A novel incremental weighted PCA algorithm for visual tracking. - Kailing Guo; Xiangmin Xu; Fuhao Qiu; Jiayong Chen (ICIP, 2013)

A new real-time robust object tracking method. - Xiaofen Xing; Fuhao Qiu; Xiangmin Xu; Chunmei Qing (DSP, 2015)

Robust object tracking based on sparse representation and incremental weighted PCA. - Xiaofen Xing; Fuhao Qiu; Xiangmin Xu; Chunmei Qing; Yinrong Wu (Multim. Tools Appl., 2017)

Towards Playing Full MOBA Games with Deep Reinforcement Learning. - Deheng Ye; Guibin Chen; Wen Zhang; Sheng Chen; Bo Yuan 008; Bo Liu; Jia Chen; Zhao Liu; Fuhao Qiu; Hongsheng Yu; Yinyuting Yin; Bei Shi; et al. (NeurIPS, 2020)

Learning Diverse Policies in MOBA Games via Macro-Goals. - Yiming Gao 007; Bei Shi; Xueying Du; Liang Wang 015; Guangwei Chen; Zhenjie Lian; Fuhao Qiu; Guoan Han; Weixuan Wang; Deheng Ye; Qiang Fu 016; Wei Yang 032; et al. (NeurIPS, 2021)

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings. - Deheng Ye; Guibin Chen; Peilin Zhao; Fuhao Qiu; Bo Yuan 008; Wen Zhang; Sheng Chen; Mingfei Sun 001; Xiaoqian Li; Siqin Li; Jing Liang; Zhenjie Lian; et al. (IEEE Trans. Neural Networks Learn. Syst., 2022)