Denaturalizing 3D Printing's Value Claims. - Gabby Resch; Daniel R. Southwick; Matt Ratto (New Directions in Third Wave Human-Computer Interaction (1), 2018)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)

Goal-Directed Reaching in Real, Augmented, and Virtual Environments. - Gabby Resch; Joseph Manzone; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (ICALT, 2021)

Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy Experiments. - Roozbeh Manshaei; Uzair Mayat; Syeda Aniqa Imtiaz; Veronica Andric; Kazeera Aliar; Nour Abu Hantash; Kashaf Masood; Gabby Resch; Alexander Bakogeorge; Sarah Sabatinos; Ali Mazalek (Proc. ACM Hum. Comput. Interact., 2022)

The geometry of the vergence-accommodation conflict in mixed reality systems. - Xiaoye Michael Wang; Daniel Southwick; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (Virtual Real., 2024)

Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality. - Xiaoye Michael Wang; Matthew Prenevost; Aneesh P. Tarun; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (CoRR, 2025)