Model-based pose estimation using genetic algorithm. - Fubito Toyama; Kenji Shoji; Juichi Miyamichi (ICPR, 1998)

Pose Estimation of a 2-D Articulated Object from Its Silhouette Using a GA. - Kenji Shoji; Atsushi Mito; Fubito Toyama (ICPR, 2000)

3-D Interpretation of Single Line Drawings Based on Entropy Minimization Principle. - Kenji Shoji; Kazunori Kato; Fubito Toyama (CVPR (2), 2001)

A new fitness function for shape detection using genetic algorithm. - Fubito Toyama; Kenji Shoji; Juichi Miyamichi (Syst. Comput. Jpn., 2001)

Assembly of Puzzles Using a Genetic Algorithm. - Fubito Toyama; Yukihiro Fujiki; Kenji Shoji; Juichi Miyamichi (ICPR (4), 2002)

Image Mosaicing from a Set of Images Without Configuration Information. - Fubito Toyama; Kenji Shoji; Juichi Miyamichi (ICPR (2), 2004)

3-D Interpretation of Single Line Drawings. - Kenji Shoji; Fubito Toyama; Juichi Miyamichi (IJCAI, 2005)

Volume intersection with imprecise camera parameters. - Sayaka Sakamoto; Kenji Shoji; Hiroki Iwase; Fubito Toyama (Three-Dimensional Image Capture and Applications, 2006)

Run-based volume intersection for shape recovery of objects from their silhouettes. - Kenji Shoji; Sayaka Sakamoto; Hiroki Iwase; Fubito Toyama; Juichi Miyamichi (Three-Dimensional Image Capture and Applications, 2006)

Symbol Recognition of Printed Piano Scores with Touching Symbols. - Fubito Toyama; Kenji Shoji; Juichi Miyamichi (ICPR (2), 2006)

Layout Analysis of Tree-Structured Scene Frames in Comic Images. - Takamasa Tanaka; Kenji Shoji; Fubito Toyama; Juichi Miyamichi (IJCAI, 2007)

An iterated greedy algorithm for the node placement problem in bidirectional Manhattan street networks. - Fubito Toyama; Kenji Shoji; Juichi Miyamichi (GECCO, 2008)

Assembly of puzzles by connecting between blocks. - Takenori Murakami; Fubito Toyama; Kenji Shoji; Juichi Miyamichi (ICPR, 2008)

Lane marking detection by extracting white regions with predefined width from bird's-eye road images. - Sadayuki Abe; Kenji Shoji; Fubito Toyama; Juichi Miyamichi (Intelligent Robots and Computer Vision: Algorithms and Techniques, 2011)

An iterated greedy algorithm for the binary quadratic programming problem. - Fubito Toyama; Kenji Shoji; Hiroshi Mori; Juichi Miyamichi (SCIS&ISIS, 2012)

De Novo Short Read Assembly Algorithm with Low Memory Usage. - Yuki Endo 004; Fubito Toyama; Chikafumi Chiba; Hiroshi Mori; Kenji Shoji (BIOINFORMATICS, 2014)

Real-time avatar motion synthesis by replacing low confidence joint poses. - Rina Tanaka; Hiroshi Mori; Fubito Toyama; Kenji Shoji (SIGGRAPH Posters, 2014)

Onomatopoeia characters extraction from comic images using constrained Delaunay triangulation. - Xiangping Liu; Kenji Shoji; Hiroshi Mori; Fubito Toyama (Visual Information Processing and Communication, 2014)

Gaze animation optimization based on a viewer's preference. - Hiroshi Mori; Tomoya Nakadai; Fubito Toyama; Kenji Shoji (SIGGRAPH Asia Posters, 2015)

Automatic coloring to freehand line drawings online. - Saori Kurata; Hiroshi Mori; Fubito Toyama; Kenji Shoji (Visual Information Processing and Communication, 2015)

A Memory Efficient Short Read De Novo Assembly Algorithm. - Yuki Endo 004; Fubito Toyama; Chikafumi Chiba; Hiroshi Mori; Kenji Shoji (Inf. Media Technol., 2015)

Memory Efficient de novo Assembly Algorithm using Disk Streaming of K-mers. - Yuki Endo 004; Fubito Toyama; Chikafumi Chiba; Hiroshi Mori; Kenji Shoji (BIOINFORMATICS, 2016)

Fast template matching using Brick Partitioning and initial threshold. - Fubito Toyama; Hiroshi Mori; Kenji Shoji (ICPR, 2016)

Corner estimation for 3D point cloud on convex polyhedral surfaces using delaunay tetrahedralization. - Sadayuki Abe; Hiroshi Mori; Fubito Toyama; Kenji Shoji (CGI, 2017)

Simulating kimono fabrication based on the production process of Yuki-tsumugi. - Natsuki Kagaya; Hiroshi Mori; Tomoharu Ishikawa; Kazuya Sasaki; Miyoshi Ayama; Kenji Shoji; Fubito Toyama (SIGGRAPH ASIA Posters, 2018)

Enhanced Motion Details of Virtual Humans Using Machine Learning. - Rikuto Tazawa; Hiroshi Mori; Fubito Toyama (CW, 2022)

Motion Correction of Interactive CG Avatars Using Machine Learning. - Ko Suzuki; Hiroshi Mori; Fubito Toyama (VR Workshops, 2022)

Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental Information. - Koji Yamada; Hiroshi Mori; Fubito Toyama (VR Workshops, 2022)