Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components. - Arthur C. Graesser; Xiangen Hu; Natalie K. Person; Craig D. Stewart; Joe Toth; G. Tanner Jackson; Suresh Susarla; Matthew Ventura (Intelligent Tutoring Systems, 2002)

The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site. - Arthur C. Graesser; G. Tanner Jackson; Matthew Ventura; James Mueller; Xiangen Hu; Natalie K. Person (AMKM, 2003)

Modeling Student Performance to Enhance the Pedagogy of AutoTutor. - G. Tanner Jackson; Eric Mathews; King-Ip (David) Lin; Andrew Olney; Arthur C. Graesser (User Modeling, 2003)

The Impact of Why/AutoTutor on Learning and Retention of Conceptual Physics. - G. Tanner Jackson; Matthew Ventura; Preeti Chewle; Arthur C. Graesser (Intelligent Tutoring Systems, 2004)

Combining Computational Models of Short Essay Grading for Conceptual Physics Problems. - Matthew Ventura; D. R. Franchescetti; P. Pennumatsa; Arthur C. Graesser; G. Tanner Jackson; Xiangen Hu; Zhiqiang Cai 002 (Intelligent Tutoring Systems, 2004)

Computer Simulation as an Instructional Technology in AutoTutor. - Hyun-Jeong Joyce Kim; Arthur C. Graesser; G. Tanner Jackson; Andrew Olney; Patrick Chipman (AIED, 2005)

AutoTutor's Coverage of Expectations during Tutorial Dialogue. - Arthur C. Graesser; Andrew Olney; Matthew Ventura; G. Tanner Jackson (FLAIRS, 2005)

Content Matters: An Investigation of Feedback Categories within an ITS. - G. Tanner Jackson; Arthur C. Graesser (AIED, 2007)

When Are Tutorial Dialogues More Effective Than Reading? - Kurt VanLehn; Arthur C. Graesser; G. Tanner Jackson; Pamela W. Jordan; Andrew Olney; Carolyn P. Rosé (Cogn. Sci., 2007)

What Students Expect May Have More Impact Than What They Know or Feel. - G. Tanner Jackson; Arthur C. Graesser; Danielle S. McNamara (AIED, 2009)

MiBoard: A Digital Game from a Physical World. - Kyle B. Dempsey; G. Tanner Jackson; Justin F. Brunelle; Michael Rowe; Danielle S. McNamara (FLAIRS, 2010)

MiBoard: Creating a Virtual Environment from a Physical Environment. - Kyle B. Dempsey; G. Tanner Jackson; Danielle S. McNamara (Intelligent Tutoring Systems (2), 2010)

The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up. - G. Tanner Jackson; Chutima Boonthum; Danielle S. McNamara (Intelligent Tutoring Systems (2), 2010)

MiBoard: iSTART Metacognitive Training through Gaming - Justin F. Brunelle; Kyle B. Dempsey; G. Tanner Jackson; Chutima Boonthum; Irwin B. Levinstein; Danielle S. McNamara (CoRR, 2010)

MiBoard: Multiplayer Interactive Board Game - Kyle B. Dempsey; Justin F. Brunelle; G. Tanner Jackson; Chutima Boonthum; Irwin B. Levinstein; Danielle S. McNamara (CoRR, 2010)

Gamed-based iSTART Practice: From MiBoard to Self-Explanation Showdown - Justin F. Brunelle; G. Tanner Jackson; Kyle B. Dempsey; Chutima Boonthum; Irwin B. Levinstein; Danielle S. McNamara (CoRR, 2010)

Short and Long Term Benefits of Enjoyment and Learning within a Serious Game. - G. Tanner Jackson; Kyle B. Dempsey; Danielle S. McNamara (AIED, 2011)

Students' Enjoyment of a Game-Based Tutoring System. - G. Tanner Jackson; Natalie L. Davis; Danielle S. McNamara (AIED, 2011)

Automatic Natural Language Processing and the Detection of Reading Skills and Reading Comprehension. - Chutima Boonthum-Denecke; Philip M. McCarthy; Travis Alan Lamkin; G. Tanner Jackson; Joseph Magliano; Danielle S. McNamara (FLAIRS, 2011)

Special Track on Intelligent Tutoring Systems. - Bob Hausmann; Rania A. Hodhod; G. Tanner Jackson (FLAIRS, 2011)

Motivational Impacts of a Game-Based Intelligent Tutoring System. - G. Tanner Jackson; Danielle S. McNamara (FLAIRS, 2011)

A Comparison of Gains between Educational Games and a Traditional ITS. - G. Tanner Jackson; Chutima Boonthum-Denecke; Danielle S. McNamara (FLAIRS, 2012)

Expectations of Technology: A Factor to Consider in Game-Based Learning Environments. - Erica L. Snow; G. Tanner Jackson; Laura K. Varner; Danielle S. McNamara (AIED, 2013)

Linguistic Content Analysis as a Tool for Improving Adaptive Instruction. - Laura K. Varner; G. Tanner Jackson; Erica L. Snow; Danielle S. McNamara (AIED, 2013)

Investigating the Effects of Off-Task Personalization on System Performance and Attitudes within a Game-Based Environment. - Erica L. Snow; G. Tanner Jackson; Laura K. Varner; Danielle S. McNamara (EDM, 2013)

Students' Walk through Tutoring: Using a Random Walk Analysis to Profile Students. - Erica L. Snow; Aaron D. Likens; G. Tanner Jackson; Danielle S. McNamara (EDM, 2013)

Are You Committed? Investigating Interactions among Reading Commitment, Natural Language Input, and Students' Learning Outcomes. - Laura K. Varner; G. Tanner Jackson; Erica L. Snow; Danielle S. McNamara (EDM, 2013)

Game Performance as a Measure of Comprehension and Skill Transfer. - G. Tanner Jackson; Erica L. Snow; Laura K. Varner; Danielle S. McNamara (FLAIRS, 2013)

Special Track on Intelligent Tutoring Systems. - Rod D. Roscoe; G. Tanner Jackson (FLAIRS, 2013)

The Impact of Performance Orientation on Students' Interactions and Achievements in an ITS. - Erica Linn Snow; G. Tanner Jackson; Laura K. Varner; Danielle S. McNamara (FLAIRS, 2013)

Does Size Matter? Investigating User Input at a Larger Bandwidth. - Laura Kristen Varner; G. Tanner Jackson; Erica L. Snow; Danielle S. McNamara (FLAIRS, 2013)

The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment. - Erica L. Snow; G. Tanner Jackson; Laura K. Varner; Danielle S. McNamara (HCI (29), 2013)

The impact of individual differences on learning with an educational game and a traditional ITS. - G. Tanner Jackson; Laura K. Varner; Chutima Boonthum-Denecke; Danielle S. McNamara (Int. J. Learn. Technol., 2013)

The Cognitive Science Research Group at Educational Testing Service (ETS). - Irvin R. Katz; Malcolm I. Bauer; Gabrielle A. Cayton-Hodges; Gary Feng; G. Tanner Jackson; Madeleine Keehner; Juan-Diego Zapata-Rivera (CogSci, 2014)

What Do They Do?: Tracing Students' Patterns of Interactions within a Game-Based Intelligent Tutoring System. - Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara (ICLS, 2014)

Assessing Science Inquiry Skills Using Trialogues. - Diego Zapata-Rivera; G. Tanner Jackson; Lei Liu 057; Maria Bertling; Margaret Vezzu; Irvin R. Katz (Intelligent Tutoring Systems, 2014)

Emergent behaviors in computer-based learning environments: Computational signals of catching up. - Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara (Comput. Hum. Behav., 2014)

Designing microgames for assessment: a case study in rapid prototype iteration. - Lindsay D. Grace; G. Tanner Jackson; Christopher Totten; Julian Parker; Joyce Rice (Advances in Computer Entertainment, 2015)

Measuring Argumentation Skills with Game-Based Assessments: Evidence for Incremental Validity and Learning. - Maria Bertling; G. Tanner Jackson; Andreas Oranje; V. Elizabeth Owen (AIED, 2015)

Game Features and Individual Differences: Interactive Effects on Motivation and Performance. - Matthew E. Jacovina; Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara (AIED, 2015)

Promoting Metacognitive Awareness within a Game-Based Intelligent Tutoring System. - Erica L. Snow; Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen; Amy M. Johnson; Cecile A. Perret; Jianmin Dai; G. Tanner Jackson; Aaron D. Likens; Devin G. Russell; Jennifer L. Weston (AIED, 2015)

Spendency: Students' Propensity to Use System Currency. - Erica L. Snow; Laura K. Allen; G. Tanner Jackson; Danielle S. McNamara (Int. J. Artif. Intell. Educ., 2015)

Measuring Cognitive Skills through Conversation-Based Assessment. - G. Tanner Jackson; Katherine Castellano; Diego Zapata-Rivera (CogSci, 2016)

Exploring the Use of Conversations with Virtual Agents in Assessment Contexts. - Diego Zapata-Rivera; G. Tanner Jackson; Irvin R. Katz (CogSci, 2016)

Timing Game-Based Practice in a Reading Comprehension Strategy Tutor. - Matthew E. Jacovina; G. Tanner Jackson; Erica L. Snow; Danielle S. McNamara (ITS, 2016)

Awkward Annie: Game-Based Assessment of English Pragmatic Skills. - G. Tanner Jackson; Lindsay Grace; Patricia Inglese; Jennifer Wain; Robert Hone (ACE, 2017)

Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment. - Carol M. Forsyth; G. Tanner Jackson; Delano Hebert; Blair Lehman; Pat Inglese; Lindsay D. Grace (AIED, 2017)

Affect and Experience: Case Studies in Games and Test-Taking. - Blair Lehman; Delano Hebert; G. Tanner Jackson; Lindsay D. Grace (CHI Extended Abstracts, 2017)

Use of Adaptive Feedback in an App for English Language Spontaneous Speech. - Blair Lehman; Lin Gu; Jing Zhao; Eugene Tsuprun; Christopher Kurzum; Michael Schiano; Yulin Liu; G. Tanner Jackson (AIED (1), 2020)

The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games. - Lindsay Grace; G. Tanner Jackson; Blair Lehman (CHI Extended Abstracts, 2020)

Awkward Annie: : Impacts of Playing on the Edge of Social Norms. - G. Tanner Jackson; Blair Lehman; Lindsay D. Grace (FDG, 2020)