Human Interaction Issues in a Digital-Physical Hybrid World. - Mizuki Sakamoto; Akihito Yoshii; Tatsuo Nakajima; Kohki Ikeuchi; Tomoaki Otsuka; Koh Okada; Fumiko Ishizawa; Akihiro Kobayashi (CPSNA, 2014)

Virtual Drum: Ubiquitous and playful drum playing. - Koh Okada; Fumiko Ishizawa; Akihiro Kobayashi; Akihito Yoshii; Mizuki Sakamoto; Tatsuo Nakajima (GCCE, 2014)

Analyzing Augmented Real Spaces Gamified through Fictionality. - Fumiko Ishizawa; Monami Takahashi; Keisuke Irie; Mizuki Sakamoto; Tatsuo Nakajima (MoMM, 2015)

An Enhanced Real Space Through Temporally Connecting Real and Virtual Scenes. - Fumiko Ishizawa; Tatsuo Nakajima (ISAmI, 2016)

Input Forager: a user-driven interaction adaptation approach for head worn displays. - Mohammed AlSada; Fumiko Ishizawa; Junichi Tsurukawa; Tatsuo Nakajima (MUM, 2016)

Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. - Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (NordiCHI, 2016)

Alternative Reality: An Augmented Daily Urban World Inserting Virtual Scenes Temporally. - Fumiko Ishizawa; Tatsuo Nakajima (UCAmI (1), 2016)

Building a Platform Society Towards Sustainability Based on Internet-of-Things. - Hina Akasaki; Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (HCI (21), 2017)

Guiding Human Behavior Through Alternate Reality Experience. - Fumiko Ishizawa; Tatsuo Nakajima (HCI (19), 2017)

HoloMoL: human memory augmentation with mixed-reality technologies. - Yuki Yamada; Keisuke Irie; Kota Gushima; Fumiko Ishizawa; Mohammed AlSada; Tatsuo Nakajima (MindTrek, 2017)

Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences. - Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (Multim. Tools Appl., 2018)

Analyzing User Experiences in Incorporated Fictionality. - Tatsuo Nakajima; Risa Kimura; Fumiko Ishizawa; Mizuki Sakamoto (EPIA (2), 2019)