Theories of learning: a computer game perspective. - Chee Siang Ang; G. S. V. Radha Krishna Rao (ISMSE, 2003)

E-learning as Computer Games: Designing Immersive and Experiential Learning. - Chee Siang Ang; G. S. V. Radha Krishna Rao (PCM (2), 2004)

Designing Interactivity in Computer Games: a UML Approach. - Chee Siang Ang; G. S. V. Radha Krishna Rao (Int. J. Intell. Games Simul., 2004)

An efficient Path Query Processing support for Parent-Child Relationship in Native XML Databases. - Su-Cheng Haw; G. S. V. Radha Krishna Rao (J. Digit. Inf. Manag., 2007)