Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino. - Gabriel Alves Vasiljevic Mendes; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda; Lyrene Fernandes da Silva (IHC, 2012)

A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface. - Gabriel Alves Vasiljevic Mendes; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda (Adv. Hum. Comput. Interact., 2016)

Zen Cat: A Meditation-Based Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Bruna Camila de Menezes (ICCSA (1), 2018)

Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Bruna Camila de Menezes (ICCSA (1), 2018)

An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; Gabriel Alves Vasiljevic Mendes; M. Cecília C. Baranauskas (IHC, 2019)

The influence of graphical elements on user's attention and control on a neurofeedback-based game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Entertain. Comput., 2019)

The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Interact. Comput., 2019)

A General Model for Electroencephalography-Controlled Brain-Computer Interface Games. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (ICCSA (2), 2020)

Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Int. J. Hum. Comput. Interact., 2020)

Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (IHC, 2023)

The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Murilo de Araújo Bento (J. Interact. Syst., 2023)

The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality. - Paulo Leonardo Souza Brizolara; Leonardo Cunha de Miranda; Gabriel Alves Mendes Vasiljevic; Bruna Camila de Menezes (J. Interact. Syst., 2023)

An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; Gabriel Alves Mendes Vasiljevic; M. Cecília C. Baranauskas (J. Interact. Syst., 2024)

Comparing users' performance and game experience between a competitive and collaborative brain-computer interface. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Behav. Inf. Technol., 2024)

The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Int. J. Hum. Comput. Interact., 2024)