Development of Augmented Reality (AR) Based Gamelan Simulation with Leap Motion Control. - Frihandhika Permana; Herman Tolle; Fitri Utaminingrum; Rizdania Dermawi (Int. J. Interact. Mob. Technol., 2019)

Preserving Indonesian Culture in the Digital Age: Implementing Augmented Reality to Address Cultural Appropriation Issue. - W. P. Aldo Arista; S. Daniel Hendra; P. Felix Juwono; H. Kanz Abdillah; Frihandhika Permana (ICCSCI, 2023)

Learning Media for Introduction of Traditional Weapons in Indonesia Using Augmented Reality Technology. - Deny Andriawan; Naufal Humam Risqullah Pujianputra; Marcelino Hans Setia Budi; Fairuz Iqbal Maulana; Frihandhika Permana (ICIMTech, 2023)

User Experience Evaluation of Duolingo using User Experience Questionnaire (UEQ). - Muhammad Hafizh Raihan Daniswara; Frihandhika Permana; Ahmad Hafidz; Brian Marcellino (ICIMTech, 2023)

LonelyScape: Increasing Attractiveness of Escape Room Game Using Augmented Reality Technology. - Alya Dhiya'Mardhiyyah; Vincent; K. L. Mario Gracius; Frihandhika Permana; Fairuz Iqbal Maulana (ICIMTech, 2023)

Utilization of Augmented Reality for Introducing Tongkonan Toraja Traditional House. - Sekar Ayu Nadita; Eileen Anindya Putri Maheswari; Kezia Angeline Santoso; Mochammad Alfito Dwi Cahyono; Frihandhika Permana (ICIMTech, 2023)

Designing Digital Media with East Java Local Content. - Satrya Dirgantara; Frihandhika Permana; Lailatul Rifah (IMCOM, 2024)

Development of Advance Augmented Reality Based Application on Traditional Music Instrument Book: Gamelan Enhancing Indonesian Culture. - Frihandhika Permana; Lailatul Rifah; Satrya Dirgantara (IMCOM, 2024)

A Systematic Review in Educational Settings: Numerous Challenges to the Adoption of Augmented Reality. - Gamal Kusuma Zamahsari; Mufidah Nur Amalia; Lailatul Rifah; Frihandhika Permana; Sahrul Romadhon; Arti Prihatini (IMCOM, 2024)