Interactive Editing of Arbitrary Sub-meshes. - Frutuoso G. M. Silva; Abel João Padrão Gomes (Computer Graphics International, 2003)

Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes. - Frutuoso G. M. Silva; Abel João Padrão Gomes (GRAPHITE, 2003)

AIF - A Data Structure for Polygonal Meshes. - Frutuoso G. M. Silva; Abel João Padrão Gomes (ICCSA (3), 2003)

Interactive Editing of Multiresolution Meshes. - Frutuoso G. M. Silva; Abel João Padrão Gomes (SIBGRAPI, 2004)

Normal-Based Simplification Algorithm for Meshes. - Frutuoso G. M. Silva; Abel João Padrão Gomes (TPCG, 2004)

Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure. - Frutuoso G. M. Silva; Abel João Padrão Gomes (ISVC, 2005)

A Ghost Cell-Based Data Structure for Multiresolution Meshes. - Rui S. V. Rodrigues; José F. M. Morgado; Frutuoso G. M. Silva; Abel João Padrão Gomes (ICCSA (2), 2007)

NSA simplification algorithm: geometrical vs. visual quality. - Frutuoso G. M. Silva (ICCSA Workshops, 2007)

Evaluation of mesh simplification algorithms using PolyMeCo: a case study. - Samuel S. Silva; Frutuoso G. M. Silva; Joaquim Madeira; Beatriz Sousa Santos (Visualization and Data Analysis, 2007)

Quality Perception of Simplified Models: NSA vs. QSLIM. - Frutuoso G. M. Silva; Samuel S. Silva (GRAPP, 2008)

A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications. - Frutuoso G. M. Silva; Abel João Padrão Gomes (J. Graph. Tools, 2008)

WiiPlay: a 3D third person game in XNA. - André F. S. Barbosa; Frutuoso G. M. Silva (Advances in Computer Entertainment Technology, 2009)

Teaching animation in computer science. - Frutuoso G. M. Silva (SIGGRAPH ASIA Educators Program, 2009)

Serious Games: design and development of OxyBlood. - André F. S. Barbosa; Frutuoso G. M. Silva (Advances in Computer Entertainment Technology, 2011)

Msquash - An Exergame using the Playstation Move Controller. - Mauro F. M. Ferrão; Kelly O'Hara; Frutuoso G. M. Silva (GRAPP/IVAPP, 2012)

Iris Biometrics: Synthesis of Degraded Ocular Images. - Luis Cardoso; André F. S. Barbosa; Frutuoso G. M. Silva; António M. G. Pinheiro; Hugo Proença 001 (IEEE Trans. Inf. Forensics Secur., 2013)

A New Methodology of Design and Development of Serious Games. - André F. S. Barbosa; Pedro N. M. Pereira; João A. F. F. Dias; Frutuoso G. M. Silva (Int. J. Comput. Games Technol., 2014)

A new tool for network analysis on team sports the ultimate performance analysis tool. - Frutuoso G. M. Silva; Abel João Padrão Gomes; Quoc Trong Nguyen; Fernando M. L. Martins; Filipe Manuel Clemente (ICE/ITMC, 2017)

Arithmetic Bird: a game for training mathematical operations. - André F. C. Aparício; Frutuoso G. M. Silva (EAI Endorsed Trans. Serious Games, 2019)

Practical Methodology for the Design of Educational Serious Games. - Frutuoso G. M. Silva (Inf., 2020)

A VR Game for Obsessive-Compulsive Disorders Therapy. - André Torrão; João Natário; Paula Carvalho 003; Cláudia Silva; Frutuoso G. M. Silva (ICGI, 2021)

Mathematical Models to Measure the Variability of Nodes and Networks in Team Sports. - Fernando M. L. Martins; Ricardo Gomes; Vasco Lopes; Frutuoso G. M. Silva; Rui Mendes 003 (Entropy, 2021)

Redefining the MDA Framework - The Pursuit of a Game Design Ontology. - Rogério Junior; Frutuoso G. M. Silva (Inf., 2021)

Learning Through the Dialogue with NPCs Using Generative AI. - Vanessa Rodrigues; Frutuoso G. M. Silva (ICGI, 2024)