A texture synthesis method for liquid animations. - Adam W. Bargteil; Funshing Sin; Jonathan E. Michaels; Tolga G. Göktekin; James F. O'Brien (SIGGRAPH Sketches, 2006)

A point-based method for animating incompressible flow. - Funshing Sin; Adam W. Bargteil; Jessica K. Hodgins (Symposium on Computer Animation, 2009)

Interactive editing of deformable simulations. - Jernej Barbic; Funshing Sin; Eitan Grinspun (ACM Trans. Graph., 2012)

Vega: Non-Linear FEM Deformable Object Simulator. - Funshing Sin; Daniel Schroeder; Jernej Barbic (Comput. Graph. Forum, 2013)

Nonlinear material design using principal stretches. - Hongyi Xu; Funshing Sin; Yufeng Zhu; Jernej Barbic (ACM Trans. Graph., 2015)

Real Time Interactive Deformer Rig Evaluations in Maya using GPUs. - Funshing Sin; Parag Havaldar; Vinod Melapudi (SIGGRAPH Talks, 2021)

An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment. - Funshing Sin; Vinod Melapudi; Parag Havaldar (SIGGRAPH Talks, 2023)