Technol., 2013)