A Virtual Garment Design and Simulation System. - Funda Durupinar; Ugur Güdükbay (IV, 2007)

Procedural visualization of knitwear and woven cloth. - Funda Durupinar; Ugur Güdükbay (Comput. Graph., 2007)

Creating crowd variation with the OCEAN personality model. - Funda Durupinar; Jan M. Allbeck; Nuria Pelechano; Norman I. Badler (AAMAS (3), 2008)

Visualization of crowd synchronization on footbridges. - Funda Durupinar; Ugur Güdükbay (J. Vis., 2010)

From audiences to mobs: Crowd simulation with psychological factors (Kitlelerden güruhlara: Psikolojik faktörlerle kalabalık simülasyonu) - Funda Durupinar (2010)

How the Ocean Personality Model Affects the Perception of Crowds. - Funda Durupinar; Nuria Pelechano; Jan M. Allbeck; Ugur Güdükbay; Norman I. Badler (IEEE Computer Graphics and Applications, 2011)

What's Next? The New Era of Autonomous Virtual Humans. - Mubbasir Kapadia; Alexander Shoulson; Cory D. Boatright; Pengfei Huang; Funda Durupinar; Norman I. Badler (MIG, 2012)

Authoring Multi-actor Behaviors in Crowds with Diverse Personalities. - Mubbasir Kapadia; Alexander Shoulson; Funda Durupinar; Norman I. Badler (Modeling, Simulation and Visual Analysis of Crowds, 2013)

Dynamic point-region quadtrees for particle simulations. - Oguzcan Oguz; Funda Durupinar; Ugur Güdükbay (Inf. Sci., 2013)

An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes. - Funda Durupinar; Kuan Wang; Ani Nenkova; Norman I. Badler (AIIDE, 2016)

Collaborative Workspaces for Pathway Curation. - Funda Durupinar-Babur; Metin Can Siper; Ugur Dogrusoz; Istemi Bahceci; Ozgun Babur; Emek Demir (ICBO/BioCreative, 2016)

Psychological Parameters for Crowd Simulation: From Audiences to Mobs. - Funda Durupinar; Ugur Güdükbay; Aytek Aman; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2016)

PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis. - Funda Durupinar; Mubbasir Kapadia; Susan Deutsch; Michael Neff; Norman I. Badler (ACM Trans. Graph., 2017)

Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion. - Ahmet Eren Basak; Ugur Güdükbay; Funda Durupinar (Comput. Graph., 2018)

Word Embeddings (Also) Encode Human Personality Stereotypes. - Oshin Agarwal; Funda Durupinar; Norman I. Badler; Ani Nenkova (*SEM@NAACL-HLT, 2019)

Personality-Driven Gaze Animation with Conditional Generative Adversarial Networks. - Funda Durupinar (CoRR, 2020)

Perception of Human Motion Similarity Based on Laban Movement Analysis. - Funda Durupinar (SAP, 2021)

Causal interactions from proteomic profiles: Molecular data meet pathway knowledge. - Özgün Babur; Augustin Luna; Anil Korkut; Funda Durupinar; Metin Can Siper; Ugur Dogrusoz; Alvaro Sebastian Vaca Jacome; Ryan Peckner; Karen E. Christianson; Jacob D. Jaffe; Paul T. Spellman; Joseph E. Aslan; et al. (Patterns, 2021)

Facial Emotion Recognition of Virtual Humans with Different Genders, Races, and Ages. - Funda Durupinar; Jiehyun Kim (SAP, 2022)

Editorial: Simulating virtual humans and crowds for virtual reality. - Funda Durupinar; Nuria Pelechano; Mar González-Franco (Frontiers Virtual Real., 2022)

IEEE VR 2023 Workshops. - Zerrin Yumak; Oya Çeliktutan; Aniket Bera; Funda Durupinar; Pablo César; Mar González-Franco (VR Workshops, 2023)

An Iterative Approach to Build a Semantic Dataset for Facial Expression of Personality. - Satya Naga Srikar Kodavati; Anish Kanade; Wilhen Alberto Hui Mei; Funda Durupinar (MIG, 2024)

Human Movement Personality Detection Parameters. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (SIU, 2024)

Using LLMs to Animate Interactive Story Characters with Emotions and Personality. - Aline Normoyle; João Sedoc; Funda Durupinar (VR Workshops, 2024)

Towards Understanding Personality Expression via Body Motion. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (VR Workshops, 2024)

The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (CoRR, 2024)

Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits. - Bennie Bendiksen; Nana Lin; Jiehyun Kim; Funda Durupinar (ACM Trans. Appl. Percept., 2024)

MASSXR 2025: The 3rd Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (Affiliated with IEEE VR 2025). - Megha Quamara; Oya Çeliktutan; Luca Viganò 001; Aniket Bera; Pablo César; Funda Durupinar; Aline Normoyle; Chirag Raman; Zerrin Yumak (VR Workshops, 2025)

Effects of Embodiment and Personality in LLM-Based Conversational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (VR, 2025)