A system for supporting group learning that enhances interactions. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (CSCL, 1999)

Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (Digital Cities, 2000)

Discovering how other pupils think by collaborative learning in a classroom. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (KES, 2000)

ePro: a system for supporting collaboration that enhances interactions. - Masanori Sugimoto; Fusako Kusunoki; Hiromichi Hashizume (SMC, 2000)

Design of an interactive system for group learning support. - Masanori Sugimoto; Fusako Kusunoki; Hiromichi Hashizume (Symposium on Designing Interactive Systems, 2002)

Symphony-Q: a support system for learning music through collaboration. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (CSCL, 2002)

A system for supporting group learning in face-to-face and networked environments. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (CSCW Videos, 2002)

Electronically enhanced board games by integrating physical and virtual spaces. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (IWEC, 2002)

Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (WMTE, 2002)

A group learning support system enhancing the externalization of thinking. - Fusako Kusunoki; Masanori Sugimoto; Hiromichi Hashizume (Syst. Comput. Jpn., 2002)

Epro2: Design of a System and a Curriculum to Support Group Learning for School Children. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (CSCL, 2003)

The sensing board enhanced by interactive sound system for collaborative work. - Fusako Kusunoki; Ayako Isyama; Kouji Tokiwa; Takuichi Nishimura (Advances in Computer Entertainment Technology, 2004)

Multi-Audible table for collaborative work. - Fusako Kusunoki; Ikuko Eguchi Yairi; Takuichi Nishimura (Advances in Computer Entertainment Technology, 2004)

Edutaining school pupils for Japanese hand alphabets. - Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano (Advances in Computer Entertainment Technology, 2004)

Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils. - Yasushi Harada; Fusako Kusunoki; Miki Namatame; Takao Terano (CHI Extended Abstracts, 2004)

Letting every pupil learn Japanese hand alphabets with VIUAL interfaces. - Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano (CHI Extended Abstracts, 2004)

Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. - Takao Terano; Fusako Kusunoki; Yasushi Harada; Miki Namatame (ICEC, 2004)

Interactive Table with Visual and Audiory Feedback for Interactive Art. - Fusako Kusunoki; Takuichi Nishimura; Taiki Muramatsu; Ikuko Eguchi Yairi (SMC (2), 2004)

Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs. - Koji Yatani; Masanori Sugimoto; Fusako Kusunoki (WMTE, 2004)

A system for supporting collaborative learning with networked sensing boards. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (Syst. Comput. Jpn., 2004)

Musex: A system for supporting children's collaborative learning in a museum with PDAs. - Koji Yatani; Mayumi Onuma; Masanori Sugimoto; Fusako Kusunoki (Syst. Comput. Jpn., 2004)

Interactive and enjoyable interface in museum. - Fusako Kusunoki; Takako Yamaguti; Takuichi Nishimura; Koji Yatani; Masanori Sugimoto (Advances in Computer Entertainment Technology, 2005)

What you look like when learning hand alphabets. - Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano; Shigenori Inagaki (Advances in Computer Entertainment Technology, 2005)

An agent control mechanism in virtual worlds for mobile users. - Kazuya Matsubara; Yuki Mizukubo; Tomoharu Morita; Hiroyuki Tarumi; Fusako Kusunoki (AMT, 2005)

PYA-CAM for hand alphabet learning. - Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano (AMT, 2005)

Decorative information display in everyday environment. - Itiro Siio; Yuri Ida; Hiroshi Miyazawa; Fusako Kusunoki (AMT, 2005)

Roll Canvas: film-like drawing tool. - Junji Watanabe; Eisuke Kusachi; Fusako Kusunoki (AMT, 2005)

Pit a pat: design for support learning exhibitions. - Takako Yamaguchi; Hideki Kaji; Fusako Kusunoki (AMT, 2005)

Learning by doing: space-associate language learning using a sensorized environment. - Yoshifumi Nishida; Fusako Kusunoki; Makoto Hiramoto; Hiroshi Mizoguchi (IROS, 2005)

Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. - Hiroyuki Tarumi; Kasumi Nishihara; Kazuya Matsubara; Yuki Mizukubo; Shouji Nishimoto; Fusako Kusunoki (ICEC, 2005)

Design and Evaluation of a Location-Based Virtual City System for Mobile Phones. - Hiroyuki Tarumi; Seiko Tokuda; Tomohiro Yasui; Kazuya Matsubara; Fusako Kusunoki (SAINT, 2005)

To use PYA tool or not for learning Japanese hand alphabets. - Miki Namatame; Yasushi Harada; Fusako Kusunoki; Shigenori Inagaki; Takao Terano (Advances in Computer Entertainment Technology, 2006)

Open experiments of mobile sightseeing support systems with shared virtual worlds. - Hiroyuki Tarumi; Kayo Yokoo; Shouji Nishimoto; Kazuya Matsubara; Yasushi Harada; Fusako Kusunoki; Sangtae Kim; Yuki Mizukubo (Advances in Computer Entertainment Technology, 2006)

CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces. - Akiko Deguchi; Masanori Sugimoto; Tomokazu Yamamoto; Etsuji Yamaguchi; Fusako Kusunoki; Takao Seki; Shigenori Inagaki; Sanae Tachibana; Yuichiro Takeuchi (IDC, 2006)

KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones. - Hiroyuki Tarumi; Yuko Tsurumi; Kazuya Matsubara; Yusuke Hayashi; Yuki Mizukubo; Makoto Yoshida; Fusako Kusunoki (LoCA, 2006)

A system for supporting group activities with a sensor-embedded board. - Masanori Sugimoto; Fusako Kusunoki; Hiromichi Hashizume (IEEE Trans. Syst. Man Cybern. Syst., 2006)

SoundSpot: a next-generation audio-guide system for museums. - Fusako Kusunoki; Ichiro Satoh; Hiroshi Mizoguchi; Shigenori Inagaki (Advances in Computer Entertainment Technology, 2007)

Learning onomatopoeic expressions by animation. - Miki Namatame; Fusako Kusunoki (Advances in Computer Entertainment Technology, 2007)

The preliminary study of animation dictionary for onomatopoeic learning. - Miki Namatame; Fusako Kusunoki (IDC, 2007)

Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children. - Miki Namatame; Fusako Kusunoki; Shigenori Inagaki; Takao Terano (Asia International Conference on Modelling and Simulation, 2007)

A Next-Generation Audio-Guide System for Museums"SoundSpot": An Experimental Study. - Akiko Deguchi; Hiroshi Mizoguchi; Shigenori Inagaki; Fusako Kusunoki (KES (3), 2007)

Design and evaluation of a virtual mobile time machine in education. - Hiroyuki Tarumi; Keitaro Yamada; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka (Advances in Computer Entertainment Technology, 2008)

KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation. - Hiroyuki Tarumi; Keitaro Yamada; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka; Toshihiro Hayashi; Masahiko Yano (IDC, 2008)

A Laser Show Device Works in an Open Space for Hearing-Impaired Students. - Toru Takahashi 003; Miki Namatame; Fusako Kusunoki; Isao Ono; Takao Terano (Asia International Conference on Modelling and Simulation, 2008)

Visitor movement as implicit human-computer interactions in museums. - Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICLS (3), 2008)

Loudspeaker array system for exhibition support into museum Effectiveness verification of sound spot for science education. - Yu Fukasawa; Kazuhiko Shinagawa; Kyosuke Horio; Kunihiro Mituhashi; Akiko Deguchi; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (SMC, 2008)

LEGS system in a zoo: use of mobile phones to enhance observation of animals. - Mariko Suzuki; Itsuo Hatono; Tetsuo Ogino; Fusako Kusunoki; Hidefusa Sakamoto; Kazuhiko Sawada; Yasuhiro Hoki; Katsuya Ifuku (IDC, 2009)

Big Fat Wand: A Pointing Device for Open Space Edutainment. - Toru Takahashi 003; Miki Namatame; Fusako Kusunoki; Takao Terano (INTETAIN, 2009)

Development and Evaluation of a Digital Vegetation Interaction Game for Children. - Akiko Deguchi; Shigenori Inagaki; Fusako Kusunoki; Etsuji Yamaguchi; Yoshiaki Takeda; Masanori Sugimoto (ICEC, 2009)

A Handy Laser Show System for Open Space Entertainment. - Toru Takahashi 003; Miki Namatame; Fusako Kusunoki; Isao Ono; Takao Terano (ICEC, 2009)

KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History. - Hiroyuki Tarumi; Keitaro Yamada; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka; Toshihiro Hayashi; Masahiko Yano (Trans. Edutainment, 2009)

Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces. - Etsuji Yamaguchi; Shigenori Inagaki; Masanori Sugimoto; Fusako Kusunoki; Akiko Deguchi; Yuichiro Takeuchi; Takao Seki; Sanae Tachibana; Tomokazu Yamamoto (Trans. Edutainment, 2009)

Enjoyable "LEGS" system deepens children's learning in a zoo. - Mariko Suzuki; Itsuo Hatono; Tetsuo Ogino; Fusako Kusunoki; Hidefusa Sakamoto; Kazuhiko Sawada; Yasuhiro Hoki; Katsuya Ifuku; Taiji Kubo (IDC, 2010)

Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. - Akiko Deguchi; Shigenori Inagaki; Fusako Kusunoki; Etsuji Yamaguchi; Yoshiaki Takeda; Masanori Sugimoto (ICEC, 2010)

Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children. - Akiko Deguchi; Fusako Kusunoki; Shigenori Inagaki; Etsuji Yamaguchi; Yoshiaki Takeda; Masanori Sugimoto (CSCL, 2011)

Balancing virtual and real interactions in mobile learning. - Hiroyuki Tarumi; Yuki Tsujimoto; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka; Toshihiro Hayashi (Int. J. Mob. Learn. Organisation, 2011)

Puppet Theater System for Normal-Hearing and Hearing-Impaired People. - Takayuki Adachi; Masafumi Goseki; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Ryohei Egusa; Shigenori Inagaki (Advances in Computer Entertainment, 2012)

Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing. - Ryohei Egusa; Fusako Kusunoki; Kumiko Wada; Hiroshi Mizoguchi; Miki Namatame; Shigenori Inagaki (IDC, 2012)

Evaluation of the Universal Puppet Theater Based on Inclusive Design Method. - Kumiko Wada; Ryohei Egusa; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki (DIGITEL, 2012)

Full-body Interactive "Board"game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement. - Masafumi Goseki; Takayuki Adachi; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICCE, 2012)

Evaluation of a Mobile Plant-Identification System to Support the Study of Vegetation Succession. - Haruka Inoue; Fusako Kusunoki; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Hiroshi Mizoguchi; Masanori Sugimoto (ICCE, 2012)

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. - Takayuki Adachi; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Masanori Sugimoto; Keita Muratsu; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (Advances in Computer Entertainment, 2013)

Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children. - Ryohei Egusa; Kumiko Wada; Takayuki Adachi; Masafumi Goseki; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki (Advances in Computer Entertainment, 2013)

Human SUGOROKU: full-body interaction system for students to learn vegetation succession. - Takayuki Adachi; Masafumi Goseki; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (IDC, 2013)

Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf. - Ryohei Egusa; Kumiko Wada; Takayuki Adachi; Masafumi Goseki; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki (IDC, 2013)

KIKIWAKE: sound source separation system for children-computer interaction. - Tomoki Taguchi; Masafumi Goseki; Ryohei Egusa; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi (CHI Extended Abstracts, 2013)

Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations. - Takafumi Daikoku; Hideo Funaoi; Fusako Kusunoki; Makiko Takenaka; Shigenori Inagaki (CSEDU, 2013)

Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession. - Keita Muratsu; Fusako Kusunoki; Yoshiaki Takeda; Haruka Inoue; Etsuji Yamaguchi; Shigenori Inagaki; Hiroshi Mizoguchi; Masanori Sugimoto (CSEDU, 2013)

Full-body Interaction Digital Game of Vegetation Succession for Children. - Takayuki Adachi; Hiroshi Mizoguchi; Keita Muratsu; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICCE, 2013)

Evaluation of the 'Pocket Plant Guide' to Support Learning about Plants in Vegetation Succession. - Keita Muratsu; Fusako Kusunoki; Yoshiaki Takeda; Haruka Inoue; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki; Hiroshi Mizoguchi; Masanori Sugimoto (ICCE, 2013)

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces. - Tomohiro Nakayama; Takayuki Adachi; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICST, 2013)

KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing. - Tomoki Taguchi; Masafumi Goseki; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki (ICST, 2013)

Making a Hands-On Display with Augmented Reality Work at a Science Museum. - Toru Takahashi 003; Satoshi Takahashi; Fusako Kusunoki; Takao Terano; Shigenori Inagaki (SITIS, 2013)

Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization. - Takayuki Adachi; Masafumi Goseki; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (J. Robotics Mechatronics, 2013)

Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment. - Tomohiro Nakayama; Ryuichi Yoshida; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Mizoguchi; Kaori Izuishi; Fusako Kusunoki; Keita Muratsu; Shigenori Inagaki (Advances in Computer Entertainment, 2014)

StampOn in a museum: helping children's scientific inquiry. - Keita Muratsu; Ayako Ishiyama; Fusako Kusunoki; Shigenori Inagaki; Takao Terano (IDC, 2014)

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology. - Takahiro Nakadai; Tomoki Taguchi; Ryohei Egusa; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi (IDC, 2014)

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface. - Tomohiro Nakayama; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (CHI Extended Abstracts, 2014)

Improving the Usability of Manga-on-a-Tablet for Collaborative Learning. - Ryohei Egusa; Hideo Funaoi; Takafumi Daikoku; Ryosuke Inai; Fusako Kusunoki; Makiko Takenaka; Takao Terano; Shigenori Inagaki (CSEDU (1), 2014)

Stamp-On: A Mobile Game for Museum Visitors. - Ayako Ishiyama; Fusako Kusunoki; Ryohei Egusa; Keita Muratsu; Shigenori Inagaki; Takao Terano (CSEDU (3), 2014)

Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions. - Tomohiro Nakayama; Kaori Izuishi; Fusako Kusunoki; Ryuichi Yoshida; Takayuki Adachi; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Shigenori Inagaki (CSEDU (2), 2014)

Implementation and evaluation of listenability-centered sound separation system. - Takahiro Nakadai; Tomoki Taguchi; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki (ROBIO, 2014)

Proposal for science learning materials using a "VibGrip". - Junichi Kanebako; Fusako Kusunoki; Shigenori Inagaki; Miki Namatame (Advances in Computer Entertainment, 2015)

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Machi Saito; Ryohei Egusa; Shinichi Kamiyama; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; et al. (Advances in Computer Entertainment, 2015)

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment. - Ryuichi Yoshida; Ryohei Egusa; Machi Saito; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi (CHI Extended Abstracts, 2015)

BESIDE: Immersive System to Enhance Learning Within a Museum. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Ryohei Egusa; Machi Saito; Shinichi Kamiyama; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; et al. (CRIWG, 2015)

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System. - Takahiro Nakadai; Tomoki Taguchi; Ryohei Egusa; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi (CSEDU (2), 2015)

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education. - Ryuichi Yoshida; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (CSEDU (2), 2015)

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -. - Takahiro Nakadai; Motohiko Hano; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki (ICST, 2015)

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments. - Takahiro Nakadai; Ryuichi Yoshida; Tomoki Taguchi; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki (ICST, 2015)

Electrodermal activity based study on the relationship between visual attention and eye blink. - Tsugunosuke Sakai; Ryuichi Yoshida; Haruya Tamaki; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Masanori Sugimoto; et al. (ICST, 2015)

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions. - Haruya Tamaki; Ryuichi Yoshida; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Masanori Sugimoto; Ryohei Egusa (ICST, 2015)

Novel application of Kinect sensor to support immersive learning within museum for children. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Machi Saito; Fusako Kusunoki; Shinichi Kamiyama; Etsuji Yamaguchi; et al. (ICST, 2015)

A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show. - Ryohei Egusa; Takahiro Nakadai; Tomohiro Nakayama; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki (SOCIALEDU, 2015)

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children. - Ryohei Egusa; Tsugunosuke Sakai; Haruya Tamaki; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki (IDC, 2016)

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation. - Tsugunosuke Sakai; Haruya Tamaki; Yosuke Ota; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (IDC, 2016)

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures. - Haruya Tamaki; Tsugunosuke Sakai; Yosuke Ota; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (IDC, 2016)

Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions. - Ryohei Egusa; Machi Saito; Fusako Kusunoki; Shigenori Inagaki (CSEDU (1), 2016)

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game. - Tsugunosuke Sakai; Haruya Tamaki; Ryuichi Yoshida; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (CSEDU (2), 2016)

Science Education Enhancement within a Museum using Computer-human Interaction Technology. - Haruya Tamaki; Tsugunosuke Sakai; Ryuichi Yoshida; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (CSEDU (2), 2016)

Supporting Zoo Visitors' Scientific Observations with a Mobile Guide. - Yui Tanaka; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideto Okuyama; Tomoyuki Nogami (CSEDU (2), 2016)

Interactive objet d'art based on IoT technology. - Tsugunosuke Sakai; Haruya Tamaki; Yosuke Ota; Hiromi Tominaga; Fusako Kusunoki; Hiroshi Mizoguchi (ICARCV, 2016)

Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children. - Ryohei Egusa; Tsugunosuke Sakai; Haruya Tamaki; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki (ICCHP (2), 2016)

Laughing voice recognition using periodic waveforms and voice-likeness features. - Taisuke Sakano; Takahiro Kigawa; Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ROBIO, 2016)

Depth information based separation of moving speakers' voices from mixed recordings. - Takahiro Kigawa; Taisuke Sakano; Hiroshi Mizoguchi; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Fusako Kusunoki; Masanori Sugimoto; Ryohei Egusa (SMC, 2016)

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf. - Ryohei Egusa; Shuya Kawaguchi; Tsugunosuke Sakai; Hiroshi Mizoguchi; Fusako Kusunoki; Miki Namatame; Shigenori Inagaki (CHI PLAY (Companion), 2017)

Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos. - Yui Tanaka; Ryohei Egusa; Yuuki Dobashi; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami (CHI PLAY (Companion), 2017)

Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired. - Ryohei Egusa; Shuya Kawaguchi; Tsugunosuke Sakai; Fusako Kusunoki; Hiroshi Mizoguchi; Miki Namatame; Shigenori Inagaki (CSEDU (2), 2017)

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management. - Shuya Kawaguchi; Tsugunosuke Sakai; Haruya Tamaki; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (CSEDU (1), 2017)

Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction. - Yosuke Ota; Mina Komiyama; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki; Masanori Sugimoto; Hiroshi Mizoguchi (CSEDU (2), 2017)

Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo. - Yui Tanaka; Ryohei Egusa; Yuuki Dobashi; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami (CSEDU (2), 2017)

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment. - Mikihiro Tokuoka; Haruya Tamaki; Tsugunosuke Sakai; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Mirei Kawabata; Fusako Kusunoki; Masanori Sugimoto (CSEDU (1), 2017)

Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System. - Mikihiro Tokuoka; Haruya Tamaki; Tsugunosuke Sakai; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Mirei Kawabata; Fusako Kusunoki; Masanori Sugimoto (CSEDU (1), 2017)

SATOYAMA: Simulating and Teaching Game Optimal for Young Children to Learn Vegetation Succession as Management of an Actual Forest. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (ICCE, 2017)

Educational Effectiveness of a System for Scientific Observation of Animals in a Zoo. - Yui Tanaka; Ryohei Egusa; Yuuki Dobashi; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami (ICCE, 2017)

Learning Support System for Museum exhibits using Complex Body Movements-Enhancing Sense of Immersion in Paleontological Environment. - Mikihiro Tokuoka; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki; Masanori Sugimoto (ICCE, 2017)

Accuracy evaluation of hand motion measurement using 3D range image sensor. - Shuya Kawaguchi; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Ryohei Egusa; Hideo Funaoi; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Masanori Sugimoto (ICST, 2017)

Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation. - Mikihiro Tokuoka; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki; Masanori Sugimoto (ICST, 2017)

"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children. - Mikihiro Tokuoka; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki; Masanori Sugimoto (CollabTech, 2018)

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (CSEDU (1), 2018)

Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound. - Miki Namatame; Fusako Kusunoki; Shigenori Inagaki (CSEDU (1), 2018)

Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired. - Miki Namatame; Junichi Kanebako; Fusako Kusunoki; Shigenori Inagaki (CSEDU (Selected Papers), 2018)

Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System. - Mikihiro Tokuoka; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki (CSEDU (1), 2018)

"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children. - Naoki Komiya; Mikihiro Tokuoka; Ryohei Egusa; Shigenori Inagaki; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki (ICCHP (1), 2018)

EDA Sensor-based Evaluation of a Vegetation Succession Learning System. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (ICST, 2018)

Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement. - Naoki Komiya; Mikihiro Tokuoka; Ryohei Egusa; Shigenori Inagaki; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki (ICST, 2018)

Application of 3D Range Image Sensor to Body Movement Detection : Supporting Children's Collaborative Learning in Museums. - Mikihiro Tokuoka; Naoki Komiya; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki (ICST, 2018)

ASHIATO: Advanced System to Enable Human to Play Interactively with Animated Tokens. - Tomoharu Morita; Yuta Taki; Sarii Iwatate; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi; Tomoyuki Nogami (CHI PLAY (Companion), 2019)

Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment. - Takaya Iio; Yui Sasaki; Mikihiro Tokuoka; Ryohei Egusa; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki; Tomoyuki Nogami (CSEDU (1), 2019)

Estimation of Degree of Interest during Walking using an EDA Sensor Toward Quantitative Exhibition Evaluation in Museums . - Takaya Iio; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICST, 2019)

Applying a 3D range sensor to enhance children's experience of art. - Tomoharu Morita; Sarii Iwatate; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICST, 2019)

Novel Application of an RGB-D Camera for Face-Direction Measurements and Object Detection: Towards Understanding Museum Visitors' Experiences. - Nanami Saito; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICST, 2019)

Motion Detector Training with Virtual Data for Semi-Automatic Motion Analysis-Elimination of Real Training Data Collection using 3DCG Synthesis. - Yukiya Shingai; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICST, 2019)

Estimation of Degree of Interest considering Distance between Person and Object. - Kazuki Yamamoto; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (ICST, 2019)

Implementation and Evaluation of a Wide-Range Human-Sensing System Based on Cooperating Multiple Range Image Sensors. - Mikihiro Tokuoka; Naoki Komiya; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki (Sensors, 2019)

Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning. - Yukiya Shingai; Ryota Aoki; Yoshiaki Takeda; Fusako Kusunoki; Hiroshi Mizoguchi; Masanori Sugimoto; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (CSEDU (1), 2020)

Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions. - Ryohei Egusa; Naoki Komiya; Fusako Kusunoki; Hiroshi Mizoguchi; Miki Namatame; Shigenori Inagaki (ICCHP (2), 2020)

Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game. - Koga Yago; Yukiya Shingai; Wakana Kobayashi; Ryota Aoki; Yoshiaki Takeda; Fusako Kusunoki; Hiroshi Mizoguchi; Masanori Sugimoto; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (CSEDU (1), 2021)

Color Held Illumination Map Estimation using GAN for Low-light Image Enhancement. - Kodai Moriya; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Miziguchi (SII, 2022)

Playing with invisible animals: An interactive system of floor-projected footprints to encourage children's imagination. - Kodai Moriya; Takaya Iio; Yukiya Shingai; Tomoharu Morita; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (Int. J. Child Comput. Interact., 2022)

Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum. - Kihiro Tokuno; Fusako Kusunoki; Shigenori Inagaki (CSEDU (2), 2023)

Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses. - Yihang Dai; Fusako Kusunoki; Makoto Kobayashi; Shigenori Inagaki (ICEC, 2023)

Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum. - Kihiro Tokuno; Ryohei Egusa; Fusako Kusunoki; Shigenori Inagaki (ICEC, 2023)

Development of Electronic Tile for Decorating Walls and 3D Surfaces. - Makoto Omodani; Hiroyuki Yaguchi; Fusako Kusunoki (IEICE Trans. Electron., 2023)

Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction. - Kihiro Tokuno; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi (IDC, 2024)

Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users. - Chenyi Dai; Kojiro Hirose; Makoto Kobayashi; Shigenori Inagaki; Fusako Kusunoki (CSEDU (2), 2024)