Quadratic Interpolation in Hardware Phong Shading and Texture Mapping. - Ali Mohamed Abbas; László Szirmay-Kalos; Gábor Szijártó; Tamás Horváth 004; Tibor Fóris (SCCG, 2001)

Virtual human interface: towards building an intelligent animated agent. - Bernadette Kiss; Gábor Szijártó; Barnabás Takács (SIGGRAPH Abstracts and Applications, 2002)

Hardware accelerated rendering of foliage for real-time applications. - Gábor Szijártó; József Koloszár (SCCG, 2003)

Integrated Virtual Human Interface System with Portable Virtual Reality Capability. - Bernadette Kiss; Barnabás Takács; Gábor Szijártó (VR, 2003)

Hardware Architecture for Fast Camera Effects Rendering. - Gábor Szijártó (WSCG, 2003)

Closed-loop dialog model of face-to-face communication with a photo-real virtual human. - Bernadette Kiss; Balázs Benedek; Gábor Szijártó; Barnabás Takács (VCIP, 2004)

Real-time Hardware Accelerated Rendering of Forests at Human Scale. - Gábor Szijártó; József Koloszár (WSCG, 2004)

Stochastic glossy global illumination on the GPU. - Attila Barsi; László Szirmay-Kalos; Gábor Szijártó (SCCG, 2005)

Spherical billboards and their application to rendering explosions. - Tamás Umenhoffer; László Szirmay-Kalos; Gábor Szijártó (Graphics Interface, 2006)